Commit Graph

17706 Commits (06dc94552ff262746246e7372d0f46a65e42c11c)
 

Author SHA1 Message Date
MiroslavR 06dc94552f Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing 8 years ago
scrawl f151eccc23 Update AUTHORS.md 8 years ago
scrawl 3a2a5a90bd Merge pull request #1225 from akortunov/master
Disable weapons and spells cycling in GUI mode
8 years ago
scrawl a070551af3 Attempt to fix naming conflict on windows 8 years ago
scrawl 3d58ba7301 Fix boolean test 8 years ago
Andrei Kortunov eb81ab5b24 Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645) 8 years ago
scrawl e987fe85d0 Add abort flag to TerrainPreloadItem 8 years ago
scrawl aed4cbaf29 Update settings documentation 8 years ago
scrawl 42e9891504 Fix issues caused by loading multiple views into the same terrain View 8 years ago
scrawl 97ed999097 Fix cleanup issue 8 years ago
scrawl fd215caa02 Add local LandCache to cut down on store searches 8 years ago
scrawl 088d5604bf Use a shader if required to display the composite map
Fixes composited terrain not respecting the 'clamp lighting' setting.
8 years ago
scrawl 7f5beb3172 Remove unused includes 8 years ago
scrawl 5044816770 Remove unused code 8 years ago
scrawl b66c2abfe3 Build the bounding sphere in the loading thread (only relevant for TerrainGrid) 8 years ago
scrawl 9e9c028f1d Skip light collection for far away terrain 8 years ago
scrawl 0782839a42 Avoid redundant culling tests on the transform/drawable 8 years ago
scrawl fb8ac06524 Reduce the minSize of quad tree nodes for better performance 8 years ago
scrawl a041546b54 Use the quad tree's minSize in the LodCallback 8 years ago
scrawl c22fde2bcd Preload terrain while reading savegame 8 years ago
scrawl e4e8821902 Refactor update of lodFlags 8 years ago
scrawl 2aa09639a9 Re-enable terrain intersections 8 years ago
scrawl 9371100fde Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently 8 years ago
scrawl db00d47ca2 Hold a ref to the intersection visitor's view if possible 8 years ago
scrawl 59bf100907 Fill exteriorPositions in preloadFastTravel 8 years ago
scrawl 11bee6ee35 Avoid compiling composite maps that are no longer referenced 8 years ago
scrawl 03c07d3bd5 Remove old code 8 years ago
scrawl 86e75f0987 Preload terrain even when cell preloading is disabled 8 years ago
scrawl 9eed7fa6f5 Fix composite map when force shaders is enabled 8 years ago
scrawl d055dc25bf Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell 8 years ago
scrawl 7d50b6c2e2 Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps 8 years ago
scrawl 6ccb6009ee Use the View-based preloading for TerrainGrid as well 8 years ago
scrawl 3c29e2dbeb Refactor ownership of terrain views 8 years ago
scrawl 28fd492711 Don't use terrain LOD for the map camera 8 years ago
scrawl e7a0878c10 Add CompositeMapRenderer info to the stats panel 8 years ago
scrawl ec0b743123 Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
8 years ago
scrawl c921620ef3 Compile the drawables of a composite map one by one to avoid frame drops for larger maps 8 years ago
scrawl 47ca8aeee5 Use the time elapsed instead of # compiled as limit 8 years ago
scrawl 8a6d909b22 Fix composite map being compiled twice 8 years ago
scrawl 683e625c6c Rewrite CompositeMapRenderer to be based on Drawable and share the FBO 8 years ago
scrawl 4549196b31 Use the new way of terrain preloading in CellPreloader/Scene 8 years ago
scrawl 4baa795152 Add preloading implementation to QuadTreeWorld 8 years ago
scrawl 9db71e3f62 Recompute the LOD stitching when the view changes 8 years ago
scrawl ef704db877 Fix reset of changed flag 8 years ago
scrawl 1c15686353 Remove non required use of WorkQueue 8 years ago
scrawl 19d516cbda Use the QuadTreeWorld based on distant terrain setting now that it sort of works. 8 years ago
scrawl 433900fca5 Fix waiting on initial quad tree build 8 years ago
scrawl 4dbd224249 Hide the terrain in non-exterior cells 8 years ago
scrawl 2580de11a4 Refactor ownership of ViewDataMap 8 years ago
scrawl 5a3c645c89 Enable lazy compiling of composite maps 8 years ago