Merge remote-tracking branch 'origin/master' into LibIssues

sol2-server-rewrite
Kyle Cooley 6 years ago
commit ba4d2bd5fe

@ -14,6 +14,12 @@ void PingHelper::Add(int row, const AddrPair &addrPair)
pingThread->start();
}
void PingHelper::Reset()
{
//if (pingThread->isRunning())
Stop();
}
void PingHelper::Stop()
{
emit pingUpdater->stop();

@ -17,6 +17,7 @@ class PingHelper : public QObject
Q_OBJECT
public:
void Reset();
void Add(int row, const AddrPair &addrPair);
void Stop();
void SetModel(QAbstractTableModel *model);

@ -42,7 +42,7 @@ void PingUpdater::process()
unsigned ping = PingRakNetServer(server.second.first.toLatin1(), server.second.second);
qDebug() << "Pong from" << server.second.first + "|" + QString::number(server.second.second)
<< ":" << ping << "ms";
<< ":" << ping << "ms" << "Sizeof servers: " << servers.size();
emit updateModel(server.first, ping);
}

@ -29,6 +29,7 @@ void QueryHelper::refresh()
if (!queryThread->isRunning())
{
_model->removeRows(0, _model->rowCount());
PingHelper::Get().Stop();
queryThread->start();
emit started();
}

@ -239,7 +239,7 @@ void ActorController::sendList(std::shared_ptr<Player> player, std::vector<std::
{
actorList.cell = player->cell;
actorList.guid = player->guid;
actorList.action = mwmp::BaseActorList::SET;
actorList.action = mwmp::BaseActorList::Action::Set;
for (auto &actor : actors)
{
@ -257,7 +257,7 @@ void ActorController::requestList(std::shared_ptr<Player> player, const ESM::Cel
{
actorList.cell = player->cell;
actorList.guid = player->guid;
actorList.action = mwmp::BaseActorList::REQUEST;
actorList.action = mwmp::BaseActorList::Action::Request;
auto packet = mwmp::Networking::get().getActorPacketController()->GetPacket(ID_ACTOR_LIST);
packet->setActorList(&actorList);
@ -270,9 +270,9 @@ std::vector<std::shared_ptr<Actor>> ActorController::getActors(std::shared_ptr<P
std::vector<std::shared_ptr<Actor>> actorList;
for (auto actor : serverCell->getActorList()->baseActors)
for (const auto &actor : serverCell->getActorList()->baseActors)
{
Actor *a = new Actor;
auto a = new Actor;
a->actor = actor;
actorList.emplace_back(a);
}

@ -34,6 +34,7 @@ using namespace std;
Networking *Networking::sThis = nullptr;
static int currentMpNum = 0;
static bool pluginEnforcementState = true;
Networking::Networking(RakNet::RakPeerInterface *peer) : mclient(nullptr)
{
@ -226,14 +227,16 @@ bool Networking::update(RakNet::Packet *packet)
packetPreInit.SetSendStream(&bs);
// If the loop above was broken, then the client's plugins do not match the server's
if (plugin != plugins.end())
if (pluginEnforcementState && plugin != plugins.end())
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s was not allowed to connect due to incompatible plugins", packet->systemAddress.ToString());
packetPreInit.setChecksums(&samples);
packetPreInit.Send(packet->systemAddress);
peer->CloseConnection(packet->systemAddress, true);
}
else
{
LOG_MESSAGE_SIMPLE(Log::LOG_INFO, "%s was allowed to connect", packet->systemAddress.ToString());
PacketPreInit::PluginContainer tmp;
packetPreInit.setChecksums(&tmp);
packetPreInit.Send(packet->systemAddress);
@ -371,12 +374,21 @@ int Networking::incrementMpNum()
return currentMpNum;
}
bool Networking::getPluginEnforcementState()
{
return pluginEnforcementState;
}
void Networking::setPluginEnforcementState(bool state)
{
pluginEnforcementState = state;
}
Networking &Networking::get()
{
return *sThis;
}
Networking *Networking::getPtr()
{
return sThis;

@ -62,6 +62,9 @@ namespace mwmp
void setCurrentMpNum(int value);
int incrementMpNum();
bool getPluginEnforcementState();
void setPluginEnforcementState(bool state);
MasterClient *getMasterClient();
void InitQuery(const std::string &queryAddr, unsigned short queryPort);
void setServerPassword(std::string passw) noexcept;

