[General] Rename DrawState packets into AnimFlags ones for clarity

0.6.1
David Cernat 8 years ago
parent 11a9e3bdb1
commit e7960eee76

@ -19,7 +19,7 @@
#include "processors/player/ProcessorPlayerDynamicStats.hpp" #include "processors/player/ProcessorPlayerDynamicStats.hpp"
#include "processors/player/ProcessorPlayerDeath.hpp" #include "processors/player/ProcessorPlayerDeath.hpp"
#include "processors/player/ProcessorPlayerResurrect.hpp" #include "processors/player/ProcessorPlayerResurrect.hpp"
#include "processors/player/ProcessorPlayerDrawState.hpp" #include "processors/player/ProcessorPlayerAnimFlags.hpp"
#include "processors/player/ProcessorChatMsg.hpp" #include "processors/player/ProcessorChatMsg.hpp"
#include "processors/player/ProcessorPlayerCharGen.hpp" #include "processors/player/ProcessorPlayerCharGen.hpp"
#include "processors/player/ProcessorGUIMessageBox.hpp" #include "processors/player/ProcessorGUIMessageBox.hpp"
@ -28,10 +28,10 @@
#include "processors/actor/ProcessorActorList.hpp" #include "processors/actor/ProcessorActorList.hpp"
#include "processors/actor/ProcessorActorAuthority.hpp" #include "processors/actor/ProcessorActorAuthority.hpp"
#include "processors/actor/ProcessorActorTest.hpp" #include "processors/actor/ProcessorActorTest.hpp"
#include "processors/actor/ProcessorActorAnimFlags.hpp"
#include "processors/actor/ProcessorActorAnimPlay.hpp" #include "processors/actor/ProcessorActorAnimPlay.hpp"
#include "processors/actor/ProcessorActorAttack.hpp" #include "processors/actor/ProcessorActorAttack.hpp"
#include "processors/actor/ProcessorActorCellChange.hpp" #include "processors/actor/ProcessorActorCellChange.hpp"
#include "processors/actor/ProcessorActorDrawState.hpp"
#include "processors/actor/ProcessorActorDynamicStats.hpp" #include "processors/actor/ProcessorActorDynamicStats.hpp"
#include "processors/actor/ProcessorActorHeadRotation.hpp" #include "processors/actor/ProcessorActorHeadRotation.hpp"
#include "processors/actor/ProcessorActorPosition.hpp" #include "processors/actor/ProcessorActorPosition.hpp"
@ -73,7 +73,7 @@ void ProcessorInitializer()
PlayerProcessor::AddProcessor(new ProcessorPlayerDynamicStats()); PlayerProcessor::AddProcessor(new ProcessorPlayerDynamicStats());
PlayerProcessor::AddProcessor(new ProcessorPlayerDeath()); PlayerProcessor::AddProcessor(new ProcessorPlayerDeath());
PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect()); PlayerProcessor::AddProcessor(new ProcessorPlayerResurrect());
PlayerProcessor::AddProcessor(new ProcessorPlayerDrawState()); PlayerProcessor::AddProcessor(new ProcessorPlayerAnimFlags());
PlayerProcessor::AddProcessor(new ProcessorChatMsg()); PlayerProcessor::AddProcessor(new ProcessorChatMsg());
PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen()); PlayerProcessor::AddProcessor(new ProcessorPlayerCharGen());
PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox()); PlayerProcessor::AddProcessor(new ProcessorGUIMessageBox());
@ -81,10 +81,10 @@ void ProcessorInitializer()
ActorProcessor::AddProcessor(new ProcessorActorList()); ActorProcessor::AddProcessor(new ProcessorActorList());
ActorProcessor::AddProcessor(new ProcessorActorAuthority()); ActorProcessor::AddProcessor(new ProcessorActorAuthority());
ActorProcessor::AddProcessor(new ProcessorActorAnimFlags());
ActorProcessor::AddProcessor(new ProcessorActorAnimPlay()); ActorProcessor::AddProcessor(new ProcessorActorAnimPlay());
ActorProcessor::AddProcessor(new ProcessorActorAttack()); ActorProcessor::AddProcessor(new ProcessorActorAttack());
ActorProcessor::AddProcessor(new ProcessorActorCellChange()); ActorProcessor::AddProcessor(new ProcessorActorCellChange());
ActorProcessor::AddProcessor(new ProcessorActorDrawState());
ActorProcessor::AddProcessor(new ProcessorActorDynamicStats()); ActorProcessor::AddProcessor(new ProcessorActorDynamicStats());
ActorProcessor::AddProcessor(new ProcessorActorHeadRotation()); ActorProcessor::AddProcessor(new ProcessorActorHeadRotation());
ActorProcessor::AddProcessor(new ProcessorActorPosition()); ActorProcessor::AddProcessor(new ProcessorActorPosition());

