Merge pull request #366 from TES3MP/0.6.2 while resolving conflicts, 2nd try

Conflicts:
	apps/openmw-mp/Networking.cpp
	apps/openmw-mp/Script/Functions/Miscellaneous.cpp
	apps/openmw-mp/Script/Functions/Miscellaneous.hpp
	apps/openmw/mwmp/GUI/GUIChat.cpp
sol2-server-rewrite
David Cernat 7 years ago
commit b6a7377692

@ -34,6 +34,7 @@ using namespace std;
Networking *Networking::sThis = nullptr; Networking *Networking::sThis = nullptr;
static int currentMpNum = 0; static int currentMpNum = 0;
static bool pluginEnforcementState = true;
Networking::Networking(RakNet::RakPeerInterface *peer) : mclient(nullptr) Networking::Networking(RakNet::RakPeerInterface *peer) : mclient(nullptr)
{ {
@ -226,14 +227,16 @@ bool Networking::update(RakNet::Packet *packet)
packetPreInit.SetSendStream(&bs); packetPreInit.SetSendStream(&bs);
// If the loop above was broken, then the client's plugins do not match the server's // If the loop above was broken, then the client's plugins do not match the server's
if (plugin != plugins.end()) if (pluginEnforcementState && plugin != plugins.end())
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s was not allowed to connect due to incompatible plugins", packet->systemAddress.ToString());
packetPreInit.setChecksums(&samples); packetPreInit.setChecksums(&samples);
packetPreInit.Send(packet->systemAddress); packetPreInit.Send(packet->systemAddress);
peer->CloseConnection(packet->systemAddress, true); peer->CloseConnection(packet->systemAddress, true);
} }
else else
{ {
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s was allowed to connect", packet->systemAddress.ToString());
PacketPreInit::PluginContainer tmp; PacketPreInit::PluginContainer tmp;
packetPreInit.setChecksums(&tmp); packetPreInit.setChecksums(&tmp);
packetPreInit.Send(packet->systemAddress); packetPreInit.Send(packet->systemAddress);
@ -371,12 +374,21 @@ int Networking::incrementMpNum()
return currentMpNum; return currentMpNum;
} }
bool Networking::getPluginEnforcementState()
{
return pluginEnforcementState;
}
void Networking::setPluginEnforcementState(bool state)
{
pluginEnforcementState = state;
}
Networking &Networking::get() Networking &Networking::get()
{ {
return *sThis; return *sThis;
} }
Networking *Networking::getPtr() Networking *Networking::getPtr()
{ {
return sThis; return sThis;

@ -62,6 +62,9 @@ namespace mwmp
void setCurrentMpNum(int value); void setCurrentMpNum(int value);
int incrementMpNum(); int incrementMpNum();
bool getPluginEnforcementState();
void setPluginEnforcementState(bool state);
MasterClient *getMasterClient(); MasterClient *getMasterClient();
void InitQuery(const std::string &queryAddr, unsigned short queryPort); void InitQuery(const std::string &queryAddr, unsigned short queryPort);
void setServerPassword(std::string passw) noexcept; void setServerPassword(std::string passw) noexcept;

@ -170,6 +170,14 @@ LuaState::LuaState()
mwmp::Networking::getPtr()->setCurrentMpNum(num); mwmp::Networking::getPtr()->setCurrentMpNum(num);
}); });
lua->set_function("getPluginEnforcementState", []() {
return mwmp::Networking::getPtr()->getPluginEnforcementState();
});
lua->set_function("setPluginEnforcementState", [](bool state) {
mwmp::Networking::getPtr()->setPluginEnforcementState(state);
});
lua->set_function("getCaseInsensitiveFilename", [](const char *folderPath, const char *filename) { lua->set_function("getCaseInsensitiveFilename", [](const char *folderPath, const char *filename) {
if (!boost::filesystem::exists(folderPath)) return "invalid"; if (!boost::filesystem::exists(folderPath)) return "invalid";