@ -170,6 +170,14 @@ LuaState::LuaState()
mwmp::Networking::getPtr()->setCurrentMpNum(num);
});
lua->set_function("getPluginEnforcementState", []() {
return mwmp::Networking::getPtr()->getPluginEnforcementState();
});
lua->set_function("setPluginEnforcementState", [](bool state) {
mwmp::Networking::getPtr()->setPluginEnforcementState(state);
});
lua->set_function("getCaseInsensitiveFilename", [](const char *folderPath, const char *filename) {
if (!boost::filesystem::exists(folderPath)) return "invalid";

@ -390,21 +390,29 @@ void CharacterController::refreshJumpAnims(const WeaponInfo* weap, JumpingState
}
}
if(mJumpState == JumpState_InAir)
if (!mCurrentJump.empty())
{
mAnimation->disable(mCurrentJump);
mCurrentJump = jumpAnimName;
if (mAnimation->hasAnimation("jump"))
mAnimation->play(mCurrentJump, Priority_Jump, jumpmask, false,
mCurrentJump.clear();
}
if(mJumpState == JumpState_InAir)
{
if (mAnimation->hasAnimation(jumpAnimName))
{
mAnimation->play(jumpAnimName, Priority_Jump, jumpmask, false,
1.0f, (startAtLoop?"loop start":"start"), "stop", 0.0f, ~0ul);
mCurrentJump = jumpAnimName;
}
}
else
else if (mJumpState == JumpState_Landing)
{
mAnimation->disable(mCurrentJump);
mCurrentJump.clear();
if (mAnimation->hasAnimation("jump"))
if (mAnimation->hasAnimation(jumpAnimName))
{
mAnimation->play(jumpAnimName, Priority_Jump, jumpmask, true,
1.0f, "loop stop", "stop", 0.0f, 0);
mCurrentJump = jumpAnimName;
}
}
}
}
@ -1825,7 +1833,6 @@ void CharacterController::update(float duration)
mHasMovedInXY = std::abs(vec.x())+std::abs(vec.y()) > 0.0f;
isrunning = isrunning && mHasMovedInXY;
// advance athletics
if(mHasMovedInXY && mPtr == getPlayer())
{
@ -1908,7 +1915,7 @@ void CharacterController::update(float duration)
vec.y() *= factor;
vec.z() = 0.0f;
}
else if(vec.z() > 0.0f && mJumpState == JumpState_None)
else if(vec.z() > 0.0f && mJumpState != JumpState_InAir)
{
// Started a jump.
float z = cls.getJump(mPtr);
@ -1980,7 +1987,8 @@ void CharacterController::update(float duration)
}
else
{
jumpstate = JumpState_None;
jumpstate = mAnimation->isPlaying(mCurrentJump) ? JumpState_Landing : JumpState_None;
vec.z() = 0.0f;
inJump = false;
@ -2010,9 +2018,15 @@ void CharacterController::update(float duration)
else if(rot.z() != 0.0f && !sneak && !(mPtr == getPlayer() && MWBase::Environment::get().getWorld()->isFirstPerson()))
{
if(rot.z() > 0.0f)
{
movestate = inwater ? CharState_SwimTurnRight : CharState_TurnRight;
mAnimation->disable(mCurrentJump);
}
else if(rot.z() < 0.0f)
{
movestate = inwater ? CharState_SwimTurnLeft : CharState_TurnLeft;
mAnimation->disable(mCurrentJump);
}
}
}

@ -172,7 +172,7 @@ void ActorList::sendActorsInCell(MWWorld::CellStore* cellStore)
{
reset();
cell = *cellStore->getCell();
action = BaseActorList::SET;
action = BaseActorList::Action::Set;
auto createActor = [](const MWWorld::Ptr &ptr){
BaseActor *actor = new BaseActor;

