forked from teamnwah/openmw-tes3coop
Double scaling of spell explosions
This commit is contained in:
parent
7859e378df
commit
a36f7babc1
1 changed files with 1 additions and 1 deletions
|
@ -3173,7 +3173,7 @@ namespace MWWorld
|
|||
else
|
||||
areaStatic = getStore().get<ESM::Static>().find ("VFX_DefaultArea");
|
||||
|
||||
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast<float>(effectIt->mArea));
|
||||
mRendering->spawnEffect("meshes\\" + areaStatic->mModel, "", origin, static_cast<float>(effectIt->mArea * 2));
|
||||
|
||||
// Play explosion sound (make sure to use NoTrack, since we will delete the projectile now)
|
||||
static const std::string schools[] = {
|
||||
|
|
Loading…
Reference in a new issue