@ -1,16 +1,16 @@
#ifndef OPENMW_PROCESSORACTORDRAWSTATE_HPP #ifndef OPENMW_PROCESSORACTORANIMFLAGS_HPP
#define OPENMW_PROCESSORACTORDRAWSTATE_HPP #define OPENMW_PROCESSORACTORANIMFLAGS_HPP
#include "apps/openmw-mp/ActorProcessor.hpp" #include "apps/openmw-mp/ActorProcessor.hpp"
namespace mwmp namespace mwmp
{ {
class ProcessorActorDrawState : public ActorProcessor class ProcessorActorAnimFlags : public ActorProcessor
{ {
public: public:
ProcessorActorDrawState() ProcessorActorAnimFlags()
{ {
BPP_INIT(ID_ACTOR_DRAW_STATE) BPP_INIT(ID_ACTOR_ANIM_FLAGS)
} }
void Do(ActorPacket &packet, Player &player, BaseActorList &actorList) override void Do(ActorPacket &packet, Player &player, BaseActorList &actorList) override
@ -21,9 +21,9 @@ namespace mwmp
if (serverCell != nullptr) if (serverCell != nullptr)
serverCell->sendToLoaded(&packet, &actorList); serverCell->sendToLoaded(&packet, &actorList);
//Script::Call<Script::CallbackIdentity("OnActorDrawState")>(player.getId(), actorList.cell.getDescription().c_str()); //Script::Call<Script::CallbackIdentity("OnActorAnimFlags")>(player.getId(), actorList.cell.getDescription().c_str());
} }
}; };
} }
#endif //OPENMW_PROCESSORACTORDRAWSTATE_HPP #endif //OPENMW_PROCESSORACTORANIMFLAGS_HPP

@ -2,20 +2,20 @@
// Created by koncord on 01.04.17. // Created by koncord on 01.04.17.
// //
#ifndef OPENMW_PROCESSORPLAYERDRAWSTATE_HPP #ifndef OPENMW_PROCESSORPLAYERANIMFLAGS_HPP
#define OPENMW_PROCESSORPLAYERDRAWSTATE_HPP #define OPENMW_PROCESSORPLAYERANIMFLAGS_HPP
#include "apps/openmw-mp/PlayerProcessor.hpp" #include "apps/openmw-mp/PlayerProcessor.hpp"
namespace mwmp namespace mwmp
{ {
class ProcessorPlayerDrawState : public PlayerProcessor class ProcessorPlayerAnimFlags : public PlayerProcessor
{ {
public: public:
ProcessorPlayerDrawState() ProcessorPlayerAnimFlags()
{ {
BPP_INIT(ID_PLAYER_DRAWSTATE) BPP_INIT(ID_PLAYER_ANIM_FLAGS)
} }
void Do(PlayerPacket &packet, Player &player) override void Do(PlayerPacket &packet, Player &player) override
@ -30,4 +30,4 @@ namespace mwmp
#endif //OPENMW_PROCESSORPLAYERDRAWSTATE_HPP #endif //OPENMW_PROCESSORPLAYERANIMFLAGS_HPP

