MiroslavR
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06dc94552f
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Log a warning if size in SCHD (script header) does not match SCDT (bytecode) size instead of failing
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8 years ago |
scrawl
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f151eccc23
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Update AUTHORS.md
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8 years ago |
scrawl
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3a2a5a90bd
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Merge pull request #1225 from akortunov/master
Disable weapons and spells cycling in GUI mode
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8 years ago |
scrawl
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a070551af3
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Attempt to fix naming conflict on windows
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8 years ago |
scrawl
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3d58ba7301
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Fix boolean test
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8 years ago |
Andrei Kortunov
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eb81ab5b24
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Disables weapon and spells cycling in GUI mode (bugs #2409, #2483, #2645)
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8 years ago |
scrawl
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e987fe85d0
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Add abort flag to TerrainPreloadItem
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8 years ago |
scrawl
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aed4cbaf29
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Update settings documentation
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8 years ago |
scrawl
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42e9891504
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Fix issues caused by loading multiple views into the same terrain View
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8 years ago |
scrawl
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97ed999097
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Fix cleanup issue
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8 years ago |
scrawl
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fd215caa02
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Add local LandCache to cut down on store searches
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8 years ago |
scrawl
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088d5604bf
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Use a shader if required to display the composite map
Fixes composited terrain not respecting the 'clamp lighting' setting.
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8 years ago |
scrawl
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7f5beb3172
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Remove unused includes
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8 years ago |
scrawl
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5044816770
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Remove unused code
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8 years ago |
scrawl
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b66c2abfe3
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Build the bounding sphere in the loading thread (only relevant for TerrainGrid)
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8 years ago |
scrawl
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9e9c028f1d
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Skip light collection for far away terrain
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8 years ago |
scrawl
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0782839a42
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Avoid redundant culling tests on the transform/drawable
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8 years ago |
scrawl
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fb8ac06524
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Reduce the minSize of quad tree nodes for better performance
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8 years ago |
scrawl
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a041546b54
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Use the quad tree's minSize in the LodCallback
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8 years ago |
scrawl
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c22fde2bcd
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Preload terrain while reading savegame
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8 years ago |
scrawl
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e4e8821902
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Refactor update of lodFlags
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8 years ago |
scrawl
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2aa09639a9
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Re-enable terrain intersections
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8 years ago |
scrawl
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9371100fde
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Reuse the intersection visitor and set a traversal number to allow the terrain component to manage its view more efficiently
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8 years ago |
scrawl
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db00d47ca2
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Hold a ref to the intersection visitor's view if possible
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8 years ago |
scrawl
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59bf100907
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Fill exteriorPositions in preloadFastTravel
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8 years ago |
scrawl
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11bee6ee35
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Avoid compiling composite maps that are no longer referenced
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8 years ago |
scrawl
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03c07d3bd5
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Remove old code
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8 years ago |
scrawl
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86e75f0987
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Preload terrain even when cell preloading is disabled
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8 years ago |
scrawl
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9eed7fa6f5
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Fix composite map when force shaders is enabled
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8 years ago |
scrawl
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d055dc25bf
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Add custom traversal for local map camera to avoid loading terrain nodes that are exactly outside the border to another cell
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8 years ago |
scrawl
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7d50b6c2e2
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Add QuadTreeWorld::cacheCell to preload cells at max LOD for local maps
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8 years ago |
scrawl
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6ccb6009ee
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Use the View-based preloading for TerrainGrid as well
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8 years ago |
scrawl
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3c29e2dbeb
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Refactor ownership of terrain views
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8 years ago |
scrawl
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28fd492711
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Don't use terrain LOD for the map camera
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8 years ago |
scrawl
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e7a0878c10
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Add CompositeMapRenderer info to the stats panel
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8 years ago |
scrawl
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ec0b743123
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Revert "Change ordering of LocalMap nodes to make sure they are traversed before the CompositeMapRenderer."
This reverts commit 7d72c70c93ee3c0cc3d00d37b22c339d0103cd19.
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8 years ago |
scrawl
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c921620ef3
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Compile the drawables of a composite map one by one to avoid frame drops for larger maps
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8 years ago |
scrawl
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47ca8aeee5
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Use the time elapsed instead of # compiled as limit
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8 years ago |
scrawl
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8a6d909b22
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Fix composite map being compiled twice
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8 years ago |
scrawl
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683e625c6c
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Rewrite CompositeMapRenderer to be based on Drawable and share the FBO
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8 years ago |
scrawl
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4549196b31
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Use the new way of terrain preloading in CellPreloader/Scene
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8 years ago |
scrawl
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4baa795152
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Add preloading implementation to QuadTreeWorld
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8 years ago |
scrawl
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9db71e3f62
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Recompute the LOD stitching when the view changes
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8 years ago |
scrawl
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ef704db877
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Fix reset of changed flag
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8 years ago |
scrawl
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1c15686353
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Remove non required use of WorkQueue
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8 years ago |
scrawl
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19d516cbda
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Use the QuadTreeWorld based on distant terrain setting now that it sort of works.
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8 years ago |
scrawl
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433900fca5
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Fix waiting on initial quad tree build
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8 years ago |
scrawl
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4dbd224249
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Hide the terrain in non-exterior cells
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8 years ago |
scrawl
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2580de11a4
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Refactor ownership of ViewDataMap
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8 years ago |
scrawl
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5a3c645c89
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Enable lazy compiling of composite maps
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8 years ago |