Merge remote-tracking branch 'scrawl/master'

deque
Marc Zinnschlag 11 years ago
commit d024c1a93f

@ -16,6 +16,8 @@
#include <components/files/multidircollection.hpp> #include <components/files/multidircollection.hpp>
#include <components/nifcache/nifcache.hpp>
#include "model/settings/usersettings.hpp" #include "model/settings/usersettings.hpp"
#include "model/doc/documentmanager.hpp" #include "model/doc/documentmanager.hpp"
@ -37,6 +39,7 @@ namespace CS
{ {
Q_OBJECT Q_OBJECT
Nif::Cache mNifCache;
Files::ConfigurationManager mCfgMgr; Files::ConfigurationManager mCfgMgr;
CSMSettings::UserSettings mUserSettings; CSMSettings::UserSettings mUserSettings;
CSMDoc::DocumentManager mDocumentManager; CSMDoc::DocumentManager mDocumentManager;

@ -15,7 +15,6 @@
#include <components/bsa/resources.hpp> #include <components/bsa/resources.hpp>
#include <components/files/configurationmanager.hpp> #include <components/files/configurationmanager.hpp>
#include <components/translation/translation.hpp> #include <components/translation/translation.hpp>
#include <components/nif/niffile.hpp>
#include <components/nifoverrides/nifoverrides.hpp> #include <components/nifoverrides/nifoverrides.hpp>
#include <components/nifbullet/bulletnifloader.hpp> #include <components/nifbullet/bulletnifloader.hpp>
@ -315,8 +314,6 @@ void OMW::Engine::prepareEngine (Settings::Manager & settings)
mEnvironment.setStateManager ( mEnvironment.setStateManager (
new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles.at (0))); new MWState::StateManager (mCfgMgr.getUserDataPath() / "saves", mContentFiles.at (0)));
Nif::NIFFile::CacheLock cachelock;
std::string renderSystem = settings.getString("render system", "Video"); std::string renderSystem = settings.getString("render system", "Video");
if (renderSystem == "") if (renderSystem == "")
{ {

@ -7,6 +7,8 @@
#include <components/files/collections.hpp> #include <components/files/collections.hpp>
#include <components/translation/translation.hpp> #include <components/translation/translation.hpp>
#include <components/settings/settings.hpp> #include <components/settings/settings.hpp>
#include <components/nifcache/nifcache.hpp>
#include "mwbase/environment.hpp" #include "mwbase/environment.hpp"
@ -94,6 +96,8 @@ namespace OMW
std::vector<std::string> mScriptBlacklist; std::vector<std::string> mScriptBlacklist;
bool mScriptBlacklistUse; bool mScriptBlacklistUse;
Nif::Cache mNifCache;
// not implemented // not implemented
Engine (const Engine&); Engine (const Engine&);
Engine& operator= (const Engine&); Engine& operator= (const Engine&);

@ -37,10 +37,11 @@ namespace MWGui
mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onOkButtonClicked); mOkButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onOkButtonClicked);
mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked); mCancelButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onCancelButtonClicked);
mDeleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteButtonClicked); mDeleteButton->eventMouseButtonClick += MyGUI::newDelegate(this, &SaveGameDialog::onDeleteButtonClicked);
mCharacterSelection->eventComboChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected); mCharacterSelection->eventComboAccept += MyGUI::newDelegate(this, &SaveGameDialog::onCharacterSelected);
mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected); mSaveList->eventListChangePosition += MyGUI::newDelegate(this, &SaveGameDialog::onSlotSelected);
mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick); mSaveList->eventListMouseItemActivate += MyGUI::newDelegate(this, &SaveGameDialog::onSlotMouseClick);
mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated); mSaveList->eventListSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onSlotActivated);
mSaveList->eventKeyButtonPressed += MyGUI::newDelegate(this, &SaveGameDialog::onKeyButtonPressed);
mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept); mSaveNameEdit->eventEditSelectAccept += MyGUI::newDelegate(this, &SaveGameDialog::onEditSelectAccept);
mSaveNameEdit->eventEditTextChange += MyGUI::newDelegate(this, &SaveGameDialog::onSaveNameChanged); mSaveNameEdit->eventEditTextChange += MyGUI::newDelegate(this, &SaveGameDialog::onSaveNameChanged);
} }
@ -247,6 +248,12 @@ namespace MWGui
} }
} }
void SaveGameDialog::onKeyButtonPressed(MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character)
{
if (key == MyGUI::KeyCode::Delete && mCurrentSlot)
confirmDeleteSave();
}
void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender) void SaveGameDialog::onOkButtonClicked(MyGUI::Widget *sender)
{ {
accept(); accept();

@ -26,6 +26,7 @@ namespace MWGui
private: private:
void confirmDeleteSave(); void confirmDeleteSave();
void onKeyButtonPressed(MyGUI::Widget* _sender, MyGUI::KeyCode key, MyGUI::Char character);
void onCancelButtonClicked (MyGUI::Widget* sender); void onCancelButtonClicked (MyGUI::Widget* sender);
void onOkButtonClicked (MyGUI::Widget* sender); void onOkButtonClicked (MyGUI::Widget* sender);
void onDeleteButtonClicked (MyGUI::Widget* sender); void onDeleteButtonClicked (MyGUI::Widget* sender);