@ -46,26 +46,26 @@ namespace mwmp
playerController->GetPacket(ID_PLAYER_POS)->setPlayer(other); playerController->GetPacket(ID_PLAYER_POS)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(other); playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(other); playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_DRAWSTATE)->setPlayer(other); playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(other);
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(pl->guid); playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->guid); playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_POS)->Send(pl->guid); playerController->GetPacket(ID_PLAYER_POS)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->guid); playerController->GetPacket(ID_PLAYER_SKILL)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->guid); playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(pl->guid); playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(pl->guid);
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->setPlayer(pl); playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl); playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl); playerController->GetPacket(ID_PLAYER_SKILL)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl); playerController->GetPacket(ID_PLAYER_EQUIPMENT)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_DRAWSTATE)->setPlayer(pl); playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(pl);
playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other->guid); playerController->GetPacket(ID_PLAYER_DYNAMICSTATS)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other->guid); playerController->GetPacket(ID_PLAYER_ATTRIBUTE)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_SKILL)->Send(other->guid); playerController->GetPacket(ID_PLAYER_SKILL)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other->guid); playerController->GetPacket(ID_PLAYER_EQUIPMENT)->Send(other->guid);
playerController->GetPacket(ID_PLAYER_DRAWSTATE)->Send(other->guid); playerController->GetPacket(ID_PLAYER_ANIM_FLAGS)->Send(other->guid);
LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s", other->npc.mName.c_str()); LOG_APPEND(Log::LOG_INFO, "- Finished information exchange with %s", other->npc.mName.c_str());
} }

@ -67,8 +67,8 @@ void ActorList::sendDrawStateActors()
if (drawStateActors.size() > 0) if (drawStateActors.size() > 0)
{ {
baseActors = drawStateActors; baseActors = drawStateActors;
Main::get().getNetworking()->getActorPacket(ID_ACTOR_DRAW_STATE)->setActorList(this); Main::get().getNetworking()->getActorPacket(ID_ACTOR_ANIM_FLAGS)->setActorList(this);
Main::get().getNetworking()->getActorPacket(ID_ACTOR_DRAW_STATE)->Send(); Main::get().getNetworking()->getActorPacket(ID_ACTOR_ANIM_FLAGS)->Send();
} }
} }

@ -281,7 +281,7 @@ void Players::update(float dt)
ptrNpcStats->setBaseDisposition(255); ptrNpcStats->setBaseDisposition(255);
pl->move(dt); pl->move(dt);
pl->updateDrawState(); pl->updateAnimFlags();
} }
} }
@ -429,7 +429,7 @@ DedicatedPlayer *Players::getPlayer(const MWWorld::Ptr &ptr)
return 0; return 0;
} }
void DedicatedPlayer::updateDrawState() void DedicatedPlayer::updateAnimFlags()
{ {
using namespace MWMechanics; using namespace MWMechanics;

@ -46,7 +46,7 @@ namespace mwmp
MWWorld::Ptr getLiveCellPtr(); MWWorld::Ptr getLiveCellPtr();
MWWorld::ManualRef* getRef(); MWWorld::ManualRef* getRef();
void move(float dt); void move(float dt);
void updateDrawState(); void updateAnimFlags();
void updateEquipment(); void updateEquipment();
void updateCell(); void updateCell();

@ -35,7 +35,7 @@ LocalActor::~LocalActor()
void LocalActor::update(bool forceUpdate) void LocalActor::update(bool forceUpdate)
{ {
updatePosition(forceUpdate); updatePosition(forceUpdate);
updateDrawStateAndFlags(forceUpdate); updateAnimFlags(forceUpdate);
} }
void LocalActor::updatePosition(bool forceUpdate) void LocalActor::updatePosition(bool forceUpdate)
@ -53,7 +53,7 @@ void LocalActor::updatePosition(bool forceUpdate)
} }
} }
void LocalActor::updateDrawStateAndFlags(bool forceUpdate) void LocalActor::updateAnimFlags(bool forceUpdate)
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWMechanics::NpcStats ptrNpcStats = ptr.getClass().getNpcStats(ptr); MWMechanics::NpcStats ptrNpcStats = ptr.getClass().getNpcStats(ptr);

@ -17,7 +17,7 @@ namespace mwmp
void update(bool forceUpdate); void update(bool forceUpdate);
void updatePosition(bool forceUpdate); void updatePosition(bool forceUpdate);
void updateDrawStateAndFlags(bool forceUpdate); void updateAnimFlags(bool forceUpdate);
MWWorld::Ptr getPtr(); MWWorld::Ptr getPtr();
void setPtr(const MWWorld::Ptr& newPtr); void setPtr(const MWWorld::Ptr& newPtr);

