Merge pull request #402 from TES3MP/0.6.3

Add 0.6.3 commits up to 5 Apr 2018
sol2-server-rewrite
David Cernat 6 years ago committed by GitHub
commit c3b44e11fb
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23

@ -373,7 +373,20 @@ namespace MWClass
}
// Apply "On hit" enchanted weapons
MWMechanics::applyOnStrikeEnchantment(ptr, victim, weapon, hitPosition);
/*
Start of tes3mp change (minor)
Track whether the strike enchantment is successful for attacks by the
LocalPlayer or LocalActors
*/
bool appliedEnchantment = MWMechanics::applyOnStrikeEnchantment(ptr, victim, weapon, hitPosition);
if (localAttack)
localAttack->applyWeaponEnchantment = appliedEnchantment;
/*
End of tes3mp change (minor)
*/
}
else if (isBipedal(ptr))
{

@ -706,7 +706,20 @@ namespace MWClass
damage *= store.find("fCombatKODamageMult")->getFloat();
// Apply "On hit" enchanted weapons
MWMechanics::applyOnStrikeEnchantment(ptr, victim, weapon, hitPosition);
/*
Start of tes3mp change (minor)
Track whether the strike enchantment is successful for attacks by the
LocalPlayer or LocalActors
*/
bool appliedEnchantment = MWMechanics::applyOnStrikeEnchantment(ptr, victim, weapon, hitPosition);
if (localAttack)
localAttack->applyWeaponEnchantment = appliedEnchantment;
/*
End of tes3mp change (minor)
*/
MWMechanics::applyElementalShields(ptr, victim);

@ -290,10 +290,29 @@ namespace MWMechanics
reduceWeaponCondition(damage, validVictim, weapon, attacker);
// Apply "On hit" effect of the weapon & projectile
/*
Start of tes3mp change (minor)
Track whether the strike enchantment is successful for attacks by the
LocalPlayer or LocalActors for both their weapon and projectile
*/
mwmp::Attack *localAttack = MechanicsHelper::getLocalAttack(attacker);
bool appliedEnchantment = applyOnStrikeEnchantment(attacker, victim, weapon, hitPosition, true);
if (localAttack)
localAttack->applyWeaponEnchantment = appliedEnchantment;
if (weapon != projectile)
appliedEnchantment = applyOnStrikeEnchantment(attacker, victim, projectile, hitPosition, true);
if (localAttack)
localAttack->applyProjectileEnchantment = appliedEnchantment;
/*
End of tes3mp change (minor)
*/
if (validVictim)
{
// Non-enchanted arrows shot at enemies have a chance to turn up in their inventory