@ -390,21 +390,29 @@ void CharacterController::refreshJumpAnims(const WeaponInfo* weap, JumpingState
} }
} }
if(mJumpState == JumpState_InAir) if (!mCurrentJump.empty())
{ {
mAnimation->disable(mCurrentJump); mAnimation->disable(mCurrentJump);
mCurrentJump = jumpAnimName; mCurrentJump.clear();
if (mAnimation->hasAnimation("jump")) }
mAnimation->play(mCurrentJump, Priority_Jump, jumpmask, false,
if(mJumpState == JumpState_InAir)
{
if (mAnimation->hasAnimation(jumpAnimName))
{
mAnimation->play(jumpAnimName, Priority_Jump, jumpmask, false,
1.0f, (startAtLoop?"loop start":"start"), "stop", 0.0f, ~0ul); 1.0f, (startAtLoop?"loop start":"start"), "stop", 0.0f, ~0ul);
mCurrentJump = jumpAnimName;
} }
else }
else if (mJumpState == JumpState_Landing)
{
if (mAnimation->hasAnimation(jumpAnimName))
{ {
mAnimation->disable(mCurrentJump);
mCurrentJump.clear();
if (mAnimation->hasAnimation("jump"))
mAnimation->play(jumpAnimName, Priority_Jump, jumpmask, true, mAnimation->play(jumpAnimName, Priority_Jump, jumpmask, true,
1.0f, "loop stop", "stop", 0.0f, 0); 1.0f, "loop stop", "stop", 0.0f, 0);
mCurrentJump = jumpAnimName;
}
} }
} }
} }
@ -1825,7 +1833,6 @@ void CharacterController::update(float duration)
mHasMovedInXY = std::abs(vec.x())+std::abs(vec.y()) > 0.0f; mHasMovedInXY = std::abs(vec.x())+std::abs(vec.y()) > 0.0f;
isrunning = isrunning && mHasMovedInXY; isrunning = isrunning && mHasMovedInXY;
// advance athletics // advance athletics
if(mHasMovedInXY && mPtr == getPlayer()) if(mHasMovedInXY && mPtr == getPlayer())
{ {
@ -1908,7 +1915,7 @@ void CharacterController::update(float duration)
vec.y() *= factor; vec.y() *= factor;
vec.z() = 0.0f; vec.z() = 0.0f;
} }
else if(vec.z() > 0.0f && mJumpState == JumpState_None) else if(vec.z() > 0.0f && mJumpState != JumpState_InAir)
{ {
// Started a jump. // Started a jump.
float z = cls.getJump(mPtr); float z = cls.getJump(mPtr);
@ -1980,7 +1987,8 @@ void CharacterController::update(float duration)
} }
else else
{ {
jumpstate = JumpState_None; jumpstate = mAnimation->isPlaying(mCurrentJump) ? JumpState_Landing : JumpState_None;
vec.z() = 0.0f; vec.z() = 0.0f;
inJump = false; inJump = false;
@ -2010,9 +2018,15 @@ void CharacterController::update(float duration)
else if(rot.z() != 0.0f && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson())) else if(rot.z() != 0.0f && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson()))
{ {
if(rot.z() > 0.0f) if(rot.z() > 0.0f)
{
movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight; movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight;
mAnimation->disable(mCurrentJump);
}
else if(rot.z() < 0.0f) else if(rot.z() < 0.0f)
{
movestate = inwater ? CharState_SwimTurnLeft : CharState_TurnLeft; movestate = inwater ? CharState_SwimTurnLeft : CharState_TurnLeft;
mAnimation->disable(mCurrentJump);
}
} }
} }