@ -70,7 +70,7 @@ void LocalPlayer::update()
{ {
updateCell(); updateCell();
updatePosition(); updatePosition();
updateDrawStateAndFlags(); updateAnimFlags();
updateAttackState(); updateAttackState();
updateDeadState(); updateDeadState();
updateEquipment(); updateEquipment();
@ -574,7 +574,7 @@ void LocalPlayer::updateDeadState(bool forceUpdate)
isDead = false; isDead = false;
} }
void LocalPlayer::updateDrawStateAndFlags(bool forceUpdate) void LocalPlayer::updateAnimFlags(bool forceUpdate)
{ {
MWBase::World *world = MWBase::Environment::get().getWorld(); MWBase::World *world = MWBase::Environment::get().getWorld();
MWWorld::Ptr player = world->getPlayerPtr(); MWWorld::Ptr player = world->getPlayerPtr();
@ -641,8 +641,8 @@ void LocalPlayer::updateDrawStateAndFlags(bool forceUpdate)
if (isJumping) if (isJumping)
updatePosition(true); // fix position after jump; updatePosition(true); // fix position after jump;
getNetworking()->getPlayerPacket(ID_PLAYER_DRAWSTATE)->setPlayer(this); getNetworking()->getPlayerPacket(ID_PLAYER_ANIM_FLAGS)->setPlayer(this);
getNetworking()->getPlayerPacket(ID_PLAYER_DRAWSTATE)->Send(); getNetworking()->getPlayerPacket(ID_PLAYER_ANIM_FLAGS)->Send();
} }
} }
@ -810,7 +810,7 @@ void LocalPlayer::setPosition()
updatePosition(true); updatePosition(true);
// Make sure we update our draw state, or we'll end up with the wrong one // Make sure we update our draw state, or we'll end up with the wrong one
updateDrawStateAndFlags(true); updateAnimFlags(true);
} }
void LocalPlayer::setCell() void LocalPlayer::setCell()

@ -35,7 +35,7 @@ namespace mwmp
void updateInventory(bool forceUpdate = false); void updateInventory(bool forceUpdate = false);
void updateAttackState(bool forceUpdate = false); void updateAttackState(bool forceUpdate = false);
void updateDeadState(bool forceUpdate = false); void updateDeadState(bool forceUpdate = false);
void updateDrawStateAndFlags(bool forceUpdate = false); void updateAnimFlags(bool forceUpdate = false);
void addItems(); void addItems();
void addSpells(); void addSpells();

@ -628,15 +628,15 @@ void Networking::processPlayerPacket(RakNet::Packet *packet)
break; break;
} }
case ID_PLAYER_DRAWSTATE: case ID_PLAYER_ANIM_FLAGS:
{ {
if (guid == myGuid) if (guid == myGuid)
getLocalPlayer()->updateDrawStateAndFlags(true); getLocalPlayer()->updateAnimFlags(true);
else if (pl != 0) else if (pl != 0)
{ {
myPacket->setPlayer(pl); myPacket->setPlayer(pl);
myPacket->Packet(&bsIn, false); myPacket->Packet(&bsIn, false);
pl->updateDrawState(); pl->updateAnimFlags();
} }
break; break;
} }
@ -871,7 +871,7 @@ void Networking::processActorPacket(RakNet::Packet *packet)
break; break;
} }
case ID_ACTOR_DRAW_STATE: case ID_ACTOR_ANIM_FLAGS:
{ {
//Main::get().getCellController()->readDrawStates(actorList); //Main::get().getCellController()->readDrawStates(actorList);