@ -32,6 +32,15 @@ MWMechanics::AiFollow::AiFollow(const std::string &actorId, bool commanded)
{ {
} }
MWMechanics::AiFollow::AiFollow(const ESM::AiSequence::AiFollow *follow)
: mAlwaysFollow(follow->mAlwaysFollow), mRemainingDuration(follow->mRemainingDuration)
, mX(follow->mData.mX), mY(follow->mData.mY), mZ(follow->mData.mZ)
, mActorRefId(follow->mTargetId), mActorId(-1), mCellId(follow->mCellId)
, mCommanded(follow->mCommanded)
{
}
bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor,float duration) bool MWMechanics::AiFollow::execute (const MWWorld::Ptr& actor,float duration)
{ {
MWWorld::Ptr target = getTarget(); MWWorld::Ptr target = getTarget();
@ -131,15 +140,6 @@ void MWMechanics::AiFollow::writeState(ESM::AiSequence::AiSequence &sequence) co
sequence.mPackages.push_back(package); sequence.mPackages.push_back(package);
} }
MWMechanics::AiFollow::AiFollow(const ESM::AiSequence::AiFollow *follow)
: mAlwaysFollow(follow->mAlwaysFollow), mRemainingDuration(follow->mRemainingDuration)
, mX(follow->mData.mX), mY(follow->mData.mY), mZ(follow->mData.mZ)
, mActorRefId(follow->mTargetId), mCellId(follow->mCellId)
, mCommanded(follow->mCommanded)
{
}
MWWorld::Ptr MWMechanics::AiFollow::getTarget() MWWorld::Ptr MWMechanics::AiFollow::getTarget()
{ {
if (mActorId == -2) if (mActorId == -2)

@ -32,12 +32,18 @@ AiPursue *MWMechanics::AiPursue::clone() const
} }
bool AiPursue::execute (const MWWorld::Ptr& actor, float duration) bool AiPursue::execute (const MWWorld::Ptr& actor, float duration)
{ {
if(actor.getClass().getCreatureStats(actor).isDead())
return true;
ESM::Position pos = actor.getRefData().getPosition(); //position of the actor ESM::Position pos = actor.getRefData().getPosition(); //position of the actor
const MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtrViaActorId(mTargetActorId); //The target to follow const MWWorld::Ptr target = MWBase::Environment::get().getWorld()->searchPtrViaActorId(mTargetActorId); //The target to follow
if(target == MWWorld::Ptr()) if(target == MWWorld::Ptr())
return true; //Target doesn't exist return true; //Target doesn't exist
if(target.getClass().getCreatureStats(target).isDead())
return true;
actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing); actor.getClass().getCreatureStats(actor).setDrawState(DrawState_Nothing);
//Set the target desition from the actor //Set the target desition from the actor

@ -1663,6 +1663,9 @@ void CharacterController::updateVisibility()
} }
mAnimation->setAlpha(alpha); mAnimation->setAlpha(alpha);
float light = mPtr.getClass().getCreatureStats(mPtr).getMagicEffects().get(ESM::MagicEffect::Light).getMagnitude();
mAnimation->setLightEffect(light);
} }
void CharacterController::determineAttackType() void CharacterController::determineAttackType()
@ -1671,9 +1674,9 @@ void CharacterController::determineAttackType()
if(mPtr.getClass().hasInventoryStore(mPtr)) if(mPtr.getClass().hasInventoryStore(mPtr))
{ {
if (move[1]) // forward-backward if (move[1] && !move[0]) // forward-backward
mAttackType = "thrust"; mAttackType = "thrust";
else if (move[0]) //sideway else if (move[0] && !move[1]) //sideway
mAttackType = "slash"; mAttackType = "slash";
else else
mAttackType = "chop"; mAttackType = "chop";