@ -75,7 +75,7 @@ namespace mwmp
{ {
// Give keyboard focus to the combo box whenever the console is // Give keyboard focus to the combo box whenever the console is
// turned on // turned on
SetEditState(0); setEditState(0);
windowState = CHAT_ENABLED; windowState = CHAT_ENABLED;
} }
@ -84,7 +84,7 @@ namespace mwmp
// Apparently, hidden widgets can retain key focus // Apparently, hidden widgets can retain key focus
// Remove for MyGUI 3.2.2 // Remove for MyGUI 3.2.2
windowState = CHAT_DISABLED; windowState = CHAT_DISABLED;
SetEditState(0); setEditState(0);
} }
bool GUIChat::exit() bool GUIChat::exit()
@ -102,7 +102,7 @@ namespace mwmp
if (cm.empty()) if (cm.empty())
{ {
mCommandLine->setCaption(""); mCommandLine->setCaption("");
SetEditState(false); setEditState(false);
return; return;
} }
@ -140,8 +140,7 @@ namespace mwmp
mEditString.clear(); mEditString.clear();
mCommandLine->setCaption(""); mCommandLine->setCaption("");
SetEditState(false); setEditState(false);
} }
void GUIChat::onResChange(int width, int height) void GUIChat::onResChange(int width, int height)
@ -226,7 +225,7 @@ namespace mwmp
{ {
case CHAT_DISABLED: case CHAT_DISABLED:
this->mMainWidget->setVisible(false); this->mMainWidget->setVisible(false);
SetEditState(false); setEditState(false);
break; break;
case CHAT_ENABLED: case CHAT_ENABLED:
this->mMainWidget->setVisible(true); this->mMainWidget->setVisible(true);
@ -237,7 +236,7 @@ namespace mwmp
} }
} }
void GUIChat::SetEditState(bool state) void GUIChat::setEditState(bool state)
{ {
editState = state; editState = state;
mCommandLine->setVisible(editState); mCommandLine->setVisible(editState);
@ -249,17 +248,17 @@ namespace mwmp
{ {
if (windowState == CHAT_DISABLED) if (windowState == CHAT_DISABLED)
return; return;
else if (windowState == CHAT_HIDDENMODE)
if (!mCommandLine->getVisible())
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Opening chat.");
if (windowState == CHAT_HIDDENMODE)
{ {
setVisible(true); setVisible(true);
curTime = 0; curTime = 0;
editState = true;
} }
else // CHAT_ENABLED
editState = true;
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Opening chat."); setEditState(true);
SetEditState(editState);
} }
void GUIChat::keyPress(MyGUI::Widget *_sender, MyGUI::KeyCode key, MyGUI::Char _char) void GUIChat::keyPress(MyGUI::Widget *_sender, MyGUI::KeyCode key, MyGUI::Char _char)
@ -294,14 +293,14 @@ namespace mwmp
} }
} }
void GUIChat::Update(float dt) void GUIChat::update(float dt)
{ {
if (windowState == CHAT_HIDDENMODE && !editState && isVisible()) if (windowState == CHAT_HIDDENMODE && !editState && isVisible())
{ {
curTime += dt; curTime += dt;
if (curTime >= delay) if (curTime >= delay)
{ {
SetEditState(false); setEditState(false);
this->mMainWidget->setVisible(false); this->mMainWidget->setVisible(false);
} }
} }

@ -47,7 +47,7 @@ namespace mwmp
void pressedSay(); // switch chat focus (if chat mode != CHAT_DISABLED) void pressedSay(); // switch chat focus (if chat mode != CHAT_DISABLED)
void setDelay(float delay); void setDelay(float delay);
void Update(float dt); void update(float dt);
void setCaption(const std::string &str); void setCaption(const std::string &str);
@ -93,7 +93,7 @@ namespace mwmp
void acceptCommand(MyGUI::EditBox* _sender); void acceptCommand(MyGUI::EditBox* _sender);
void SetEditState(bool state); void setEditState(bool state);
int windowState; int windowState;
bool editState; bool editState;

@ -247,7 +247,7 @@ bool mwmp::GUIController:: hasFocusedElement()
void mwmp::GUIController::update(float dt) void mwmp::GUIController::update(float dt)
{ {
if (mChat != nullptr) if (mChat != nullptr)
mChat->Update(dt); mChat->update(dt);
// Make sure we read the pressed button without resetting it, because it may also get // Make sure we read the pressed button without resetting it, because it may also get
// checked somewhere else // checked somewhere else

@ -462,15 +462,18 @@ void WorldEvent::runConsoleCommands(MWWorld::CellStore* cellStore)
windowManager->setConsolePtr(static_cast<LocalPlayer*>(player)->getPlayerPtr()); windowManager->setConsolePtr(static_cast<LocalPlayer*>(player)->getPlayerPtr());
windowManager->executeCommandInConsole(consoleCommand); windowManager->executeCommandInConsole(consoleCommand);
} }
else if (player != 0) else
{ {
player = PlayerList::getPlayer(guid); player = PlayerList::getPlayer(worldObject.guid);
if (player != 0)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- running on player %s", player->npc.mName.c_str()); LOG_APPEND(Log::LOG_VERBOSE, "-- running on player %s", player->npc.mName.c_str());
windowManager->setConsolePtr(static_cast<DedicatedPlayer*>(player)->getPtr()); windowManager->setConsolePtr(static_cast<DedicatedPlayer*>(player)->getPtr());
windowManager->executeCommandInConsole(consoleCommand); windowManager->executeCommandInConsole(consoleCommand);
} }
} }
}
else else
{ {
LOG_APPEND(Log::LOG_VERBOSE, "-- running on cellRef: %s, %i, %i", worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.mpNum); LOG_APPEND(Log::LOG_VERBOSE, "-- running on cellRef: %s, %i, %i", worldObject.refId.c_str(), worldObject.refNumIndex, worldObject.mpNum);