@ -157,7 +157,7 @@ add_component_dir (openmw-mp
Packets/Player/PacketHandshake Packets/Player/PacketChatMessage Packets/Player/PacketHandshake Packets/Player/PacketChatMessage
Packets/Player/PacketPlayerBaseInfo Packets/Player/PacketPlayerPosition Packets/Player/PacketPlayerEquipment Packets/Player/PacketPlayerBaseInfo Packets/Player/PacketPlayerPosition Packets/Player/PacketPlayerEquipment
Packets/Player/PacketPlayerAttack Packets/Player/PacketPlayerDynamicStats Packets/Player/PacketPlayerDrawState Packets/Player/PacketPlayerAttack Packets/Player/PacketPlayerDynamicStats Packets/Player/PacketPlayerAnimFlags
Packets/Player/PacketPlayerCharGen Packets/Player/PacketPlayerAttribute Packets/Player/PacketPlayerSkill Packets/Player/PacketPlayerCharGen Packets/Player/PacketPlayerAttribute Packets/Player/PacketPlayerSkill
Packets/Player/PacketPlayerLevel Packets/Player/PacketPlayerClass Packets/Player/PacketPlayerInventory Packets/Player/PacketPlayerLevel Packets/Player/PacketPlayerClass Packets/Player/PacketPlayerInventory
Packets/Player/PacketPlayerSpellbook Packets/Player/PacketPlayerJournal Packets/Player/PacketPlayerActiveSkills Packets/Player/PacketPlayerSpellbook Packets/Player/PacketPlayerJournal Packets/Player/PacketPlayerActiveSkills
@ -169,7 +169,7 @@ add_component_dir (openmw-mp
Packets/Actor/PacketActorList Packets/Actor/PacketActorAuthority Packets/Actor/PacketActorTest Packets/Actor/PacketActorList Packets/Actor/PacketActorAuthority Packets/Actor/PacketActorTest
Packets/Actor/PacketActorAnimPlay Packets/Actor/PacketActorAttack Packets/Actor/PacketActorCellChange Packets/Actor/PacketActorAnimPlay Packets/Actor/PacketActorAttack Packets/Actor/PacketActorCellChange
Packets/Actor/PacketActorDrawState Packets/Actor/PacketActorDynamicStats Packets/Actor/PacketActorHeadRotation Packets/Actor/PacketActorAnimFlags Packets/Actor/PacketActorDynamicStats Packets/Actor/PacketActorHeadRotation
Packets/Actor/PacketActorPosition Packets/Actor/PacketActorSpeech Packets/Actor/PacketActorPosition Packets/Actor/PacketActorSpeech
Packets/World/PacketObjectDelete Packets/World/PacketObjectPlace Packets/World/PacketObjectScale Packets/World/PacketObjectDelete Packets/World/PacketObjectPlace Packets/World/PacketObjectScale

@ -5,10 +5,10 @@
#include "../Packets/Actor/PacketActorList.hpp" #include "../Packets/Actor/PacketActorList.hpp"
#include "../Packets/Actor/PacketActorAuthority.hpp" #include "../Packets/Actor/PacketActorAuthority.hpp"
#include "../Packets/Actor/PacketActorTest.hpp" #include "../Packets/Actor/PacketActorTest.hpp"
#include "../Packets/Actor/PacketActorAnimFlags.hpp"
#include "../Packets/Actor/PacketActorAnimPlay.hpp" #include "../Packets/Actor/PacketActorAnimPlay.hpp"
#include "../Packets/Actor/PacketActorAttack.hpp" #include "../Packets/Actor/PacketActorAttack.hpp"
#include "../Packets/Actor/PacketActorCellChange.hpp" #include "../Packets/Actor/PacketActorCellChange.hpp"
#include "../Packets/Actor/PacketActorDrawState.hpp"
#include "../Packets/Actor/PacketActorDynamicStats.hpp" #include "../Packets/Actor/PacketActorDynamicStats.hpp"
#include "../Packets/Actor/PacketActorHeadRotation.hpp" #include "../Packets/Actor/PacketActorHeadRotation.hpp"
#include "../Packets/Actor/PacketActorPosition.hpp" #include "../Packets/Actor/PacketActorPosition.hpp"
@ -30,10 +30,10 @@ mwmp::ActorPacketController::ActorPacketController(RakNet::RakPeerInterface *pee
AddPacket<PacketActorList>(&packets, peer); AddPacket<PacketActorList>(&packets, peer);
AddPacket<PacketActorAuthority>(&packets, peer); AddPacket<PacketActorAuthority>(&packets, peer);
AddPacket<PacketActorTest>(&packets, peer); AddPacket<PacketActorTest>(&packets, peer);
AddPacket<PacketActorAnimFlags>(&packets, peer);
AddPacket<PacketActorAnimPlay>(&packets, peer); AddPacket<PacketActorAnimPlay>(&packets, peer);
AddPacket<PacketActorAttack>(&packets, peer); AddPacket<PacketActorAttack>(&packets, peer);
AddPacket<PacketActorCellChange>(&packets, peer); AddPacket<PacketActorCellChange>(&packets, peer);
AddPacket<PacketActorDrawState>(&packets, peer);
AddPacket<PacketActorDynamicStats>(&packets, peer); AddPacket<PacketActorDynamicStats>(&packets, peer);
AddPacket<PacketActorHeadRotation>(&packets, peer); AddPacket<PacketActorHeadRotation>(&packets, peer);
AddPacket<PacketActorPosition>(&packets, peer); AddPacket<PacketActorPosition>(&packets, peer);

