forked from teamnwah/openmw-tes3coop
Merge pull request #1597
commit
9e9c278527
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#include "quicksavemanager.hpp"
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MWState::QuickSaveManager::QuickSaveManager(std::string &saveName, unsigned int maxSaves)
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{
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this->mSaveName = saveName;
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this->mMaxSaves = maxSaves;
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this->mOldestSlotVisited = NULL;
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this->mSlotsVisited = 0;
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}
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void MWState::QuickSaveManager::visitSave(const Slot *saveSlot)
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{
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if(mSaveName == saveSlot->mProfile.mDescription)
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{
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++mSlotsVisited;
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if(isOldestSave(saveSlot))
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mOldestSlotVisited = saveSlot;
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}
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}
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bool MWState::QuickSaveManager::isOldestSave(const Slot *compare)
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{
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if(mOldestSlotVisited == NULL)
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return true;
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return (compare->mTimeStamp <= mOldestSlotVisited->mTimeStamp);
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}
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bool MWState::QuickSaveManager::shouldCreateNewSlot()
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{
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return (mSlotsVisited < mMaxSaves);
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}
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const MWState::Slot *MWState::QuickSaveManager::getNextQuickSaveSlot()
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{
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if(shouldCreateNewSlot())
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return NULL;
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return mOldestSlotVisited;
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}
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#ifndef GAME_STATE_QUICKSAVEMANAGER_H
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#define GAME_STATE_QUICKSAVEMANAGER_H
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#include <string>
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#include "character.hpp"
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#include "../mwbase/statemanager.hpp"
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namespace MWState{
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class QuickSaveManager{
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std::string mSaveName;
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unsigned int mMaxSaves;
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unsigned int mSlotsVisited;
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const Slot *mOldestSlotVisited;
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private:
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bool shouldCreateNewSlot();
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bool isOldestSave(const Slot *compare);
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public:
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QuickSaveManager(std::string &saveName, unsigned int maxSaves);
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///< A utility class to manage multiple quicksave slots
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///
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/// \param saveName The name of the save ("QuickSave", "AutoSave", etc)
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/// \param maxSaves The maximum number of save slots to create before recycling old ones
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void visitSave(const Slot *saveSlot);
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///< Visits the given \a slot \a
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const Slot *getNextQuickSaveSlot();
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///< Get the slot that the next quicksave should use.
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///
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///\return Either the oldest quicksave slot visited, or NULL if a new slot can be made
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};
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}
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#endif
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