forked from teamnwah/openmw-tes3coop
Merge branch 'master' of http://github.com/zinnschlag/openmw
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// Note: This is not a regular source file.
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/// \defgroup apps Applications
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// Note: This is not a regular source file.
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/// \ingroup apps
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/// \defgroup openmw OpenMW
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/// \namespace OMW
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/// \ingroup openmw
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/// \brief Integration of OpenMW-subsystems
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/// \namespace MWDialogue
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/// \ingroup openmw
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/// \brief NPC dialogues
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/// \namespace MWMechanics
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/// \ingroup openmw
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/// \brief Game mechanics and NPC-AI
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/// \namespace MWSound
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/// \ingroup openmw
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/// \brief Sound & music
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/// \namespace MWGUI
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/// \ingroup openmw
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/// \brief HUD and windows
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/// \namespace MWRender
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/// \ingroup openmw
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/// \brief Rendering via Ogre
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/// \namespace MWWorld
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/// \ingroup openmw
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/// \brief World data
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/// \namespace MWClass
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/// \ingroup openmw
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/// \brief Workaround for non-OOP design of the record system
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/// \namespace MWInput
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/// \ingroup openmw
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/// \brief User input and character controls
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/// \namespace MWScript
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/// \ingroup openmw
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/// \brief MW-specific script extentions and integration of the script system into OpenMW
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// Note: This is not a regular source file.
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/// \defgroup components Components
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/// \namespace ESMS
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/// \ingroup components
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/// \brief ESM/ESP record store
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/// \namespace ESM
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/// \ingroup components
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/// \brief ESM/ESP records
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/// \namespace FileFinder
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/// \ingroup components
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/// \brief Linux/Windows-path resolving
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/// \namespace ToUTF
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/// \ingroup components
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/// \brief Text encoding
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/// \namespace Compiler
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/// \ingroup components
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/// \brief script compiler
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/// \namespace Interpreter
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/// \ingroup components
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/// \brief script interpreter
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// TODO put nif and nifogre in different namespaces (or merge them)
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// TODO put other components into namespaces
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