@ -14,7 +14,7 @@
#include "../Packets/Player/PacketPlayerDeath.hpp" #include "../Packets/Player/PacketPlayerDeath.hpp"
#include "../Packets/Player/PacketSendMyID.hpp" #include "../Packets/Player/PacketSendMyID.hpp"
#include "../Packets/Player/PacketDisconnect.hpp" #include "../Packets/Player/PacketDisconnect.hpp"
#include "../Packets/Player/PacketPlayerDrawState.hpp" #include "../Packets/Player/PacketPlayerAnimFlags.hpp"
#include "../Packets/Player/PacketChatMessage.hpp" #include "../Packets/Player/PacketChatMessage.hpp"
#include "../Packets/Player/PacketPlayerCharGen.hpp" #include "../Packets/Player/PacketPlayerCharGen.hpp"
#include "../Packets/Player/PacketPlayerAttribute.hpp" #include "../Packets/Player/PacketPlayerAttribute.hpp"
@ -54,7 +54,7 @@ mwmp::PlayerPacketController::PlayerPacketController(RakNet::RakPeerInterface *p
AddPacket<PacketPlayerResurrect>(&packets, peer); AddPacket<PacketPlayerResurrect>(&packets, peer);
AddPacket<PacketPlayerDeath>(&packets, peer); AddPacket<PacketPlayerDeath>(&packets, peer);
AddPacket<PacketPlayerDrawState>(&packets, peer); AddPacket<PacketPlayerAnimFlags>(&packets, peer);
AddPacket<PacketSendMyID>(&packets, peer); AddPacket<PacketSendMyID>(&packets, peer);
AddPacket<PacketDisconnect>(&packets, peer); AddPacket<PacketDisconnect>(&packets, peer);

@ -21,7 +21,7 @@ enum GameMessages
ID_PLAYER_DEATH, ID_PLAYER_DEATH,
ID_PLAYER_RESURRECT, ID_PLAYER_RESURRECT,
ID_CHAT_MESSAGE, ID_CHAT_MESSAGE,
ID_PLAYER_DRAWSTATE, ID_PLAYER_ANIM_FLAGS,
ID_PLAYER_ATTRIBUTE, ID_PLAYER_ATTRIBUTE,
ID_PLAYER_SKILL, ID_PLAYER_SKILL,
@ -45,7 +45,7 @@ enum GameMessages
ID_ACTOR_ANIM_PLAY, ID_ACTOR_ANIM_PLAY,
ID_ACTOR_ATTACK, ID_ACTOR_ATTACK,
ID_ACTOR_CELL_CHANGE, ID_ACTOR_CELL_CHANGE,
ID_ACTOR_DRAW_STATE, ID_ACTOR_ANIM_FLAGS,
ID_ACTOR_DYNAMICSTATS, ID_ACTOR_DYNAMICSTATS,
ID_ACTOR_HEAD_ROTATION, ID_ACTOR_HEAD_ROTATION,
ID_ACTOR_POSITION, ID_ACTOR_POSITION,