@ -86,13 +86,10 @@ Attack *MechanicsHelper::getDedicatedAttack(const MWWorld::Ptr& ptr)
MWWorld::Ptr MechanicsHelper::getPlayerPtr(const Target& target)
{
if (target.refId.empty())
{
if (target.guid == mwmp::Main::get().getLocalPlayer()->guid)
return MWBase::Environment::get().getWorld()->getPlayerPtr();
else if (PlayerList::getPlayer(target.guid) != nullptr)
return PlayerList::getPlayer(target.guid)->getPtr();
}
if (target.guid == mwmp::Main::get().getLocalPlayer()->guid)
return MWBase::Environment::get().getWorld()->getPlayerPtr();
else if (PlayerList::getPlayer(target.guid) != nullptr)
return PlayerList::getPlayer(target.guid)->getPtr();
return nullptr;
}
@ -101,18 +98,19 @@ void MechanicsHelper::assignAttackTarget(Attack* attack, const MWWorld::Ptr& tar
{
if (target == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
attack->target.isPlayer = true;
attack->target.guid = mwmp::Main::get().getLocalPlayer()->guid;
attack->target.refId.clear();
}
else if (mwmp::PlayerList::isDedicatedPlayer(target))
{
attack->target.isPlayer = true;
attack->target.guid = mwmp::PlayerList::getPlayer(target)->guid;
attack->target.refId.clear();
}
else
{
MWWorld::CellRef *targetRef = &target.getCellRef();
attack->target.isPlayer = false;
attack->target.refId = targetRef->getRefId();
attack->target.refNumIndex = targetRef->getRefNum().mIndex;
attack->target.mpNum = targetRef->getMpNum();
@ -124,8 +122,12 @@ void MechanicsHelper::resetAttack(Attack* attack)
attack->success = false;
attack->knockdown = false;
attack->block = false;
attack->applyWeaponEnchantment = false;
attack->applyProjectileEnchantment = false;
attack->target.guid = RakNet::RakNetGUID();
attack->target.refId.clear();
attack->target.refNumIndex = 0;
attack->target.mpNum = 0;
}
bool MechanicsHelper::getSpellSuccess(std::string spellId, const MWWorld::Ptr& caster)
@ -150,7 +152,7 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
MWWorld::Ptr victim;
if (attack.target.refId.empty())
if (attack.target.isPlayer)
{
if (attack.target.guid == mwmp::Main::get().getLocalPlayer()->guid)
victim = MWBase::Environment::get().getWorld()->getPlayerPtr();
@ -170,14 +172,20 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
if (attack.type == Attack::Type::Melee)
{
MWWorld::Ptr weapon;
MWWorld::Ptr projectile;
if (attacker.getClass().hasInventoryStore(attacker))
{
MWWorld::InventoryStore &inv = attacker.getClass().getInventoryStore(attacker);
MWWorld::ContainerStoreIterator weaponslot = inv.getSlot(
MWWorld::InventoryStore &inventoryStore = attacker.getClass().getInventoryStore(attacker);
MWWorld::ContainerStoreIterator weaponSlot = inventoryStore.getSlot(
MWWorld::InventoryStore::Slot_CarriedRight);
MWWorld::ContainerStoreIterator projectileSlot = inventoryStore.getSlot(
MWWorld::InventoryStore::Slot_Ammunition);
// TODO: Fix for when arrows, bolts and throwing weapons have just run out
weapon = weaponSlot != inventoryStore.end() ? *weaponSlot : MWWorld::Ptr();
projectile = projectileSlot != inventoryStore.end() ? *projectileSlot : MWWorld::Ptr();
weapon = ((weaponslot != inv.end()) ? *weaponslot : MWWorld::Ptr());
if (!weapon.isEmpty() && weapon.getTypeName() != typeid(ESM::Weapon).name())
weapon = MWWorld::Ptr();
}
@ -195,8 +203,26 @@ void MechanicsHelper::processAttack(Attack attack, const MWWorld::Ptr& attacker)
}
}
else
{
LOG_APPEND(Log::LOG_VERBOSE, "- weapon: %s", weapon.getCellRef().getRefId().c_str());
MWMechanics::blockMeleeAttack(attacker, victim, weapon, attack.damage, 1);
if (attack.applyWeaponEnchantment)
{
MWMechanics::CastSpell cast(attacker, victim, false);
cast.mHitPosition = osg::Vec3f();
cast.cast(weapon, false);
}
if (attack.applyProjectileEnchantment)
{
MWMechanics::CastSpell cast(attacker, victim, false);
cast.mHitPosition = osg::Vec3f();
cast.cast(projectile, false);
}
}
victim.getClass().onHit(victim, attack.damage, healthdmg, weapon, attacker, osg::Vec3f(),
attack.success);
}

@ -75,7 +75,7 @@ void WorldEvent::addContainerItem(mwmp::WorldObject& worldObject, const MWWorld:
containerItem.enchantmentCharge = itemPtr.getCellRef().getEnchantmentCharge();
containerItem.actionCount = actionCount;
LOG_APPEND(Log::LOG_INFO, "- Adding container item %s", containerItem.refId.c_str());
LOG_APPEND(Log::LOG_INFO, "-- Adding container item %s", containerItem.refId.c_str());
worldObject.containerItems.push_back(containerItem);
}
@ -223,7 +223,12 @@ void WorldEvent::editContainers(MWWorld::CellStore* cellStore)
mwmp::Main::get().getCellController()->isLocalActor(ptrFound))
{
MWWorld::InventoryStore& invStore = ptrFound.getClass().getInventoryStore(ptrFound);
invStore.autoEquip(ptrFound);
if (ptrFound.getTypeName() == typeid(ESM::NPC).name())
invStore.autoEquip(ptrFound);
// autoEquip only works on NPCs, so use the closest alternative for creatures
else
invStore.autoEquipShield(ptrFound);
}
// If this container was open for us, update its view
@ -324,7 +329,7 @@ void WorldEvent::spawnObjects(MWWorld::CellStore* cellStore)
{
MWWorld::Ptr masterPtr;
if (worldObject.master.refId.empty())
if (worldObject.master.isPlayer)
masterPtr = MechanicsHelper::getPlayerPtr(worldObject.master);
else
masterPtr = cellStore->searchExact(worldObject.master.refNumIndex, worldObject.master.mpNum);
@ -814,18 +819,19 @@ void WorldEvent::addObjectSpawn(const MWWorld::Ptr& ptr, const MWWorld::Ptr& mas
if (master == MWBase::Environment::get().getWorld()->getPlayerPtr())
{
worldObject.master.isPlayer = true;
worldObject.master.guid = mwmp::Main::get().getLocalPlayer()->guid;
worldObject.master.refId.clear();
}
else if (mwmp::PlayerList::isDedicatedPlayer(master))
{
worldObject.master.isPlayer = true;
worldObject.master.guid = mwmp::PlayerList::getPlayer(master)->guid;
worldObject.master.refId.clear();
}
else
{
MWWorld::CellRef *masterRef = &master.getCellRef();
worldObject.master.isPlayer = false;
worldObject.master.refId = masterRef->getRefId();
worldObject.master.refNumIndex = masterRef->getRefNum().mIndex;
worldObject.master.mpNum = masterRef->getMpNum();