@ -71,6 +71,7 @@ Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node)
, mNonAccumCtrl(NULL) , mNonAccumCtrl(NULL)
, mAccumulate(0.0f) , mAccumulate(0.0f)
, mNullAnimationTimePtr(OGRE_NEW NullAnimationTime) , mNullAnimationTimePtr(OGRE_NEW NullAnimationTime)
, mGlowLight(NULL)
{ {
for(size_t i = 0;i < sNumGroups;i++) for(size_t i = 0;i < sNumGroups;i++)
mAnimationTimePtr[i].bind(OGRE_NEW AnimationTime(this)); mAnimationTimePtr[i].bind(OGRE_NEW AnimationTime(this));
@ -78,6 +79,8 @@ Animation::Animation(const MWWorld::Ptr &ptr, Ogre::SceneNode *node)
Animation::~Animation() Animation::~Animation()
{ {
setLightEffect(0);
mEffects.clear(); mEffects.clear();
mAnimSources.clear(); mAnimSources.clear();
@ -110,6 +113,11 @@ void Animation::setObjectRoot(const std::string &model, bool baseonly)
mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) : mObjectRoot = (!baseonly ? NifOgre::Loader::createObjects(mInsert, mdlname) :
NifOgre::Loader::createObjectBase(mInsert, mdlname)); NifOgre::Loader::createObjectBase(mInsert, mdlname));
// Fast forward auto-play particles, which will have been set up as Emitting by the loader.
for (unsigned int i=0; i<mObjectRoot->mParticles.size(); ++i)
mObjectRoot->mParticles[i]->fastForward(1, 0.1);
if(mObjectRoot->mSkelBase) if(mObjectRoot->mSkelBase)
{ {
mSkelBase = mObjectRoot->mSkelBase; mSkelBase = mObjectRoot->mSkelBase;
@ -1194,8 +1202,9 @@ bool Animation::allowSwitchViewMode() const
{ {
for (AnimStateMap::const_iterator stateiter = mStates.begin(); stateiter != mStates.end(); ++stateiter) for (AnimStateMap::const_iterator stateiter = mStates.begin(); stateiter != mStates.end(); ++stateiter)
{ {
if(stateiter->second.mPriority > MWMechanics::Priority_Movement if((stateiter->second.mPriority > MWMechanics::Priority_Movement
&& stateiter->second.mPriority < MWMechanics::Priority_Torch) && stateiter->second.mPriority < MWMechanics::Priority_Torch)
|| stateiter->second.mPriority == MWMechanics::Priority_Death)
return false; return false;
} }
return true; return true;
@ -1391,6 +1400,37 @@ Ogre::Vector3 Animation::getEnchantmentColor(MWWorld::Ptr item)
return result; return result;
} }
void Animation::setLightEffect(float effect)
{
if (effect == 0)
{
if (mGlowLight)
{
mInsert->getCreator()->destroySceneNode(mGlowLight->getParentSceneNode());
mInsert->getCreator()->destroyLight(mGlowLight);
mGlowLight = NULL;
}
}
else
{
if (!mGlowLight)
{
mGlowLight = mInsert->getCreator()->createLight();
Ogre::AxisAlignedBox bounds = Ogre::AxisAlignedBox::BOX_NULL;
for(size_t i = 0;i < mObjectRoot->mEntities.size();i++)
{
Ogre::Entity *ent = mObjectRoot->mEntities[i];
bounds.merge(ent->getBoundingBox());
}
mInsert->createChildSceneNode(bounds.getCenter())->attachObject(mGlowLight);
}
mGlowLight->setType(Ogre::Light::LT_POINT);
effect += 3;
mGlowLight->setAttenuation(1.0f / (0.03 * (0.5/effect)), 0, 0.5/effect, 0);
}
}
ObjectAnimation::ObjectAnimation(const MWWorld::Ptr& ptr, const std::string &model) ObjectAnimation::ObjectAnimation(const MWWorld::Ptr& ptr, const std::string &model)
: Animation(ptr, ptr.getRefData().getBaseNode()) : Animation(ptr, ptr.getRefData().getBaseNode())

@ -126,6 +126,8 @@ protected:
MWWorld::Ptr mPtr; MWWorld::Ptr mPtr;
Ogre::Light* mGlowLight;
Ogre::SceneNode *mInsert; Ogre::SceneNode *mInsert;
Ogre::Entity *mSkelBase; Ogre::Entity *mSkelBase;
NifOgre::ObjectScenePtr mObjectRoot; NifOgre::ObjectScenePtr mObjectRoot;
@ -301,6 +303,11 @@ public:
/// This is typically called as part of runAnimation, but may be called manually if needed. /// This is typically called as part of runAnimation, but may be called manually if needed.
void updateEffects(float duration); void updateEffects(float duration);
// TODO: move outside of this class
/// Makes this object glow, by placing a Light in its center.
/// @param effect Controls the radius and intensity of the light.
void setLightEffect(float effect);
virtual void showWeapons(bool showWeapon); virtual void showWeapons(bool showWeapon);
virtual void showCarriedLeft(bool show) {} virtual void showCarriedLeft(bool show) {}
virtual void attachArrow() {} virtual void attachArrow() {}

@ -552,6 +552,10 @@ NifOgre::ObjectScenePtr NpcAnimation::insertBoundedPart(const std::string &model
std::for_each(objects->mEntities.begin(), objects->mEntities.end(), SetObjectGroup(group)); std::for_each(objects->mEntities.begin(), objects->mEntities.end(), SetObjectGroup(group));
std::for_each(objects->mParticles.begin(), objects->mParticles.end(), SetObjectGroup(group)); std::for_each(objects->mParticles.begin(), objects->mParticles.end(), SetObjectGroup(group));
// Fast forward auto-play particles, which will have been set up as Emitting by the loader.
for (unsigned int i=0; i<objects->mParticles.size(); ++i)
objects->mParticles[i]->fastForward(1, 0.1);
if(objects->mSkelBase) if(objects->mSkelBase)
{ {
Ogre::AnimationStateSet *aset = objects->mSkelBase->getAllAnimationStates(); Ogre::AnimationStateSet *aset = objects->mSkelBase->getAllAnimationStates();

@ -20,6 +20,8 @@
#include "../mwmechanics/spellcasting.hpp" #include "../mwmechanics/spellcasting.hpp"
#include "../mwrender/effectmanager.hpp" #include "../mwrender/effectmanager.hpp"
#include "../mwrender/animation.hpp"
#include "../mwrender/renderconst.hpp"
#include "../mwsound/sound.hpp" #include "../mwsound/sound.hpp"
@ -41,6 +43,9 @@ namespace MWWorld
if(state.mObject->mControllers[i].getSource().isNull()) if(state.mObject->mControllers[i].getSource().isNull())
state.mObject->mControllers[i].setSource(Ogre::SharedPtr<MWRender::EffectAnimationTime> (new MWRender::EffectAnimationTime())); state.mObject->mControllers[i].setSource(Ogre::SharedPtr<MWRender::EffectAnimationTime> (new MWRender::EffectAnimationTime()));
} }
MWRender::Animation::setRenderProperties(state.mObject, MWRender::RV_Misc,
MWRender::RQG_Main, MWRender::RQG_Alpha, 0.f, false, NULL);
} }
void ProjectileManager::update(NifOgre::ObjectScenePtr object, float duration) void ProjectileManager::update(NifOgre::ObjectScenePtr object, float duration)

