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@ -402,8 +402,8 @@ namespace ESMTerrain
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int endX = startX + 1;
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int endX = startX + 1;
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int endY = startY + 1;
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int endY = startY + 1;
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assert(endX < ESM::Land::LAND_SIZE);
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endX = std::min(endX, ESM::Land::LAND_SIZE-1);
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assert(endY < ESM::Land::LAND_SIZE);
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endY = std::min(endY, ESM::Land::LAND_SIZE-1);
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// now get points in terrain space (effectively rounding them to boundaries)
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// now get points in terrain space (effectively rounding them to boundaries)
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float startXTS = startX * invFactor;
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float startXTS = startX * invFactor;
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