forked from teamnwah/openmw-tes3coop
fix to the "drop object on ground" feature. still crashes for gold.
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parent
6d34e61dbd
commit
f73d3ad33f
2 changed files with 96 additions and 19 deletions
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@ -328,41 +328,96 @@ namespace MWWorld
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void Scene::insertObject(MWWorld::Ptr ptr, Ptr::CellStore* cell)
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{
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ptr.mCell = cell;
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mRendering.addObject(ptr);
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MWWorld::Class::get(ptr).insertObject(ptr, *mPhysics);
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MWWorld::Class::get(ptr).enable(ptr);
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std::string type = ptr.getTypeName();
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MWWorld::Ptr newPtr;
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// insert into the correct CellRefList
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if (type == typeid(ESM::Potion).name())
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cell->potions.list.push_back( *ptr.get<ESM::Potion>() );
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{
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ESMS::LiveCellRef<ESM::Potion, MWWorld::RefData>* ref = ptr.get<ESM::Potion>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->potions.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Apparatus).name())
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cell->appas.list.push_back( *ptr.get<ESM::Apparatus>() );
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{
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ESMS::LiveCellRef<ESM::Apparatus, MWWorld::RefData>* ref = ptr.get<ESM::Apparatus>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->appas.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Armor).name())
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cell->armors.list.push_back( *ptr.get<ESM::Armor>() );
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{
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ESMS::LiveCellRef<ESM::Armor, MWWorld::RefData>* ref = ptr.get<ESM::Armor>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->armors.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Book).name())
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cell->books.list.push_back( *ptr.get<ESM::Book>() );
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{
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ESMS::LiveCellRef<ESM::Book, MWWorld::RefData>* ref = ptr.get<ESM::Book>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->books.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Clothing).name())
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cell->clothes.list.push_back( *ptr.get<ESM::Clothing>() );
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{
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ESMS::LiveCellRef<ESM::Clothing, MWWorld::RefData>* ref = ptr.get<ESM::Clothing>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->clothes.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Ingredient).name())
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cell->ingreds.list.push_back( *ptr.get<ESM::Ingredient>() );
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{
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ESMS::LiveCellRef<ESM::Ingredient, MWWorld::RefData>* ref = ptr.get<ESM::Ingredient>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->ingreds.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Light).name())
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cell->lights.list.push_back( *ptr.get<ESM::Light>() );
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{
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ESMS::LiveCellRef<ESM::Light, MWWorld::RefData>* ref = ptr.get<ESM::Light>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->lights.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Tool).name())
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cell->lockpicks.list.push_back( *ptr.get<ESM::Tool>() );
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{
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ESMS::LiveCellRef<ESM::Tool, MWWorld::RefData>* ref = ptr.get<ESM::Tool>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->lockpicks.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Repair).name())
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cell->repairs.list.push_back( *ptr.get<ESM::Repair>() );
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{
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ESMS::LiveCellRef<ESM::Repair, MWWorld::RefData>* ref = ptr.get<ESM::Repair>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->repairs.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Probe).name())
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cell->probes.list.push_back( *ptr.get<ESM::Probe>() );
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{
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ESMS::LiveCellRef<ESM::Probe, MWWorld::RefData>* ref = ptr.get<ESM::Probe>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->probes.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Weapon).name())
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cell->weapons.list.push_back( *ptr.get<ESM::Weapon>() );
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{
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ESMS::LiveCellRef<ESM::Weapon, MWWorld::RefData>* ref = ptr.get<ESM::Weapon>();
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newPtr = MWWorld::Ptr(ref, cell);
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cell->weapons.list.push_back( *ref );
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}
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else if (type == typeid(ESM::Miscellaneous).name())
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cell->miscItems.list.push_back( *ptr.get<ESM::Miscellaneous>() );
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{
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ESMS::LiveCellRef<ESM::Miscellaneous, MWWorld::RefData>* ref = ptr.get<ESM::Miscellaneous>();
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cell->miscItems.list.push_back( *ref );
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newPtr = MWWorld::Ptr(&cell->miscItems.list.back(), cell);
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}
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else
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throw std::runtime_error("Trying to insert object of unhandled type");
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newPtr.getRefData().setCount(ptr.getRefData().getCount());
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ptr.getRefData().setCount(0);
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newPtr.getRefData().enable();
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mRendering.addObject(newPtr);
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MWWorld::Class::get(newPtr).insertObject(newPtr, *mPhysics);
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MWWorld::Class::get(newPtr).enable(newPtr);
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}
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}
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@ -21,7 +21,7 @@
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#include "class.hpp"
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#include "player.hpp"
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#include "weather.hpp"
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#include "manualref.hpp"
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#include "refdata.hpp"
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#include "globals.hpp"
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#include "cellfunctors.hpp"
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@ -982,6 +982,28 @@ namespace MWWorld
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else
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cell = getPlayer().getPlayer().getCell();
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// if this is gold, we need to fetch the correct mesh depending on the amount of gold.
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if (MWWorld::Class::get(object).getName(object) == getStore().gameSettings.search("sGold")->str)
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{
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int goldAmount = object.getRefData().getCount();
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std::string base = "Gold_001";
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if (goldAmount >= 5)
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base = "Gold_005";
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else if (goldAmount >= 10)
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base = "Gold_010";
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else if (goldAmount >= 25)
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base = "Gold_025";
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else if (goldAmount >= 100)
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base = "Gold_100";
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std::cout << "using " << base << std::endl;
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MWWorld::ManualRef newRef (getStore(), base);
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object = newRef.getPtr();
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object.getRefData().setCount(goldAmount);
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object.mCell = cell;
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}
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ESM::Position& pos = object.getRefData().getPosition();
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pos.pos[0] = result.second[0];
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pos.pos[1] = -result.second[2];
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