@ -259,8 +259,6 @@ namespace MWWorld
void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos) void Scene::changeCell (int X, int Y, const ESM::Position& position, bool adjustPlayerPos)
{ {
Nif::NIFFile::CacheLock cachelock;
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen(); Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();
Loading::ScopedLoad load(loadingListener); Loading::ScopedLoad load(loadingListener);
@ -408,7 +406,6 @@ namespace MWWorld
if(!loadcell) if(!loadcell)
loadcell = *mCurrentCell != *cell; loadcell = *mCurrentCell != *cell;
Nif::NIFFile::CacheLock lock;
MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5); MWBase::Environment::get().getWindowManager()->fadeScreenOut(0.5);
Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen(); Loading::Listener* loadingListener = MWBase::Environment::get().getWindowManager()->getLoadingScreen();

@ -22,6 +22,10 @@ add_component_dir (nif
controlled effect niftypes record controller extra node record_ptr data niffile property controlled effect niftypes record controller extra node record_ptr data niffile property
) )
add_component_dir (nifcache
nifcache
)
add_component_dir (nifogre add_component_dir (nifogre
ogrenifloader skeleton material mesh particles controller ogrenifloader skeleton material mesh particles controller
) )

@ -35,143 +35,11 @@
#include <iostream> #include <iostream>
//TODO: when threading is needed, enable these
//#include <boost/mutex.hpp>
#include <boost/thread/locks.hpp>
namespace Nif namespace Nif
{ {
class NIFFile::LoadedCache
{
//TODO: enable this to make cache thread safe...
//typedef boost::mutex mutex;
struct mutex
{
void lock () {};
void unlock () {}
};
typedef boost::lock_guard <mutex> lock_guard;
typedef std::map < std::string, boost::weak_ptr <NIFFile> > loaded_map;
typedef std::vector < boost::shared_ptr <NIFFile> > locked_files;
static int sLockLevel;
static mutex sProtector;
static loaded_map sLoadedMap;
static locked_files sLockedFiles;
public:
static ptr create (const std::string &name)
{
lock_guard _ (sProtector);
ptr result;
// lookup the resource
loaded_map::iterator i = sLoadedMap.find (name);
if (i == sLoadedMap.end ()) // it doesn't existing currently,
{ // or hasn't in the very near past
// create it now, for smoother threading if needed, the
// loading should be performed outside of the sLoaderMap
// lock and an alternate mechanism should be used to
// synchronize threads competing to load the same resource
result = boost::make_shared <NIFFile> (name, psudo_private_modifier());
// if we are locking the cache add an extra reference
// to keep the file in memory
if (sLockLevel > 0)
sLockedFiles.push_back (result);
// stash a reference to the resource so that future
// calls can benefit
sLoadedMap [name] = boost::weak_ptr <NIFFile> (result);
}
else // it may (probably) still exists
{
// attempt to get the reference
result = i->second.lock ();
if (!result) // resource is in the process of being destroyed
{
// create a new instance, to replace the one that has
// begun the irreversible process of being destroyed
result = boost::make_shared <NIFFile> (name, psudo_private_modifier());
// respect the cache lock...
if (sLockLevel > 0)
sLockedFiles.push_back (result);
// we potentially overwrite an expired pointer here
// but the other thread performing the delete on
// the previous copy of this resource will detect it
// and make sure not to erase the new reference
sLoadedMap [name] = boost::weak_ptr <NIFFile> (result);
}
}
// we made it!
return result;
}
static void release (NIFFile * file)
{
lock_guard _ (sProtector);
loaded_map::iterator i = sLoadedMap.find (file->filename);
// its got to be in here, it just might not be us...
assert (i != sLoadedMap.end ());
// if weak_ptr is still expired, this resource hasn't been recreated
// between the initiation of the final release due to destruction
// of the last shared pointer and this thread acquiring the lock on
// the loader map
if (i->second.expired ())
sLoadedMap.erase (i);
}
static void lockCache ()
{
lock_guard _ (sProtector);
sLockLevel++;
}
static void unlockCache ()
{
locked_files resetList;
{
lock_guard _ (sProtector);
if (--sLockLevel)
sLockedFiles.swap(resetList);
}
// this not necessary, but makes it clear that the
// deletion of the locked cache entries is being done
// outside the protection of sProtector
resetList.clear ();
}
};
int NIFFile::LoadedCache::sLockLevel = 0;
NIFFile::LoadedCache::mutex NIFFile::LoadedCache::sProtector;
NIFFile::LoadedCache::loaded_map NIFFile::LoadedCache::sLoadedMap;
NIFFile::LoadedCache::locked_files NIFFile::LoadedCache::sLockedFiles;
// these three calls are forwarded to the cache implementation...
void NIFFile::lockCache () { LoadedCache::lockCache (); }
void NIFFile::unlockCache () { LoadedCache::unlockCache (); }
NIFFile::ptr NIFFile::create (const std::string &name) { return LoadedCache::create (name); }
/// Open a NIF stream. The name is used for error messages. /// Open a NIF stream. The name is used for error messages.
NIFFile::NIFFile(const std::string &name, psudo_private_modifier) NIFFile::NIFFile(const std::string &name)
: ver(0) : ver(0)
, filename(name) , filename(name)
{ {
@ -180,8 +48,6 @@ NIFFile::NIFFile(const std::string &name, psudo_private_modifier)
NIFFile::~NIFFile() NIFFile::~NIFFile()
{ {
LoadedCache::release (this);
for(std::size_t i=0; i<records.size(); i++) for(std::size_t i=0; i<records.size(); i++)
delete records[i]; delete records[i];
} }

