[Master] Init BanAddress/UnbanAddress before opening script

new-script-api
Koncord 7 years ago
parent dc18916f46
commit bb183457a6

@ -29,6 +29,9 @@ MasterServer::MasterServer(const std::string &luaScript)
std::string package_path = state["package"]["path"];
state["package"]["path"] = Utils::convertPath(absPath.parent_path().string() + "/?.lua") + ";" + package_path;
state.set_function("BanAddress", &MasterServer::ban, this);
state.set_function("UnbanAddress", &MasterServer::unban, this);
state.script_file(luaScript);
sol::table config = state["config"];
@ -44,18 +47,12 @@ MasterServer::MasterServer(const std::string &luaScript)
if (port.get_type() != sol::type::number)
throw runtime_error("config.port is not correct");
state.set_function("BanAddress", [this](const string &address) {
this->ban(address);
});
state.new_usertype<MasterServer::SServer>("Server",
"name", sol::property(&MasterServer::SServer::GetName),
"gamemode", sol::property(&MasterServer::SServer::GetGameMode),
"version", sol::property(&MasterServer::SServer::GetVersion)
);
state.set_function("UnbanAddress", [this](const string &address) {
this->unban(address);
});
peer = RakPeerInterface::GetInstance();
sockdescr = SocketDescriptor(port.as<unsigned short>(), nullptr);

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