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@ -106,15 +106,15 @@ public:
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{"OnPlayerDisconnect", Function<void, unsigned short>()},
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{"OnPlayerDeath", Function<void, unsigned short, short, unsigned short>()},
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{"OnPlayerResurrect", Function<void, unsigned short>()},
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{"OnPlayerChangeCell", Function<void, unsigned short>()},
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{"OnPlayerCellChange", Function<void, unsigned short>()},
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{"OnPlayerCellLoad", Function<void, unsigned short>()},
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{"OnPlayerChangeAttributes", Function<void, unsigned short>()},
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{"OnPlayerChangeSkills", Function<void, unsigned short>()},
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{"OnPlayerChangeLevel", Function<void, unsigned short>()},
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{"OnPlayerChangeEquipment", Function<void, unsigned short>()},
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{"OnPlayerChangeInventory", Function<void, unsigned short>()},
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{"OnPlayerChangeSpellbook", Function<void, unsigned short, int>()},
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{"OnPlayerChangeJournal", Function<void, unsigned short>()},
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{"OnPlayerAttributesChange", Function<void, unsigned short>()},
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{"OnPlayerSkillsChange", Function<void, unsigned short>()},
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{"OnPlayerLevelChange", Function<void, unsigned short>()},
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{"OnPlayerEquipmentChange", Function<void, unsigned short>()},
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{"OnPlayerInventoryChange", Function<void, unsigned short>()},
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{"OnPlayerSpellbookChange", Function<void, unsigned short, int>()},
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{"OnPlayerJournalChange", Function<void, unsigned short>()},
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{"OnObjectPlace", Function<void, unsigned short, const char*, int, const char*>()},
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{"OnObjectDelete", Function<void, unsigned short, const char*, int, const char*>()},
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{"OnPlayerSendMessage", Function<bool, unsigned short, const char*>()},
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