@ -73,11 +73,6 @@ class NIFFile
/// Parse the file /// Parse the file
void parse(); void parse();
class LoadedCache;
friend class LoadedCache;
// attempt to protect NIFFile from misuse...
struct psudo_private_modifier {}; // this dirty little trick should optimize out
NIFFile (NIFFile const &); NIFFile (NIFFile const &);
void operator = (NIFFile const &); void operator = (NIFFile const &);
@ -96,22 +91,10 @@ public:
<< "File: " << filename <<std::endl; << "File: " << filename <<std::endl;
} }
typedef boost::shared_ptr <NIFFile> ptr;
/// Open a NIF stream. The name is used for error messages. /// Open a NIF stream. The name is used for error messages.
NIFFile(const std::string &name, psudo_private_modifier); NIFFile(const std::string &name);
~NIFFile(); ~NIFFile();
static ptr create (const std::string &name);
static void lockCache ();
static void unlockCache ();
struct CacheLock
{
CacheLock () { lockCache (); }
~CacheLock () { unlockCache (); }
};
/// Get a given record /// Get a given record
Record *getRecord(size_t index) const Record *getRecord(size_t index) const
{ {

@ -28,6 +28,8 @@ http://www.gnu.org/licenses/ .
#include <components/misc/stringops.hpp> #include <components/misc/stringops.hpp>
#include <components/nifcache/nifcache.hpp>
#include "../nif/niffile.hpp" #include "../nif/niffile.hpp"
#include "../nif/node.hpp" #include "../nif/node.hpp"
#include "../nif/data.hpp" #include "../nif/data.hpp"
@ -74,7 +76,7 @@ void ManualBulletShapeLoader::loadResource(Ogre::Resource *resource)
// of the early stages of development. Right now we WANT to catch // of the early stages of development. Right now we WANT to catch
// every error as early and intrusively as possible, as it's most // every error as early and intrusively as possible, as it's most
// likely a sign of incomplete code rather than faulty input. // likely a sign of incomplete code rather than faulty input.
Nif::NIFFile::ptr pnif (Nif::NIFFile::create (mResourceName.substr(0, mResourceName.length()-7))); Nif::NIFFilePtr pnif (Nif::Cache::getInstance().load(mResourceName.substr(0, mResourceName.length()-7)));
Nif::NIFFile & nif = *pnif.get (); Nif::NIFFile & nif = *pnif.get ();
if (nif.numRoots() < 1) if (nif.numRoots() < 1)
{ {
@ -388,7 +390,7 @@ bool findBoundingBox (const Nif::Node* node, Ogre::Vector3& halfExtents, Ogre::V
bool getBoundingBox(const std::string& nifFile, Ogre::Vector3& halfExtents, Ogre::Vector3& translation, Ogre::Quaternion& orientation) bool getBoundingBox(const std::string& nifFile, Ogre::Vector3& halfExtents, Ogre::Vector3& translation, Ogre::Quaternion& orientation)
{ {
Nif::NIFFile::ptr pnif (Nif::NIFFile::create (nifFile)); Nif::NIFFilePtr pnif (Nif::Cache::getInstance().load(nifFile));
Nif::NIFFile & nif = *pnif.get (); Nif::NIFFile & nif = *pnif.get ();
if (nif.numRoots() < 1) if (nif.numRoots() < 1)

@ -0,0 +1,40 @@
#include "nifcache.hpp"
namespace Nif
{
Cache* Cache::sThis = 0;
Cache& Cache::getInstance()
{
assert (sThis);
return *sThis;
}
Cache* Cache::getInstancePtr()
{
return sThis;
}
Cache::Cache()
{
assert (!sThis);
sThis = this;
}
NIFFilePtr Cache::load(const std::string &filename)
{
// TODO: normalize file path to make sure we're not loading the same file twice
LoadedMap::iterator it = mLoadedMap.find(filename);
if (it != mLoadedMap.end())
return it->second;
else
{
NIFFilePtr file(new Nif::NIFFile(filename));
mLoadedMap[filename] = file;
return file;
}
}
}

@ -0,0 +1,48 @@
#ifndef OPENMW_COMPONENTS_NIFCACHE_H
#define OPENMW_COMPONENTS_NIFCACHE_H
#include <components/nif/niffile.hpp>
#include <boost/shared_ptr.hpp>
namespace Nif
{
typedef boost::shared_ptr<Nif::NIFFile> NIFFilePtr;
/// @brief A basic resource manager for NIF files
class Cache
{
public:
Cache();
/// Queue this file for background loading. A worker thread will start loading the file.
/// To get the loaded NIFFilePtr, use the load method, which will wait until the worker thread is finished
/// and then return the loaded file.
//void loadInBackground (const std::string& file);
/// Read and parse the given file. May retrieve from cache if this file has been used previously.
/// @note If the file is currently loading in the background, this function will block until
/// the background loading finishes, then return the background loaded file.
/// @note Returns a SharedPtr to the file and the file will stay loaded as long as the user holds on to this pointer.
/// When all external SharedPtrs to a file are released, the cache may decide to unload the file.
NIFFilePtr load (const std::string& filename);
/// Return instance of this class.
static Cache& getInstance();
static Cache* getInstancePtr();
private:
static Cache* sThis;
Cache(const Cache&);
Cache& operator =(const Cache&);
typedef std::map<std::string, NIFFilePtr> LoadedMap;
LoadedMap mLoadedMap;
};
}
#endif

