incremented version number

openmw-35
Marc Zinnschlag 10 years ago
parent 0557d45bd1
commit c02537c3b1

@ -12,7 +12,7 @@ set(CMAKE_MODULE_PATH ${CMAKE_SOURCE_DIR}/cmake/)
message(STATUS "Configuring OpenMW...") message(STATUS "Configuring OpenMW...")
set(OPENMW_VERSION_MAJOR 0) set(OPENMW_VERSION_MAJOR 0)
set(OPENMW_VERSION_MINOR 34) set(OPENMW_VERSION_MINOR 35)
set(OPENMW_VERSION_RELEASE 0) set(OPENMW_VERSION_RELEASE 0)
set(OPENMW_VERSION_COMMITHASH "") set(OPENMW_VERSION_COMMITHASH "")

@ -6,7 +6,7 @@ OpenMW
OpenMW is an attempt at recreating the engine for the popular role-playing game OpenMW is an attempt at recreating the engine for the popular role-playing game
Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work. Morrowind by Bethesda Softworks. You need to own and install the original game for OpenMW to work.
* Version: 0.34.0 * Version: 0.35.0
* License: GPL (see docs/license/GPL3.txt for more information) * License: GPL (see docs/license/GPL3.txt for more information)
* Website: http://www.openmw.org * Website: http://www.openmw.org
* IRC: #openmw on irc.freenode.net * IRC: #openmw on irc.freenode.net
@ -39,26 +39,26 @@ Command line options
--version print version information and quit --version print version information and quit
--data arg (=data) set data directories (later directories --data arg (=data) set data directories (later directories
have higher priority) have higher priority)
--data-local arg set local data directory (highest --data-local arg set local data directory (highest
priority) priority)
--fallback-archive arg (=fallback-archive) --fallback-archive arg (=fallback-archive)
set fallback BSA archives (later set fallback BSA archives (later
archives have higher priority) archives have higher priority)
--resources arg (=resources) set resources directory --resources arg (=resources) set resources directory
--start arg set initial cell --start arg set initial cell
--content arg content file(s): esm/esp, or --content arg content file(s): esm/esp, or
omwgame/omwaddon omwgame/omwaddon
--no-sound [=arg(=1)] (=0) disable all sounds --no-sound [=arg(=1)] (=0) disable all sounds
--script-verbose [=arg(=1)] (=0) verbose script output --script-verbose [=arg(=1)] (=0) verbose script output
--script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue --script-all [=arg(=1)] (=0) compile all scripts (excluding dialogue
scripts) at startup scripts) at startup
--script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup --script-all-dialogue [=arg(=1)] (=0) compile all dialogue scripts at startup
--script-console [=arg(=1)] (=0) enable console-only script --script-console [=arg(=1)] (=0) enable console-only script
functionality functionality
--script-run arg select a file containing a list of --script-run arg select a file containing a list of
console commands that is executed on console commands that is executed on
startup startup
--script-warn [=arg(=1)] (=1) handling of warnings when compiling --script-warn [=arg(=1)] (=1) handling of warnings when compiling
scripts scripts
0 - ignore warning 0 - ignore warning
1 - show warning but consider script as 1 - show warning but consider script as
@ -70,27 +70,27 @@ Command line options
enable script blacklisting enable script blacklisting
--load-savegame arg load a save game file on game startup --load-savegame arg load a save game file on game startup
--skip-menu [=arg(=1)] (=0) skip main menu on game startup --skip-menu [=arg(=1)] (=0) skip main menu on game startup
--new-game [=arg(=1)] (=0) run new game sequence (ignored if --new-game [=arg(=1)] (=0) run new game sequence (ignored if
skip-menu=0) skip-menu=0)
--fs-strict [=arg(=1)] (=0) strict file system handling (no case --fs-strict [=arg(=1)] (=0) strict file system handling (no case
folding) folding)
--encoding arg (=win1252) Character encoding used in OpenMW game --encoding arg (=win1252) Character encoding used in OpenMW game
messages: messages:
win1250 - Central and Eastern European win1250 - Central and Eastern European
such as Polish, Czech, Slovak, such as Polish, Czech, Slovak,
Hungarian, Slovene, Bosnian, Croatian, Hungarian, Slovene, Bosnian, Croatian,
Serbian (Latin script), Romanian and Serbian (Latin script), Romanian and
Albanian languages Albanian languages
win1251 - Cyrillic alphabet such as win1251 - Cyrillic alphabet such as
Russian, Bulgarian, Serbian Cyrillic Russian, Bulgarian, Serbian Cyrillic
and other languages and other languages
win1252 - Western European (Latin) win1252 - Western European (Latin)
alphabet, used by default alphabet, used by default
--fallback arg fallback values --fallback arg fallback values
--no-grab Don't grab mouse cursor --no-grab Don't grab mouse cursor
--export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG --export-fonts [=arg(=1)] (=0) Export Morrowind .fnt fonts to PNG
image and XML file in current directory image and XML file in current directory
--activate-dist arg (=-1) activation distance override --activate-dist arg (=-1) activation distance override

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