@ -75,7 +75,7 @@ namespace mwmp
{
// Give keyboard focus to the combo box whenever the console is
// turned on
SetEditState(0);
setEditState(0);
windowState = CHAT_ENABLED;
}
@ -84,7 +84,7 @@ namespace mwmp
// Apparently, hidden widgets can retain key focus
// Remove for MyGUI 3.2.2
windowState = CHAT_DISABLED;
SetEditState(0);
setEditState(0);
}
bool GUIChat::exit()
@ -102,7 +102,7 @@ namespace mwmp
if (cm.empty())
{
mCommandLine->setCaption("");
SetEditState(false);
setEditState(false);
return;
}
@ -140,8 +140,7 @@ namespace mwmp
mEditString.clear();
mCommandLine->setCaption("");
SetEditState(false);
setEditState(false);
}
void GUIChat::onResChange(int width, int height)
@ -226,7 +225,7 @@ namespace mwmp
{
case CHAT_DISABLED:
this->mMainWidget->setVisible(false);
SetEditState(false);
setEditState(false);
break;
case CHAT_ENABLED:
this->mMainWidget->setVisible(true);
@ -237,7 +236,7 @@ namespace mwmp
}
}
void GUIChat::SetEditState(bool state)
void GUIChat::setEditState(bool state)
{
editState = state;
mCommandLine->setVisible(editState);
@ -249,17 +248,17 @@ namespace mwmp
{
if (windowState == CHAT_DISABLED)
return;
else if (windowState == CHAT_HIDDENMODE)
if (!mCommandLine->getVisible())
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Opening chat.");
if (windowState == CHAT_HIDDENMODE)
{
setVisible(true);
curTime = 0;
editState = true;
}
else // CHAT_ENABLED
editState = true;
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Opening chat.");
SetEditState(editState);
setEditState(true);
}
void GUIChat::keyPress(MyGUI::Widget *_sender, MyGUI::KeyCode key, MyGUI::Char _char)
@ -294,14 +293,14 @@ namespace mwmp
}
}
void GUIChat::Update(float dt)
void GUIChat::update(float dt)
{
if (windowState == CHAT_HIDDENMODE && !editState && isVisible())
{
curTime += dt;
if (curTime >= delay)
{
SetEditState(false);
setEditState(false);
this->mMainWidget->setVisible(false);
}
}

@ -47,7 +47,7 @@ namespace mwmp
void pressedSay(); // switch chat focus (if chat mode != CHAT_DISABLED)
void setDelay(float delay);
void Update(float dt);
void update(float dt);
void setCaption(const std::string &str);
@ -93,7 +93,7 @@ namespace mwmp
void acceptCommand(MyGUI::EditBox* _sender);
void SetEditState(bool state);
void setEditState(bool state);
int windowState;
bool editState;

@ -247,7 +247,7 @@ bool mwmp::GUIController:: hasFocusedElement()
void mwmp::GUIController::update(float dt)
{
if (mChat != nullptr)
mChat->Update(dt);
mChat->update(dt);
// Make sure we read the pressed button without resetting it, because it may also get
// checked somewhere else

@ -462,13 +462,16 @@ void WorldEvent::runConsoleCommands(MWWorld::CellStore* cellStore)
windowManager->setConsolePtr(static_cast<LocalPlayer*>(player)->getPlayerPtr());
windowManager->executeCommandInConsole(consoleCommand);
}
else if (player != 0)
else
{
player = PlayerList::getPlayer(guid);
player = PlayerList::getPlayer(worldObject.guid);
LOG_APPEND(Log::LOG_VERBOSE, "-- running on player %s", player->npc.mName.c_str());
windowManager->setConsolePtr(static_cast<DedicatedPlayer*>(player)->getPtr());
windowManager->executeCommandInConsole(consoleCommand);
if (player != 0)
{
LOG_APPEND(Log::LOG_VERBOSE, "-- running on player %s", player->npc.mName.c_str());
windowManager->setConsolePtr(static_cast<DedicatedPlayer*>(player)->getPtr());
windowManager->executeCommandInConsole(consoleCommand);
}
}
}
else

@ -23,10 +23,10 @@ namespace mwmp
if (!ptrCellStore) return;
LOG_MESSAGE_SIMPLE(Log::LOG_VERBOSE, "Received %s about %s", strPacketID.c_str(), actorList.cell.getDescription().c_str());
LOG_APPEND(Log::LOG_VERBOSE, "- action: %i", actorList.action);
LOG_APPEND(Log::LOG_VERBOSE, "- action: %i", (int) actorList.action);
// If we've received a request for information, comply with it
if (actorList.action == mwmp::BaseActorList::REQUEST)
if (actorList.action == mwmp::BaseActorList::Action::Request)
{
MechanicsHelper::spawnLeveledCreatures(ptrCellStore);
actorList.sendActorsInCell(ptrCellStore);

@ -705,7 +705,7 @@ namespace MWPhysics
if (physFramerate > 0)
{
mPhysicsDt = 1.f / physFramerate;
std::cerr << "Warning: physics framerate was overriden (a new value is " << physFramerate << ")." << std::endl;
std::cerr << "Warning: physics framerate was overridden (a new value is " << physFramerate << ")." << std::endl;
}
}
}