@ -34,6 +34,8 @@ namespace mwmp
struct Target
{
bool isPlayer;
std::string refId;
int refNumIndex;
int mpNum;
@ -66,6 +68,8 @@ namespace mwmp
bool pressed;
bool instant;
bool knockdown;
bool applyWeaponEnchantment;
bool applyProjectileEnchantment;
bool shouldSend;
};

@ -11,9 +11,18 @@ PacketActorAttack::PacketActorAttack(RakNet::RakPeerInterface *peer) : ActorPack
void PacketActorAttack::Actor(BaseActor &actor, bool send)
{
RW(actor.attack.target.refNumIndex, send);
RW(actor.attack.target.mpNum, send);
RW(actor.attack.target.guid, send);
RW(actor.attack.target.isPlayer, send);
if (actor.attack.target.isPlayer)
{
RW(actor.attack.target.guid, send);
}
else
{
RW(actor.attack.target.refId, send, 1);
RW(actor.attack.target.refNumIndex, send);
RW(actor.attack.target.mpNum, send);
}
RW(actor.attack.spellId, send);
RW(actor.attack.type, send);
@ -25,4 +34,6 @@ void PacketActorAttack::Actor(BaseActor &actor, bool send)
RW(actor.attack.block, send);
RW(actor.attack.instant, send);
RW(actor.attack.applyWeaponEnchantment, send);
RW(actor.attack.applyProjectileEnchantment, send);
}

@ -16,10 +16,18 @@ void PacketPlayerAttack::Packet(RakNet::BitStream *bs, bool send)
{
PlayerPacket::Packet(bs, send);
RW(player->attack.target.refId, send, 1);
RW(player->attack.target.refNumIndex, send);
RW(player->attack.target.mpNum, send);
RW(player->attack.target.guid, send);
RW(player->attack.target.isPlayer, send);
if (player->attack.target.isPlayer)
{
RW(player->attack.target.guid, send);
}
else
{
RW(player->attack.target.refId, send, 1);
RW(player->attack.target.refNumIndex, send);
RW(player->attack.target.mpNum, send);
}
RW(player->attack.spellId, send, 1);
RW(player->attack.type, send);
@ -29,4 +37,7 @@ void PacketPlayerAttack::Packet(RakNet::BitStream *bs, bool send)
RW(player->attack.pressed, send);
RW(player->attack.knockdown, send);
RW(player->attack.block, send);
RW(player->attack.applyWeaponEnchantment, send);
RW(player->attack.applyProjectileEnchantment, send);
}

@ -18,8 +18,17 @@ void PacketObjectSpawn::Object(WorldObject &worldObject, bool send)
if (worldObject.hasMaster)
{
RW(worldObject.master.refNumIndex, send);
RW(worldObject.master.mpNum, send);
RW(worldObject.master.guid, send);
RW(worldObject.master.isPlayer, send);
if (worldObject.master.isPlayer)
{
RW(worldObject.master.guid, send);
}
else
{
RW(worldObject.master.refId, send, 1);
RW(worldObject.master.refNumIndex, send);
RW(worldObject.master.mpNum, send);
}
}
}

Loading…
Cancel
Save