@ -15,6 +15,7 @@
#include <OgreKeyFrame.h> #include <OgreKeyFrame.h>
#include <components/nif/node.hpp> #include <components/nif/node.hpp>
#include <components/nifcache/nifcache.hpp>
#include <components/misc/stringops.hpp> #include <components/misc/stringops.hpp>
#include "material.hpp" #include "material.hpp"
@ -383,7 +384,7 @@ void NIFMeshLoader::loadResource(Ogre::Resource *resource)
Ogre::Mesh *mesh = dynamic_cast<Ogre::Mesh*>(resource); Ogre::Mesh *mesh = dynamic_cast<Ogre::Mesh*>(resource);
OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!"); OgreAssert(mesh, "Attempting to load a mesh into a non-mesh resource!");
Nif::NIFFile::ptr nif = Nif::NIFFile::create(mName); Nif::NIFFilePtr nif = Nif::Cache::getInstance().load(mName);
if(mShapeIndex >= nif->numRecords()) if(mShapeIndex >= nif->numRecords())
{ {
Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr(); Ogre::SkeletonManager *skelMgr = Ogre::SkeletonManager::getSingletonPtr();

@ -45,6 +45,7 @@
#include <extern/shiny/Main/Factory.hpp> #include <extern/shiny/Main/Factory.hpp>
#include <components/nif/node.hpp> #include <components/nif/node.hpp>
#include <components/nifcache/nifcache.hpp>
#include <components/misc/stringops.hpp> #include <components/misc/stringops.hpp>
#include <components/misc/resourcehelpers.hpp> #include <components/misc/resourcehelpers.hpp>
@ -390,9 +391,10 @@ public:
class Value : public NodeTargetValue<Ogre::Real>, public ValueInterpolator class Value : public NodeTargetValue<Ogre::Real>, public ValueInterpolator
{ {
private: private:
Nif::QuaternionKeyList mRotations; const Nif::QuaternionKeyList* mRotations;
Nif::Vector3KeyList mTranslations; const Nif::Vector3KeyList* mTranslations;
Nif::FloatKeyList mScales; const Nif::FloatKeyList* mScales;
Nif::NIFFilePtr mNif; // Hold a SharedPtr to make sure key lists stay valid
using ValueInterpolator::interpKey; using ValueInterpolator::interpKey;
@ -420,31 +422,33 @@ public:
} }
public: public:
Value(Ogre::Node *target, const Nif::NiKeyframeData *data) /// @note The NiKeyFrameData must be valid as long as this KeyframeController exists.
Value(Ogre::Node *target, const Nif::NIFFilePtr& nif, const Nif::NiKeyframeData *data)
: NodeTargetValue<Ogre::Real>(target) : NodeTargetValue<Ogre::Real>(target)
, mRotations(data->mRotations) , mRotations(&data->mRotations)
, mTranslations(data->mTranslations) , mTranslations(&data->mTranslations)
, mScales(data->mScales) , mScales(&data->mScales)
, mNif(nif)
{ } { }
virtual Ogre::Quaternion getRotation(float time) const virtual Ogre::Quaternion getRotation(float time) const
{ {
if(mRotations.mKeys.size() > 0) if(mRotations->mKeys.size() > 0)
return interpKey(mRotations.mKeys, time); return interpKey(mRotations->mKeys, time);
return mNode->getOrientation(); return mNode->getOrientation();
} }
virtual Ogre::Vector3 getTranslation(float time) const virtual Ogre::Vector3 getTranslation(float time) const
{ {
if(mTranslations.mKeys.size() > 0) if(mTranslations->mKeys.size() > 0)
return interpKey(mTranslations.mKeys, time); return interpKey(mTranslations->mKeys, time);
return mNode->getPosition(); return mNode->getPosition();
} }
virtual Ogre::Vector3 getScale(float time) const virtual Ogre::Vector3 getScale(float time) const
{ {
if(mScales.mKeys.size() > 0) if(mScales->mKeys.size() > 0)
return Ogre::Vector3(interpKey(mScales.mKeys, time)); return Ogre::Vector3(interpKey(mScales->mKeys, time));
return mNode->getScale(); return mNode->getScale();
} }
@ -456,12 +460,12 @@ public:
virtual void setValue(Ogre::Real time) virtual void setValue(Ogre::Real time)
{ {
if(mRotations.mKeys.size() > 0) if(mRotations->mKeys.size() > 0)
mNode->setOrientation(interpKey(mRotations.mKeys, time)); mNode->setOrientation(interpKey(mRotations->mKeys, time));
if(mTranslations.mKeys.size() > 0) if(mTranslations->mKeys.size() > 0)
mNode->setPosition(interpKey(mTranslations.mKeys, time)); mNode->setPosition(interpKey(mTranslations->mKeys, time));
if(mScales.mKeys.size() > 0) if(mScales->mKeys.size() > 0)
mNode->setScale(Ogre::Vector3(interpKey(mScales.mKeys, time))); mNode->setScale(Ogre::Vector3(interpKey(mScales->mKeys, time)));
} }
}; };
@ -916,8 +920,10 @@ class NIFObjectLoader
scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func)); scene->mControllers.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));
if (partflags&Nif::NiNode::ParticleFlag_AutoPlay) // Emitting state will be overwritten on frame update by the ParticleSystemController,
partsys->fastForward(1, 0.1); // but set up an initial value anyway so the user can fast-forward particle systems
// immediately after creation if desired.
partsys->setEmitting(partflags&Nif::NiNode::ParticleFlag_AutoPlay);
} }
ctrl = ctrl->next; ctrl = ctrl->next;
} }
@ -929,7 +935,7 @@ class NIFObjectLoader
} }
