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									 scrawl | 13c7235b6b | Remove old FPS setting code | 2015-11-07 00:13:13 +01:00 |  | 
				
					
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									 scrawl | 47664e1370 | Hide the defunct FPS checkbox in settings menu, added hint text for f3 binding | 2015-11-07 00:10:49 +01:00 |  | 
				
					
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									 scrawl | a41ebd6695 | Comment out object shaders in the settings menu | 2015-11-07 00:04:34 +01:00 |  | 
				
					
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									 scrawl | 4cc200680c | Comment out shadows tab in settings menu | 2015-11-06 23:59:06 +01:00 |  | 
				
					
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									 scrawl | 2407f393ce | Fix double update traversal in screenshot function | 2015-11-06 23:14:27 +01:00 |  | 
				
					
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									 scrawl | 6e69808129 | Fix the frameNumber not being incremented in certain frames | 2015-11-06 23:14:27 +01:00 |  | 
				
					
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									 scrawl | 0210b87ffc | Revert "Fix LightSource crash" This reverts commit f336c6db87.
Root cause should be fixed in next commit. | 2015-11-06 23:14:27 +01:00 |  | 
				
					
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									 scrawl | 72252d4f32 | Terrain: restore IncrementalCompileOperation | 2015-11-06 20:22:07 +01:00 |  | 
				
					
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									 scrawl | 7ca8e45d5d | Terrain: remove debug code | 2015-11-06 20:21:39 +01:00 |  | 
				
					
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									 scrawl | ef18f4217f | Terrain: create 4x4 terrain chunks per ESM::Cell to improve performance Improves performance because the number of splatting layers per chunk is reduced, and finer grained frustum culling can be done. | 2015-11-06 20:14:57 +01:00 |  | 
				
					
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									 scrawl | 95cf13e3f2 | Terrain: make the blendmapSize and layerTileSize in FixedFunctionTechnique configurable | 2015-11-06 15:23:37 +01:00 |  | 
				
					
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									 Marc Zinnschlag | e081eb2c34 | Merge remote-tracking branch 'origin/master' | 2015-11-05 07:56:57 +01:00 |  | 
				
					
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									 Marc Zinnschlag | 7239481672 | Merge remote-tracking branch 'scrawl/scrawl-patch-2' | 2015-11-05 07:53:08 +01:00 |  | 
				
					
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									 scrawl | 8e4e4e5e38 | Fix infinite loop in addToLevList | 2015-11-05 01:18:01 +01:00 |  | 
				
					
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									 scrawl | 489addf772 | Don't attempt to run openmw_test_suite on coverity scan branch, since it is not being built | 2015-11-04 22:24:25 +01:00 |  | 
				
					
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									 scrawl | c996702b56 | Fix some uninitialised variables found by static analysis | 2015-11-04 20:34:50 +01:00 |  | 
				
					
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									 scrawl | f7d0d06134 | Compiler: remove unused mNameStartingWithDigit | 2015-11-04 20:31:23 +01:00 |  | 
				
					
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									 scrawl | 6bf3932279 | Fix the check_tabs.sh script choking on QT generated UI files when doing an in-source build | 2015-11-04 20:25:03 +01:00 |  | 
				
					
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									 scrawl | c23609e22b | Cache the light list in LightListCallback When multiple cameras are rendering, the later cameras can reuse the light lists from the first camera. | 2015-11-04 00:19:15 +01:00 |  | 
				
					
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									 scrawl | 1cf1c944b7 | Don't attempt to render weather particles on the refraction and reflection textures | 2015-11-03 23:20:17 +01:00 |  | 
				
					
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									 scrawl | 209fa52883 | Hide weather particles underwater (Fixes #2701) | 2015-11-03 23:15:43 +01:00 |  | 
				
					
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									 scrawl | e3b30baff9 | clipFudge fix | 2015-11-03 23:10:52 +01:00 |  | 
				
					
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									 scrawl | 682f30ef9c | Fix incorrect uses of PhysicsSystem::getHalfExtents Did not account for translation of collision box (mMeshTranslation in actor.cpp) | 2015-11-03 19:05:36 +01:00 |  | 
				
					
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									 scrawl | 46e07e4b19 | Head tracking: fall back to target collision box center if the target has no head node | 2015-11-03 18:27:15 +01:00 |  | 
				
