Remove code setting PcRace (Fixes #2886)

This is already handled by the RaceCheck script.
sceneinput
scrawl 10 years ago
parent e76401d5ea
commit b509a18065

@ -216,7 +216,6 @@ namespace MWWorld
{ {
// set new game mark // set new game mark
mGlobalVariables["chargenstate"].setInteger (1); mGlobalVariables["chargenstate"].setInteger (1);
mGlobalVariables["pcrace"].setInteger (3);
} }
else else
mGlobalVariables["chargenstate"].setInteger (-1); mGlobalVariables["chargenstate"].setInteger (-1);
@ -1493,19 +1492,6 @@ namespace MWWorld
if (Misc::StringUtils::ciEqual(record.mId, "player")) if (Misc::StringUtils::ciEqual(record.mId, "player"))
{ {
std::vector<std::string> ids;
getStore().get<ESM::Race>().listIdentifier(ids);
std::sort(ids.begin(), ids.end());
unsigned int i=0;
for (; i<ids.size(); ++i)
if (Misc::StringUtils::ciEqual (ids[i], record.mRace))
break;
mGlobalVariables["pcrace"].setInteger (i == ids.size() ? 0 : i+1);
const ESM::NPC *player = const ESM::NPC *player =
mPlayer->getPlayer().get<ESM::NPC>()->mBase; mPlayer->getPlayer().get<ESM::NPC>()->mBase;

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