static void createNodeControllers(const std::string &name, Nif::ControllerPtr ctrl, ObjectScenePtr scene, int animflags) static void createNodeControllers(const Nif::NIFFilePtr& nif, const std::string &name, Nif::ControllerPtr ctrl, ObjectScenePtr scene, int animflags)
{ {
do { do {
if (ctrl->flags & Nif::NiNode::ControllerFlag_Active) if (ctrl->flags & Nif::NiNode::ControllerFlag_Active)
@ -963,7 +969,7 @@ class NIFObjectLoader
Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ? Ogre::ControllerValueRealPtr srcval((animflags&Nif::NiNode::AnimFlag_AutoPlay) ?
Ogre::ControllerManager::getSingleton().getFrameTimeSource() : Ogre::ControllerManager::getSingleton().getFrameTimeSource() :
Ogre::ControllerValueRealPtr()); Ogre::ControllerValueRealPtr());
Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, key->data.getPtr())); Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, nif, key->data.getPtr()));
KeyframeController::Function* function = OGRE_NEW KeyframeController::Function(key, (animflags&Nif::NiNode::AnimFlag_AutoPlay)); KeyframeController::Function* function = OGRE_NEW KeyframeController::Function(key, (animflags&Nif::NiNode::AnimFlag_AutoPlay));
scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength); scene->mMaxControllerLength = std::max(function->mStopTime, scene->mMaxControllerLength);
Ogre::ControllerFunctionRealPtr func(function); Ogre::ControllerFunctionRealPtr func(function);
@ -1016,7 +1022,7 @@ class NIFObjectLoader
} }
static void createObjects(const std::string &name, const std::string &group, static void createObjects(const Nif::NIFFilePtr& nif, const std::string &name, const std::string &group,
Ogre::SceneNode *sceneNode, const Nif::Node *node, Ogre::SceneNode *sceneNode, const Nif::Node *node,
ObjectScenePtr scene, int flags, int animflags, int partflags) ObjectScenePtr scene, int flags, int animflags, int partflags)
{ {
@ -1073,7 +1079,7 @@ class NIFObjectLoader
} }
if(!node->controller.empty()) if(!node->controller.empty())
createNodeControllers(name, node->controller, scene, animflags); createNodeControllers(nif, name, node->controller, scene, animflags);
if(node->recType == Nif::RC_NiCamera) if(node->recType == Nif::RC_NiCamera)
{ {
@ -1098,7 +1104,7 @@ class NIFObjectLoader
for(size_t i = 0;i < children.length();i++) for(size_t i = 0;i < children.length();i++)
{ {
if(!children[i].empty()) if(!children[i].empty())
createObjects(name, group, sceneNode, children[i].getPtr(), scene, flags, animflags, partflags); createObjects(nif, name, group, sceneNode, children[i].getPtr(), scene, flags, animflags, partflags);
} }
} }
} }
@ -1121,7 +1127,7 @@ class NIFObjectLoader
public: public:
static void load(Ogre::SceneNode *sceneNode, ObjectScenePtr scene, const std::string &name, const std::string &group, int flags=0) static void load(Ogre::SceneNode *sceneNode, ObjectScenePtr scene, const std::string &name, const std::string &group, int flags=0)
{ {
Nif::NIFFile::ptr nif = Nif::NIFFile::create(name); Nif::NIFFilePtr nif = Nif::Cache::getInstance().load(name);
if(nif->numRoots() < 1) if(nif->numRoots() < 1)
{ {
nif->warn("Found no root nodes in "+name+"."); nif->warn("Found no root nodes in "+name+".");
@ -1145,13 +1151,13 @@ public:
// Create a base skeleton entity if this NIF needs one // Create a base skeleton entity if this NIF needs one
createSkelBase(name, group, sceneNode->getCreator(), node, scene); createSkelBase(name, group, sceneNode->getCreator(), node, scene);
} }
createObjects(name, group, sceneNode, node, scene, flags, 0, 0); createObjects(nif, name, group, sceneNode, node, scene, flags, 0, 0);
} }
static void loadKf(Ogre::Skeleton *skel, const std::string &name, static void loadKf(Ogre::Skeleton *skel, const std::string &name,
TextKeyMap &textKeys, std::vector<Ogre::Controller<Ogre::Real> > &ctrls) TextKeyMap &textKeys, std::vector<Ogre::Controller<Ogre::Real> > &ctrls)
{ {
Nif::NIFFile::ptr nif = Nif::NIFFile::create(name); Nif::NIFFilePtr nif = Nif::Cache::getInstance().load(name);
if(nif->numRoots() < 1) if(nif->numRoots() < 1)
{ {
nif->warn("Found no root nodes in "+name+"."); nif->warn("Found no root nodes in "+name+".");
@ -1202,7 +1208,7 @@ public:
Ogre::Bone *trgtbone = skel->getBone(strdata->string); Ogre::Bone *trgtbone = skel->getBone(strdata->string);
Ogre::ControllerValueRealPtr srcval; Ogre::ControllerValueRealPtr srcval;
Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, key->data.getPtr())); Ogre::ControllerValueRealPtr dstval(OGRE_NEW KeyframeController::Value(trgtbone, nif, key->data.getPtr()));
Ogre::ControllerFunctionRealPtr func(OGRE_NEW KeyframeController::Function(key, false)); Ogre::ControllerFunctionRealPtr func(OGRE_NEW KeyframeController::Function(key, false));
ctrls.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func)); ctrls.push_back(Ogre::Controller<Ogre::Real>(srcval, dstval, func));

