Only show the "Rest until healed" button when stats are not full

actorid
scrawl 12 years ago
parent 472a381263
commit da01ec4f52

@ -216,7 +216,13 @@ namespace MWGui
void WaitDialog::setCanRest (bool canRest)
{
mUntilHealedButton->setVisible(canRest);
MWWorld::Ptr player = MWBase::Environment::get().getWorld()->getPlayer().getPlayer();
MWMechanics::CreatureStats& stats = MWWorld::Class::get(player).getCreatureStats(player);
bool full = (stats.getFatigue().getCurrent() >= stats.getFatigue().getModified())
&& (stats.getHealth().getCurrent() >= stats.getHealth().getModified())
&& (stats.getMagicka().getCurrent() >= stats.getMagicka().getModified());
mUntilHealedButton->setVisible(canRest && !full);
mWaitButton->setCaptionWithReplacing (canRest ? "#{sRest}" : "#{sWait}");
mRestText->setCaptionWithReplacing (canRest ? "#{sRestMenu3}" : "#{sRestIllegal}");

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