Revert "Implemented ContentSelector as a singleton "charm" modifier for"

This reverts commit 24b167b755.

Conflicts:
	apps/launcher/datafilespage.cpp
	apps/opencs/editor.cpp
	apps/opencs/view/doc/filedialog.cpp
	apps/opencs/view/doc/filedialog.hpp
	components/contentselector/view/contentselector.cpp
	components/contentselector/view/contentselector.hpp
actorid
graffy76 11 years ago
parent f9591ddda6
commit ba3589bc76

@ -28,7 +28,6 @@ DataFilesPage::DataFilesPage(Files::ConfigurationManager &cfg, GameSettings &gam
, QWidget(parent) , QWidget(parent)
{ {
ui.setupUi (this); ui.setupUi (this);
setObjectName ("DataFilesPage"); setObjectName ("DataFilesPage");
mSelector = new ContentSelectorView::ContentSelector (ui.contentSelectorWidget); mSelector = new ContentSelectorView::ContentSelector (ui.contentSelectorWidget);

@ -121,6 +121,7 @@ void CS::Editor::loadDocument()
void CS::Editor::openFiles() void CS::Editor::openFiles()
{ {
std::vector<boost::filesystem::path> files; std::vector<boost::filesystem::path> files;
QStringList paths = mFileDialog.checkedItemsPaths();
foreach (const QString &path, mFileDialog.selectedFilePaths()) { foreach (const QString &path, mFileDialog.selectedFilePaths()) {
files.push_back(path.toStdString()); files.push_back(path.toStdString());
@ -130,28 +131,30 @@ void CS::Editor::openFiles()
qDebug() << "loading files: " << fp.c_str(); qDebug() << "loading files: " << fp.c_str();
/// \todo Get the save path from the file dialogue /// \todo Get the save path from the file dialogue
CSMDoc::Document *document = mDocumentManager.addDocument (files, *files.rbegin(), false); CSMDoc::Document *document = mDocumentManager.addDocument (files, *files.rbegin(), false);
mViewManager.addView (document); mViewManager.addView (document);
mFileDialog.close(); mFileDialog.hide();
} }
void CS::Editor::createNewFile() void CS::Editor::createNewFile()
{ {
std::vector<boost::filesystem::path> files; std::vector<boost::filesystem::path> files;
QStringList paths = mFileDialog.checkedItemsPaths();
foreach (const QString &path, mFileDialog.selectedFilePaths()) { foreach (const QString &path, mFileDialog.selectedFilePaths()) {
files.push_back(path.toStdString()); files.push_back(path.toStdString());
} }
files.push_back(mFileDialog.filename().toStdString()); files.push_back(mFileDialog.fileName().toStdString());
/// \todo Get the save path from the file dialogue. /// \todo Get the save path from the file dialogue.
CSMDoc::Document *document = mDocumentManager.addDocument (files, *files.rbegin(), true); CSMDoc::Document *document = mDocumentManager.addDocument (files, *files.rbegin(), true);
mViewManager.addView (document); mViewManager.addView (document);
mFileDialog.close(); mFileDialog.hide();
} }
void CS::Editor::createNewGame (const boost::filesystem::path& file) void CS::Editor::createNewGame (const boost::filesystem::path& file)

@ -10,10 +10,10 @@
#include <QPushButton> #include <QPushButton>
#include <QLabel> #include <QLabel>
#include <QGroupBox> #include <QGroupBox>
#include <QGridLayout>
#include "components/contentselector/model/esmfile.hpp" #include "components/contentselector/model/esmfile.hpp"
#include "components/contentselector/view/contentselector.hpp" #include "components/contentselector/view/contentselector.hpp"
#include "filewidget.hpp" #include "filewidget.hpp"
#include "adjusterwidget.hpp" #include "adjusterwidget.hpp"
@ -101,9 +101,9 @@ void CSVDoc::FileDialog::buildOpenFileView()
connect (ui.projectButtonBox, SIGNAL (rejected()), this , SIGNAL (rejected())); connect (ui.projectButtonBox, SIGNAL (rejected()), this , SIGNAL (rejected()));
} }
void CSVDoc::FileDialog::slotRejected() void CSVDoc::FileDialog::slotGameFileSelected(int value)
{ {
close(); emit signalUpdateCreateButton(value > -1, 1);
} }
void CSVDoc::FileDialog::slotUpdateCreateButton (int) void CSVDoc::FileDialog::slotUpdateCreateButton (int)

@ -53,19 +53,18 @@ namespace CSVDoc
void buildOpenFileView(); void buildOpenFileView();
signals: signals:
void openFiles(); void openFiles();
void createNewFile(); void createNewFile();
public slots: void signalUpdateCreateButton (bool, int);
void signalUpdateCreateButtonFlags(int);
void slotRejected(); public slots:
private slots: private slots:
void slotUpdateCreateButton (int); void slotUpdateCreateButton (int);
void slotUpdateCreateButton (const QString &, bool); void slotUpdateCreateButton (const QString &, bool);
}; };
} }
#endif // FILEDIALOG_HPP #endif // FILEDIALOG_HPP