@ -6,6 +6,7 @@
#include <OgreBone.h> #include <OgreBone.h>
#include <components/nif/node.hpp> #include <components/nif/node.hpp>
#include <components/nifcache/nifcache.hpp>
#include <components/misc/stringops.hpp> #include <components/misc/stringops.hpp>
namespace NifOgre namespace NifOgre
@ -83,7 +84,7 @@ void NIFSkeletonLoader::loadResource(Ogre::Resource *resource)
Ogre::Skeleton *skel = dynamic_cast<Ogre::Skeleton*>(resource); Ogre::Skeleton *skel = dynamic_cast<Ogre::Skeleton*>(resource);
OgreAssert(skel, "Attempting to load a skeleton into a non-skeleton resource!"); OgreAssert(skel, "Attempting to load a skeleton into a non-skeleton resource!");
Nif::NIFFile::ptr nif(Nif::NIFFile::create(skel->getName())); Nif::NIFFilePtr nif(Nif::Cache::getInstance().load(skel->getName()));
const Nif::Node *node = static_cast<const Nif::Node*>(nif->getRoot(0)); const Nif::Node *node = static_cast<const Nif::Node*>(nif->getRoot(0));
try { try {

@ -803,7 +803,7 @@ namespace sh
for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it) for (MaterialMap::iterator it = mMaterials.begin(); it != mMaterials.end(); ++it)
{ {
if (it->second.getMaterial()->isUnreferenced()) if (it->second.getMaterial()->isUnreferenced())
it->second.destroyAll(); it->second.getMaterial()->unreferenceTextures();
} }
} }

@ -69,6 +69,7 @@ namespace sh
virtual void removeAll () = 0; ///< remove all configurations virtual void removeAll () = 0; ///< remove all configurations
virtual bool isUnreferenced() = 0; virtual bool isUnreferenced() = 0;
virtual void unreferenceTextures() = 0;
virtual void ensureLoaded() = 0; virtual void ensureLoaded() = 0;
virtual void setLodLevels (const std::string& lodLevels) = 0; virtual void setLodLevels (const std::string& lodLevels) = 0;

@ -35,6 +35,11 @@ namespace sh
return (!mMaterial.isNull() && mMaterial.useCount() <= Ogre::ResourceGroupManager::RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS+1); return (!mMaterial.isNull() && mMaterial.useCount() <= Ogre::ResourceGroupManager::RESOURCE_SYSTEM_NUM_REFERENCE_COUNTS+1);
} }
void OgreMaterial::unreferenceTextures()
{
mMaterial->unload();
}
OgreMaterial::~OgreMaterial() OgreMaterial::~OgreMaterial()
{ {
if (!mMaterial.isNull()) if (!mMaterial.isNull())

@ -19,6 +19,7 @@ namespace sh
virtual bool createConfiguration (const std::string& name, unsigned short lodIndex); virtual bool createConfiguration (const std::string& name, unsigned short lodIndex);
virtual bool isUnreferenced(); virtual bool isUnreferenced();
virtual void unreferenceTextures();
virtual void ensureLoaded(); virtual void ensureLoaded();
virtual void removeAll (); virtual void removeAll ();

@ -113,7 +113,7 @@
<State name="disabled" colour="0.70 0.57 0.33" shift="0"/> <State name="disabled" colour="0.70 0.57 0.33" shift="0"/>
<State name="normal" colour="0.70 0.57 0.33" shift="0"/> <State name="normal" colour="0.70 0.57 0.33" shift="0"/>
<State name="highlighted" colour="0.85 0.76 0.60" shift="0"/> <State name="highlighted" colour="0.85 0.76 0.60" shift="0"/>
<State name="pushed" colour="0.33 0.38 0.67" shift="0"/> <State name="pushed" colour="1 1 1" shift="0"/>
<State name="disabled_checked" colour="0.33 0.38 0.67" shift="0"/> <State name="disabled_checked" colour="0.33 0.38 0.67" shift="0"/>
<State name="normal_checked" colour="0.33 0.38 0.67" shift="0"/> <State name="normal_checked" colour="0.33 0.38 0.67" shift="0"/>
<State name="highlighted_checked" colour="0.33 0.38 0.67" shift="0"/> <State name="highlighted_checked" colour="0.33 0.38 0.67" shift="0"/>

@ -32,6 +32,7 @@ namespace Render
void SelectionBuffer::setupRenderTarget() void SelectionBuffer::setupRenderTarget()
{ {
mRenderTarget = mTexture->getBuffer()->getRenderTarget(); mRenderTarget = mTexture->getBuffer()->getRenderTarget();
mRenderTarget->removeAllViewports();
Ogre::Viewport* vp = mRenderTarget->addViewport(mCamera); Ogre::Viewport* vp = mRenderTarget->addViewport(mCamera);
vp->setOverlaysEnabled(false); vp->setOverlaysEnabled(false);
vp->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0)); vp->setBackgroundColour(Ogre::ColourValue(0, 0, 0, 0));
@ -65,6 +66,7 @@ namespace Render
{ {
Ogre::MaterialManager::getSingleton ().addListener (this); Ogre::MaterialManager::getSingleton ().addListener (this);
mTexture->load();
if (mRenderTarget == NULL) if (mRenderTarget == NULL)
setupRenderTarget(); setupRenderTarget();

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