Fixed jump fatigue loss formula (fixes #3843)

0.6.1
Andrei Kortunov 8 years ago
parent 80d1bb571c
commit f484ef8ffb

@ -1753,7 +1753,7 @@ void CharacterController::update(float duration)
float normalizedEncumbrance = mPtr.getClass().getNormalizedEncumbrance(mPtr); float normalizedEncumbrance = mPtr.getClass().getNormalizedEncumbrance(mPtr);
if (normalizedEncumbrance > 1) if (normalizedEncumbrance > 1)
normalizedEncumbrance = 1; normalizedEncumbrance = 1;
const float fatigueDecrease = fatigueJumpBase + (1 - normalizedEncumbrance) * fatigueJumpMult; const float fatigueDecrease = fatigueJumpBase + normalizedEncumbrance * fatigueJumpMult;
if (!godmode) if (!godmode)
{ {

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