					
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									 scrawl | a5f8ffb83d | aimToTarget: Fix the collision box translation not being taken into account | 2015-11-03 18:15:47 +01:00 |  | 
				
					
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									 scrawl | de97a8a3da | Do not allow disabling the player object | 2015-11-03 17:53:57 +01:00 |  | 
				
					
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									 scrawl | b72d5c5190 | Don't play idlestorm animation when swimming | 2015-11-03 17:48:35 +01:00 |  | 
				
					
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									 scrawl | c0a81030bb | Make use of INI settings for the simple water | 2015-11-03 02:24:50 +01:00 |  | 
				
					
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									 scrawl | 30c828dff0 | Include cleanup | 2015-11-03 02:17:42 +01:00 |  | 
				
					
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									 scrawl | 8e8f72408d | Use diffuse/ambient lighting for the simple water | 2015-11-03 02:12:00 +01:00 |  | 
				
					
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									 scrawl | 380256977b | Fix another renderBin issue with the weather particles Depth sorting w.r.t. the rest of the scene was broken | 2015-11-03 01:53:38 +01:00 |  | 
				
					
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									 scrawl | 9902dfc9ef | Comment | 2015-11-03 01:53:22 +01:00 |  | 
				
					
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									 scrawl | ad016da31d | Enable fog on weather particles | 2015-11-03 01:42:37 +01:00 |  | 
				
					
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									 scrawl | fd1ccd21ff | Disable freezeOnCull for weather particles | 2015-11-02 23:49:22 +01:00 |  | 
				
					
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									 scrawl | 5ca0ae5232 | Don't add the same AlphaFader to multiple nodes | 2015-11-02 23:38:34 +01:00 |  | 
				
					
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									 scrawl | d6f45c3390 | Fix the renderbin for weather particles Regression from commit 2ee6b41887 | 2015-11-02 21:51:01 +01:00 |  | 
				
					
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									 scrawl | bd1f3493d7 | Fix weather particles not being cleared when changing from one particle effect to another | 2015-11-02 21:35:03 +01:00 |  | 
				
					
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									 Marc Zinnschlag | ab2df963e9 | Merge remote-tracking branch 'origin/master' | 2015-11-02 08:40:40 +01:00 |  | 
				
					
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									 scrawl | 0348b8df1c | Fix applying of plane height in ClipCullNode (Fixes #2985) | 2015-11-02 01:23:21 +01:00 |  | 
				
					
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									 scrawl | 3f988327c7 | Destructor fix | 2015-11-02 00:57:59 +01:00 |  | 
				
					
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									 scrawl | 913bbe347b | Don't check the extension string every frame | 2015-11-02 00:52:20 +01:00 |  | 
				
					
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									 scrawl | c60388afb6 | Add fudge factor to move the water mesh away from camera when the camera gets too close | 2015-11-02 00:34:09 +01:00 |  | 
				
					
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									 scrawl | 4690ec12cc | Render the water plane with GL_DEPTH_CLAMP if supported (Fixes #996) | 2015-11-02 00:29:09 +01:00 |  | 
				
					
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									 scrawl | 802620a86b | Use TimeOfDayInterpolator for Land Fog Depth Fixes the sudden fog jump at nightfall. | 2015-11-01 23:03:16 +01:00 |  | 
				
					
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									 scrawl | 45bf3e6788 | Create TimeOfDayInterpolator class to refactor time handling in WeatherManager | 2015-11-01 22:59:26 +01:00 |  | 
				
					
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									 scrawl | 8da4530957 | Use INI-imported underwater fog settings (Fixes #2907, Fixes #1511) | 2015-11-01 22:09:27 +01:00 |  | 
				
					
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									 scrawl | bd9dc58560 | Use the correct scale for actor swim height (Fixes #2833) | 2015-11-01 21:45:58 +01:00 |  | 
				
					
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									 cc9cii | 7f477e2fae | Fix include file issue. | 2015-11-02 06:57:24 +11:00 |  | 
				
					
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									 cc9cii | 4af469511d | Fix some sub-tables becoming uneditable since commit 80869d | 2015-11-02 06:43:20 +11:00 |  | 
				
					
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									 cc9cii | 819fecd08e | Add a check for scale value of 0.  Should resolve bug #2880. | 2015-11-01 11:23:28 +11:00 |  |