@ -705,7 +705,7 @@ namespace MWPhysics
if (physFramerate > 0) if (physFramerate > 0)
{ {
mPhysicsDt = 1.f / physFramerate; mPhysicsDt = 1.f / physFramerate;
std::cerr << "Warning: physics framerate was overriden (a new value is " << physFramerate << ")." << std::endl; std::cerr << "Warning: physics framerate was overridden (a new value is " << physFramerate << ")." << std::endl;
} }
} }
} }

@ -153,12 +153,12 @@ void NiPixelData::read(NIFStream *nif)
// Unknown // Unknown
nif->skip(12); nif->skip(12);
mips = nif->getInt(); numberOfMipmaps = nif->getInt();
// Bytes per pixel, should be bpp * 8 // Bytes per pixel, should be bpp * 8
/* int bytes = */ nif->getInt(); /* int bytes = */ nif->getInt();
for(int i=0; i<mips; i++) for(int i=0; i<numberOfMipmaps; i++)
{ {
// Image size and offset in the following data field // Image size and offset in the following data field
Mipmap m; Mipmap m;

@ -115,7 +115,7 @@ public:
Format fmt; Format fmt;
unsigned int rmask, gmask, bmask, amask; unsigned int rmask, gmask, bmask, amask;
int bpp, mips; int bpp, numberOfMipmaps;
struct Mipmap struct Mipmap
{ {

@ -268,7 +268,7 @@ namespace NifOsg
osg::ref_ptr<SceneUtil::Skeleton> skel = new SceneUtil::Skeleton; osg::ref_ptr<SceneUtil::Skeleton> skel = new SceneUtil::Skeleton;
osg::Group* root = created->asGroup(); osg::Group* root = created->asGroup();
if (root && root->getDataVariance() == osg::Object::STATIC) if (root && root->getDataVariance() == osg::Object::STATIC && !root->asTransform())
{ {
skel->setStateSet(root->getStateSet()); skel->setStateSet(root->getStateSet());
skel->setName(root->getName()); skel->setName(root->getName());
@ -440,7 +440,7 @@ namespace NifOsg
// The Root node can be created as a Group if no transformation is required. // The Root node can be created as a Group if no transformation is required.
// This takes advantage of the fact root nodes can't have additional controllers // This takes advantage of the fact root nodes can't have additional controllers
// loaded from an external .kf file (original engine just throws "can't find node" errors if you try). // loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
if (!nifNode->parent && nifNode->controller.empty()) if (!nifNode->parent && nifNode->controller.empty() && nifNode->trafo.isIdentity())
{ {
node = new osg::Group; node = new osg::Group;
dataVariance = osg::Object::STATIC; dataVariance = osg::Object::STATIC;

@ -1,9 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2015 Alexandre Moine <nobrakal@gmail.com> --> <!--
<application> Copyright 2015 Alexandre Moine <nobrakal@gmail.com>
<id type="desktop">openmw.desktop</id> Copyright 2017 Bret Curtis <psi29a@gmail.com>
-->
<component>
<id>org.openmw.desktop</id>
<metadata_license>CC0-1.0</metadata_license> <metadata_license>CC0-1.0</metadata_license>
<project_license> GPL-3.0 and MIT and zlib</project_license> <project_license> GPL-3.0 and MIT</project_license>
<name>OpenMW</name> <name>OpenMW</name>
<summary>Unofficial open source engine re-implementation of the game Morrowind</summary> <summary>Unofficial open source engine re-implementation of the game Morrowind</summary>
<description> <description>
@ -32,8 +35,7 @@
<caption>Vivec seen from Ebonheart on OpenMW</caption> <caption>Vivec seen from Ebonheart on OpenMW</caption>
</screenshot> </screenshot>
</screenshots> </screenshots>
<updatecontact>nobrakal@gmail.com</updatecontact>
<url type="homepage">https://openmw.org</url> <url type="homepage">https://openmw.org</url>
<url type="bugtracker">https://bugs.openmw.org/</url> <url type="bugtracker">https://bugs.openmw.org/</url>
<url type="faq">https://openmw.org/faq/</url> <url type="faq">https://openmw.org/faq/</url>
</application> </component>

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