Commit Graph

587 Commits (14ef2fa791f7c761ebfcf7512b4c171bbd41ff1b)

Author SHA1 Message Date
David Cernat 14ef2fa791
Merge pull request #369 from OpenMW/master
Add OpenMW commits up to 9 Jan 2018
6 years ago
scrawl f6ca7295a6
Revert "Merge pull request #1595"
This reverts commit 7ef7b1a7b1, reversing
changes made to 9e7e4de0ab.
6 years ago
scrawl 7ef7b1a7b1
Merge pull request #1595 6 years ago
Thunderforge bd072b131b Moving controller file out of the controllers subdirectory 6 years ago
Andrei Kortunov b277b83810 Display the 'Screenshot saved' message after the screenshot saving (bug #4191) 6 years ago
Thunderforge 3f7143556a Providing different mappings depending on the version of SDL installed 6 years ago
David Cernat cac2c6c1e8 Merge pull request #360 from TES3MP/0.6.1-openmw-updates while resolving conflicts 6 years ago
David Cernat 300ca905fc [Client] Don't pause game when minimizing window, despite MyGUI issues 7 years ago
David Cernat 28e1947f23 Merge pull request #339 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/engine.cpp
7 years ago
scrawl 36f4f0ef85 Don't increase simulationTime while the game is minimized (Fixes #4211) 7 years ago
David Cernat 38247ff086 Merge pull request #303 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwbase/dialoguemanager.hpp
#	apps/openmw/mwdialogue/dialoguemanagerimp.hpp
#	apps/openmw/mwgui/container.cpp
#	apps/openmw/mwgui/windowmanagerimp.cpp
#	apps/openmw/mwscript/dialogueextensions.cpp
7 years ago
scrawl f67dbc8aa0 Remove redundant update function 7 years ago
David Cernat 4468e6ec4a Merge pull request #280 from OpenMW/master while resolving conflicts
# Conflicts:
#	.gitignore
#	apps/openmw/mwmechanics/actors.hpp
#	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
7 years ago
scrawl 8c6a8ca48d Respect the framelimit in all cases (Fixes #3531)
Affects loading screen, videos & modal dialogs. Also skips rendering if window is minimized.
7 years ago
spycrab 632d39ca76 Allow starting at an (unnamed) exterior cell using --start (Feature #3941) 7 years ago
David Cernat b8b3856c73 Merge pull request #244 from OpenMW/master
Add OpenMW commits up to 19 Jul 2017
7 years ago
scrawl a629d48df6 Update the facedObject after the camera is updated 7 years ago
David Cernat aeb1ec3394 [Client] Delimit and clarify changes made by tes3mp to engine and main 7 years ago
David Cernat 708d3723eb [Client] Fix client script messagebox buttons that had always broken in tes3mp 7 years ago
David Cernat fa3baac0f3 Merge pull request #228 from OpenMW/master while resolving conflicts
# Conflicts:
#	.travis.yml
#	CMakeLists.txt
#	apps/openmw/main.cpp
7 years ago
Bret Curtis c781d1f8ed purge unnecessary imports
add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back

add fstream back
7 years ago
David Cernat fec82dc033 Merge pull request #202 from OpenMW/master
Add OpenMW commits up to 21 Apr 2017
7 years ago
scrawl 1ffb9e1bf3 Remove renderWorldMap() 7 years ago
David Cernat df051a777a Merge pull request #181 from OpenMW/master
Add OpenMW commits up to 4 Mar 2017
7 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
7 years ago
Koncord 9199446edd [Client] Add Files::Collections to Main::init() arguments 7 years ago
David Cernat a58601fb2b [Client] Delineate tes3mp-only code more clearly, part 1 7 years ago
David Cernat 38ccc2671c Merge pull request #164 from OpenMW/master while resolving conflicts
# Conflicts:
#	apps/openmw/mwmechanics/spellcasting.cpp
7 years ago
scrawl 8f79fa3d72 Add resource statistics panel opened with F4 7 years ago
scrawl b40ca9b60a Set the window rectangle on the Viewer's EventQueue 7 years ago
David Cernat a1988ac6ef Merge pull request #161 from OpenMW/master
Add OpenMW commits up to 21 Feb 2017
7 years ago
scrawl 3f27c8cc97 Always print context for script warnings to remove the need for verbose option
(Fixes #2813)
7 years ago
David Cernat cdffbc05f7 Merge pull request #159 from OpenMW/master
Add OpenMW commits up to 19 Feb 2017
7 years ago
scrawl 481c440698 Print OSG version on startup 7 years ago
David Cernat 2ed9ae5739 Merge pull request #149 from OpenMW/master
Add OpenMW commits up to 14 Feb 2017
7 years ago
scrawl 72c6b11cf8 Move global map render to the worker thread 7 years ago
scrawl 026a05718f Construct the WorkQueue in Engine 7 years ago
David Cernat ae23c6d6a5 Merge pull request #145 from OpenMW/master while resolving conflicts
# Conflicts:
#	CMakeLists.txt
7 years ago
scrawl 066aa2e60e Always run preloadCommonAssets even when the menu is skipped
Move to before the content files are loaded so we can do preloading in parallel with content file loading
7 years ago
David Cernat 63974af131 Merge pull request #139 from OpenMW/master
Add OpenMW commits up to 3 Feb 2017
7 years ago
scrawl 6d8c414071 Set osgViewer ReleaseContextAtEndOfFrameHint to false for better performance when in SingleThreaded mode
The flag is normally set to off by default when using Viewer::run() - however since we're using our own frame loop, we have to unset the flag ourselves
7 years ago
scrawl c5f8ff6e0e Add names to several nodes for debugging purposes 7 years ago
David Cernat 9f8f62b765 Merge pull request #137 from OpenMW/master
Add OpenMW commits up to 1 Feb
7 years ago
scrawl 34deb6e7b1 Add 'showSceneGraph' command to export the scene or a particular object to .osgt for debugging purposes 7 years ago
David Cernat 973db7c78a Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
8 years ago
Koncord 536715cf46 Cleanup tes3mp headers 8 years ago
Koncord 753dc50131 Fix crash if connection has failed 8 years ago
MiroslavR c34d85ffc2 Implement water sounds (Closes #451) 8 years ago
David Cernat fa9d6e810e Use lowerCamelCase in tes3mp client function names like OpenMW does 8 years ago
David Cernat 7f98cddfdf Don't send animation packets from blacklisted scripts 8 years ago