Potential shader compatibility fix

This commit is contained in:
scrawl 2014-09-30 22:57:00 +02:00
parent 795dfdb557
commit c826de49a5

View file

@ -40,7 +40,7 @@
SH_START_PROGRAM
{
shOutputColour(0).xyz = shSample(animatedTexture, UV * 15).xyz * float3(1.0, 1.0, 1.0);
shOutputColour(0).xyz = shSample(animatedTexture, UV * float2(15.0, 15.0)).xyz * float3(1.0, 1.0, 1.0);
shOutputColour(0).w = 0.7;
#if FOG