@ -153,12 +153,12 @@ void NiPixelData::read(NIFStream *nif)
// Unknown
nif->skip(12);
mips = nif->getInt();
numberOfMipmaps = nif->getInt();
// Bytes per pixel, should be bpp * 8
/* int bytes = */ nif->getInt();
for(int i=0; i<mips; i++)
for(int i=0; i<numberOfMipmaps; i++)
{
// Image size and offset in the following data field
Mipmap m;

@ -115,7 +115,7 @@ public:
Format fmt;
unsigned int rmask, gmask, bmask, amask;
int bpp, mips;
int bpp, numberOfMipmaps;
struct Mipmap
{

@ -268,7 +268,7 @@ namespace NifOsg
osg::ref_ptr<SceneUtil::Skeleton> skel = new SceneUtil::Skeleton;
osg::Group* root = created->asGroup();
if (root && root->getDataVariance() == osg::Object::STATIC)
if (root && root->getDataVariance() == osg::Object::STATIC && !root->asTransform())
{
skel->setStateSet(root->getStateSet());
skel->setName(root->getName());
@ -440,7 +440,7 @@ namespace NifOsg
// The Root node can be created as a Group if no transformation is required.
// This takes advantage of the fact root nodes can't have additional controllers
// loaded from an external .kf file (original engine just throws "can't find node" errors if you try).
if (!nifNode->parent && nifNode->controller.empty())
if (!nifNode->parent && nifNode->controller.empty() && nifNode->trafo.isIdentity())
{
node = new osg::Group;
dataVariance = osg::Object::STATIC;

@ -46,12 +46,12 @@ namespace mwmp
cell.blank();
}
enum ACTOR_ACTION
enum class Action: uint8_t
{
SET = 0,
ADD = 1,
REMOVE = 2,
REQUEST = 3
Set = 0,
Add,
Remsove,
Request
};
RakNet::RakNetGUID guid;
@ -60,7 +60,7 @@ namespace mwmp
ESM::Cell cell;
unsigned char action; // 0 - Clear and set in entirety, 1 - Add item, 2 - Remove item, 3 - Request items
Action action;
bool isValid;
};

@ -21,7 +21,7 @@ namespace mwmp
{
struct Chat
{
enum class Action : uint8_t {
enum class Action: uint8_t {
print = 0,
clear,
addchannel,
@ -46,7 +46,7 @@ namespace mwmp
{
std::string quest;
int index;
enum class Type
enum class Type: uint8_t
{
Entry = 0,
Index = 1
@ -85,7 +85,7 @@ namespace mwmp
{
std::string itemId;
enum class Type : uint8_t
enum class Type: uint8_t
{
Item = 0,
Magic,

@ -35,7 +35,7 @@ void PacketMasterAnnounce::SetServer(QueryData *_server)
server = _server;
}
void PacketMasterAnnounce::SetFunc(int _func)
void PacketMasterAnnounce::SetFunc(uint32_t _func)
{
func = _func;
}

@ -15,12 +15,12 @@ namespace mwmp
{
friend class ProxyMasterPacket;
public:
PacketMasterAnnounce(RakNet::RakPeerInterface *peer);
explicit PacketMasterAnnounce(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, bool send);
void Packet(RakNet::BitStream *bs, bool send) override;
void SetServer(QueryData *server);
void SetFunc(int keep);
void SetFunc(uint32_t keep);
int GetFunc();
enum Func
@ -31,7 +31,7 @@ namespace mwmp
};
private:
QueryData *server;
int func;
uint32_t func;
};
}

@ -26,7 +26,7 @@ void PacketMasterQuery::Packet(RakNet::BitStream *bs, bool send)
if (send)
bs->Write(packetID);
int serversCount = servers->size();
int32_t serversCount = servers->size();
RW(serversCount, send);
@ -36,7 +36,7 @@ void PacketMasterQuery::Packet(RakNet::BitStream *bs, bool send)
QueryData server;
string addr;
unsigned short port;
uint16_t port;
while (serversCount--)
{
if (send)
@ -50,6 +50,12 @@ void PacketMasterQuery::Packet(RakNet::BitStream *bs, bool send)
ProxyMasterPacket::addServer(this, server, send);
if(addr.empty())
{
cout << "Address empty. Aborting PacketMasterQuery::Packet" << endl;
return;
}
if (send)
serverIt++;
else