@ -6,6 +6,7 @@
#include <QMenu> #include <QMenu>
#include <QContextMenuEvent> #include <QContextMenuEvent>
#include <QGridLayout> #include <QGridLayout>
#include <QMessageBox> #include <QMessageBox>
#include <assert.h> #include <assert.h>
@ -21,26 +22,13 @@ ContentSelectorView::ContentSelector::ContentSelector(QWidget *parent) :
buildGameFileView(); buildGameFileView();
buildAddonView(); buildAddonView();
/* updateViews();
//mContentModel->sort(3); // Sort by date accessed
*/
} }
void ContentSelectorView::ContentSelector::buildContentModel() void ContentSelectorView::ContentSelector::buildContentModel()
{ {
mContentModel = new ContentSelectorModel::ContentModel(); mContentModel = new ContentSelectorModel::ContentModel();
connect(mContentModel, SIGNAL(layoutChanged()), this, SLOT(updateViews()));
if (mFilePaths.size()>0)
{
foreach (const QString &path, mFilePaths)
mContentModel->addFiles(path);
mFilePaths.clear();
}
ui.gameFileView->setCurrentIndex(-1);
mContentModel->uncheckAll();
} }
void ContentSelectorView::ContentSelector::buildGameFileView() void ContentSelectorView::ContentSelector::buildGameFileView()
@ -52,8 +40,8 @@ void ContentSelectorView::ContentSelector::buildGameFileView()
mGameFileProxyModel->setFilterRole (Qt::UserRole); mGameFileProxyModel->setFilterRole (Qt::UserRole);
mGameFileProxyModel->setSourceModel (mContentModel); mGameFileProxyModel->setSourceModel (mContentModel);
ui.gameFileView->setPlaceholderText(QString("Select a game file...")); gameFileView->setPlaceholderText(QString("Select a game file..."));
ui.gameFileView->setModel(mGameFileProxyModel); gameFileView->setModel(mGameFileProxyModel);
connect (ui.gameFileView, SIGNAL(currentIndexChanged(int)), connect (ui.gameFileView, SIGNAL(currentIndexChanged(int)),
this, SLOT (slotCurrentGameFileIndexChanged(int))); this, SLOT (slotCurrentGameFileIndexChanged(int)));
@ -61,7 +49,8 @@ void ContentSelectorView::ContentSelector::buildGameFileView()
connect (ui.gameFileView, SIGNAL (currentIndexChanged (int)), connect (ui.gameFileView, SIGNAL (currentIndexChanged (int)),
this, SIGNAL (signalCurrentGamefileIndexChanged (int))); this, SIGNAL (signalCurrentGamefileIndexChanged (int)));
ui.gameFileView->setCurrentIndex(-1); gameFileView->setCurrentIndex(-1);
gameFileView->setCurrentIndex(0);
} }
void ContentSelectorView::ContentSelector::buildAddonView() void ContentSelectorView::ContentSelector::buildAddonView()
@ -74,7 +63,7 @@ void ContentSelectorView::ContentSelector::buildAddonView()
mAddonProxyModel->setDynamicSortFilter (true); mAddonProxyModel->setDynamicSortFilter (true);
mAddonProxyModel->setSourceModel (mContentModel); mAddonProxyModel->setSourceModel (mContentModel);
ui.addonView->setModel(mAddonProxyModel); addonView->setModel(mAddonProxyModel);
connect(ui.addonView, SIGNAL(clicked(const QModelIndex &)), this, SLOT(slotAddonTableItemClicked(const QModelIndex &))); connect(ui.addonView, SIGNAL(clicked(const QModelIndex &)), this, SLOT(slotAddonTableItemClicked(const QModelIndex &)));
@ -120,7 +109,6 @@ ContentSelectorModel::ContentFileList
return mContentModel->checkedItems(); return mContentModel->checkedItems();
} }
void ContentSelectorView::ContentSelector::addFiles(const QString &path) void ContentSelectorView::ContentSelector::addFiles(const QString &path)
{ {
mContentModel->addFiles(path); mContentModel->addFiles(path);
@ -133,7 +121,7 @@ void ContentSelectorView::ContentSelector::slotCurrentGameFileIndexChanged(int i
{ {
static int oldIndex = -1; static int oldIndex = -1;
QAbstractItemModel *const model = ui.gameFileView->model(); QAbstractItemModel *const model = gameFileView->model();
QSortFilterProxyModel *proxy = dynamic_cast<QSortFilterProxyModel *>(model); QSortFilterProxyModel *proxy = dynamic_cast<QSortFilterProxyModel *>(model);
if (proxy) if (proxy)
@ -152,7 +140,8 @@ void ContentSelectorView::ContentSelector::slotCurrentGameFileIndexChanged(int i
void ContentSelectorView::ContentSelector::slotAddonTableItemClicked(const QModelIndex &index) void ContentSelectorView::ContentSelector::slotAddonTableItemClicked(const QModelIndex &index)
{ {
QAbstractItemModel *const model = ui.addonView->model(); QAbstractItemModel *const model = addonView->model();
//QSortFilterProxyModel *proxy = dynamic_cast<QSortFilterProxyModel *>(model);
if (model->data(index, Qt::CheckStateRole).toInt() == Qt::Unchecked) if (model->data(index, Qt::CheckStateRole).toInt() == Qt::Unchecked)
model->setData(index, Qt::Checked, Qt::CheckStateRole); model->setData(index, Qt::Checked, Qt::CheckStateRole);

@ -10,7 +10,6 @@ class QSortFilterProxyModel;
namespace ContentSelectorView namespace ContentSelectorView
{ {
class ContentSelector : public QObject class ContentSelector : public QObject
{ {
Q_OBJECT Q_OBJECT

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