@ -1,15 +1,15 @@
#include <components/openmw-mp/NetworkMessages.hpp> #include <components/openmw-mp/NetworkMessages.hpp>
#include <components/openmw-mp/Log.hpp> #include <components/openmw-mp/Log.hpp>
#include "PacketActorDrawState.hpp" #include "PacketActorAnimFlags.hpp"
using namespace mwmp; using namespace mwmp;
PacketActorDrawState::PacketActorDrawState(RakNet::RakPeerInterface *peer) : ActorPacket(peer) PacketActorAnimFlags::PacketActorAnimFlags(RakNet::RakPeerInterface *peer) : ActorPacket(peer)
{ {
packetID = ID_ACTOR_DRAW_STATE; packetID = ID_ACTOR_ANIM_FLAGS;
} }
void PacketActorDrawState::Packet(RakNet::BitStream *bs, bool send) void PacketActorAnimFlags::Packet(RakNet::BitStream *bs, bool send)
{ {
ActorPacket::Packet(bs, send); ActorPacket::Packet(bs, send);

@ -0,0 +1,17 @@
#ifndef OPENMW_PACKETACTORANIMFLAGS_HPP
#define OPENMW_PACKETACTORANIMFLAGS_HPP
#include <components/openmw-mp/Packets/Actor/ActorPacket.hpp>
namespace mwmp
{
class PacketActorAnimFlags : public ActorPacket
{
public:
PacketActorAnimFlags(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, bool send);
};
}
#endif //OPENMW_PACKETACTORANIMFLAGS_HPP

@ -1,17 +0,0 @@
#ifndef OPENMW_PACKETACTORDRAWSTATE_HPP
#define OPENMW_PACKETACTORDRAWSTATE_HPP
#include <components/openmw-mp/Packets/Actor/ActorPacket.hpp>
namespace mwmp
{
class PacketActorDrawState : public ActorPacket
{
public:
PacketActorDrawState(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, bool send);
};
}
#endif //OPENMW_PACKETACTORDRAWSTATE_HPP

@ -3,14 +3,14 @@
// //
#include <components/openmw-mp/NetworkMessages.hpp> #include <components/openmw-mp/NetworkMessages.hpp>
#include "PacketPlayerDrawState.hpp" #include "PacketPlayerAnimFlags.hpp"
mwmp::PacketPlayerDrawState::PacketPlayerDrawState(RakNet::RakPeerInterface *peer) : PlayerPacket(peer) mwmp::PacketPlayerAnimFlags::PacketPlayerAnimFlags(RakNet::RakPeerInterface *peer) : PlayerPacket(peer)
{ {
packetID = ID_PLAYER_DRAWSTATE; packetID = ID_PLAYER_ANIM_FLAGS;
} }
void mwmp::PacketPlayerDrawState::Packet(RakNet::BitStream *bs, bool send) void mwmp::PacketPlayerAnimFlags::Packet(RakNet::BitStream *bs, bool send)
{ {
PlayerPacket::Packet(bs, send); PlayerPacket::Packet(bs, send);

@ -0,0 +1,23 @@
//
// Created by koncord on 15.01.16.
//
#ifndef OPENMW_PACKETPLAYERANIMFLAGS_HPP
#define OPENMW_PACKETPLAYERANIMFLAGS_HPP
#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
namespace mwmp
{
class PacketPlayerAnimFlags : public PlayerPacket
{
public:
PacketPlayerAnimFlags(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, bool send);
};
}
#endif //OPENMW_PACKETPLAYERANIMFLAGS_HPP

@ -1,23 +0,0 @@
//
// Created by koncord on 15.01.16.
//
#ifndef OPENMW_PACKETPLAYERDRAWSTATE_HPP
#define OPENMW_PACKETPLAYERDRAWSTATE_HPP
#include <components/openmw-mp/Packets/Player/PlayerPacket.hpp>
namespace mwmp
{
class PacketPlayerDrawState : public PlayerPacket
{
public:
PacketPlayerDrawState(RakNet::RakPeerInterface *peer);
virtual void Packet(RakNet::BitStream *bs, bool send);
};
}
#endif //OPENMW_PACKETPLAYERDRAWSTATE_HPP
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