@ -15,9 +15,9 @@ namespace mwmp
{
friend class ProxyMasterPacket;
public:
PacketMasterQuery(RakNet::RakPeerInterface *peer);
explicit PacketMasterQuery(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, bool send);
void Packet(RakNet::BitStream *bs, bool send) override;
void SetServers(std::map<RakNet::SystemAddress, QueryData> *serverMap);
private:

@ -24,7 +24,7 @@ void PacketMasterUpdate::Packet(RakNet::BitStream *bs, bool send)
bs->Write(packetID);
string addr = server->first.ToString(false);
unsigned short port = server->first.GetPort();
uint16_t port = server->first.GetPort();
RW(addr, send);
RW(port, send);

@ -15,9 +15,9 @@ namespace mwmp
{
friend class ProxyMasterPacket;
public:
PacketMasterUpdate(RakNet::RakPeerInterface *peer);
explicit PacketMasterUpdate(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, bool send);
void Packet(RakNet::BitStream *bs, bool send) override;
void SetServer(std::pair<RakNet::SystemAddress, QueryData> *serverPair);
private:

@ -14,9 +14,8 @@ namespace mwmp
class ProxyMasterPacket : public BasePacket
{
private:
ProxyMasterPacket(RakNet::RakPeerInterface *peer) : BasePacket(peer)
explicit ProxyMasterPacket(RakNet::RakPeerInterface *peer) : BasePacket(peer)
{
}
public:
@ -25,8 +24,7 @@ namespace mwmp
{
using namespace std;
int rulesSize = server.rules.size();
int32_t rulesSize = server.rules.size();
packet->RW(rulesSize, send);
if (rulesSize > 2000)
@ -38,7 +36,7 @@ namespace mwmp
while (rulesSize--)
{
ServerRule *rule = 0;
ServerRule *rule = nullptr;
string key;
if (send)
{
@ -66,56 +64,38 @@ namespace mwmp
vector<string>::iterator plIt;
if (send)
plIt = server.players.begin();
else
server.players.clear();
int playersCount = server.players.size();
int32_t playersCount = server.players.size();
packet->RW(playersCount, send);
if (playersCount > 2000)
playersCount = 0;
while (playersCount--)
if(!send)
{
string player;
if (send)
player = *plIt;
server.players.clear();
server.players.resize(playersCount);
}
for(auto &&player : server.players)
packet->RW(player, send);
if (!send)
server.players.push_back(player);
else
plIt++;
}
int pluginsCount = server.plugins.size();
int32_t pluginsCount = server.plugins.size();
packet->RW(pluginsCount, send);
if (pluginsCount > 2000)
pluginsCount = 0;
vector<Plugin>::iterator pluginIt;
if (send)
pluginIt = server.plugins.begin();
else
if(!send)
{
server.plugins.clear();
server.plugins.resize(pluginsCount);
}
while (pluginsCount--)
for(auto &&plugin : server.plugins)
{
Plugin plugin;
if (send)
plugin = *pluginIt;
packet->RW(plugin.name, send);
packet->RW(plugin.hash, send);
if (!send)
server.plugins.push_back(plugin);
else
pluginIt++;
}
}
};

@ -1,9 +1,12 @@
<?xml version="1.0" encoding="UTF-8"?>
<!-- Copyright 2015 Alexandre Moine <nobrakal@gmail.com> -->
<application>
<id type="desktop">openmw.desktop</id>
<!--
Copyright 2015 Alexandre Moine <nobrakal@gmail.com>
Copyright 2017 Bret Curtis <psi29a@gmail.com>
-->
<component>
<id>org.openmw.desktop</id>
<metadata_license>CC0-1.0</metadata_license>
<project_license> GPL-3.0 and MIT and zlib</project_license>
<project_license> GPL-3.0 and MIT</project_license>
<name>OpenMW</name>
<summary>Unofficial open source engine re-implementation of the game Morrowind</summary>
<description>
@ -32,8 +35,7 @@
<caption>Vivec seen from Ebonheart on OpenMW</caption>
</screenshot>
</screenshots>
<updatecontact>nobrakal@gmail.com</updatecontact>
<url type="homepage">https://openmw.org</url>
<url type="bugtracker">https://bugs.openmw.org/</url>
<url type="faq">https://openmw.org/faq/</url>
</application>
</component>

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