AnyOldName3
afbdc27a34
Move calls to cmake_minimum_required as early in the CMake process as possible.
2017-09-10 18:30:10 +01:00
scrawl
618ec6dcdd
Merge pull request #1440 from akortunov/guardfix
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Allow guards to attack fighting creatures only in fAlarmRadius range
2017-09-10 17:06:14 +00:00
scrawl
dcb2e20a55
Merge pull request #1436 from MiroslavR/missing-bookart
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Log a warning in case of missing bookart instead of showing a pink rectangle
2017-09-10 16:59:02 +00:00
Andrei Kortunov
661232222f
Allow guards to attack fighting creatures only in fAlarmRadius range
2017-09-10 15:26:48 +04:00
AnyOldName3
de14e43680
Seemingly fix everything by setting policies that were unset upon entering the macro
2017-09-10 03:18:22 +01:00
Capostrophic
9503d61866
Use const nodeMap in creature animation
2017-09-09 23:22:16 +03:00
AnyOldName3
33c77d7a2a
Try using cmake_parse_arguments to make the macro work
2017-09-09 17:22:55 +01:00
krizd
c9f099ce07
Change CMake version check to include 3.8
2017-09-09 03:06:03 +01:00
AnyOldName3
a9b95596bc
Add a missed trailing new line.
2017-09-08 22:21:00 +01:00
AnyOldName3
8c74f16247
Restore trailing new lines to shrink PR
2017-09-08 22:20:04 +01:00
AnyOldName3
5ce34f1cbf
Move new behaviour into macro to reduce code duplication
2017-09-08 22:17:42 +01:00
MiroslavR
1e585ac71a
Log a warning in case of missing bookart instead of showing a pink rectangle ( Fixes #3826 )
2017-09-08 22:50:07 +02:00
scrawl
335ecd1162
Merge pull request #1434 from akortunov/guifixes
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Update a disposition bar when a dialogue widget is disabled, but visible
2017-09-08 19:14:52 +00:00
AnyOldName3
3c0ec0d6d0
If CMake supports it, sets the debugger working directory for Visual Studio
2017-09-08 17:26:46 +01:00
Andrei Kortunov
ac2f20f983
Update a disposition bar when a dialogue widget is disabled, but visible
2017-09-08 19:42:06 +04:00
scrawl
8f1c8759e4
Merge pull request #1432 from akortunov/alchemyfix
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Update alchemy effects after every created potion (#4079 )
2017-09-07 20:51:42 +00:00
scrawl
a7cecd491c
Merge pull request #1433 from akortunov/factionfix
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Use base skill value when calculating rank requirements
2017-09-07 20:51:18 +00:00
Andrei Kortunov
dc0313a36f
Use base skill value when calculating rank requirements
2017-09-07 21:06:10 +04:00
Andrei Kortunov
538498230b
Declare mClient variable
2017-09-06 15:59:54 +04:00
Andrei Kortunov
7559d25317
Update alchemy effects after every created potion ( #4079 )
2017-09-06 15:11:47 +04:00
scrawl
dca31b7ffa
Remove redundant _boundingBoxComputed which no longer exists in osg master ( Fixes #4075 )
2017-09-04 19:35:42 +00:00
David Cernat
b94c0a9991
[Client] Don't send Attribute & Skill packets as werewolf, part 2
2017-09-04 20:21:06 +03:00
David Cernat
b64f379949
Merge pull request #286 from OpenMW/master while resolving conflicts
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# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
2017-09-04 18:05:24 +03:00
Stanislav Zhukov
3ba6a0e000
Merge pull request #284 from Johnnynator/desktop
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[General] Add .desktop file for Server Browser
2017-09-04 21:58:10 +08:00
David Cernat
8c9d6a0160
[Client] Ensure that LocalPlayer's isWerewolf starts out false
2017-09-04 15:44:10 +03:00
David Cernat
ccb15cc09e
[Client] When players die, make guards willing to arrest them again
2017-09-04 15:13:05 +03:00
Koncord
f5e23d5fc6
[General] Empty strings should be sent too
2017-09-04 04:03:02 +08:00
scrawl
84bbb83109
Merge pull request #1431 from Thunderforge/adding-note-about-reflect-actors
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Documentation: Adding that Reflect Actors can be toggled in the video panel
2017-09-03 14:16:54 +00:00
scrawl
2e58024f1c
Fix intersections with Rig/MorphGeometry, was caused by an issue in the LineSegmentIntersector not respecting the cullingActive flag of a drawable.
2017-09-03 14:14:15 +00:00
Koncord
d904628103
[General] Avoid limitation of 512 symbols in RakString Ctor
2017-09-03 18:53:45 +08:00
Thunderforge
10fff499a2
Adding that Reflect Actors can be toggled in the video panel
2017-09-02 19:02:55 -05:00
scrawl
7441f80e4c
Merge pull request #1430 from Thunderforge/Bug-#4027-fix-OpenMW-CS-name
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Fix OpenMW-CS internal name
2017-09-02 23:26:46 +00:00
Thunderforge
e0ffc94f3e
Fix OpenMW-CS internal name
2017-09-02 18:07:12 -05:00
John
0060e457a6
[General] Add .desktop file for Server Browser
2017-09-02 16:30:52 +02:00
Koncord
74c9a26d16
[Server] Fix "wrong packet with id: 14"
2017-09-02 14:01:11 +08:00
scrawl
5e790b567e
Fix node path issue
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Needs to be set so that the 'cullingActive' flag of the node path's end can be checked
2017-09-01 22:12:40 +00:00
scrawl
4bef8260ab
Add const qualifiers
2017-09-01 21:42:36 +00:00
scrawl
5d524a6a10
Add custom version of MorphGeometry replacing osgAnimation
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Double buffering, custom bounding box and the update in the cull visitor (instead of update) are now all handled internally rather than needing hacks and/or callbacks.
2017-09-01 21:42:36 +00:00
scrawl
f1ebb129c1
Fix ShaderVisitor to deal with the fact RigGeometry no longer derives from Geometry
2017-09-01 21:42:35 +00:00
scrawl
4c5992a0d5
Warn if removing a node fails
2017-09-01 21:42:35 +00:00
scrawl
209e139aa8
Move double buffering implementation inside RigGeometry
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The double buffering is an implementation detail so it should be handled as such, rather than mandating the scene graph to be structured in a certain way.
Override accept(NodeVisitor&) instead of using callbacks.
2017-09-01 21:42:34 +00:00
scrawl
132ac6001b
Fix bug of Animation::mSkeleton not being assigned
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This bug resulted in deactivating a Skeleton not working properly for creatures (that are out of processing range), therefore reduced performance.
2017-09-01 21:42:34 +00:00
scrawl
7a79ebb713
Merge pull request #1428 from akortunov/stancechangefixes
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[Feedback needed] Stance switching changes, part II
2017-09-01 21:42:08 +00:00
John
51c7efa3f3
[CMake] CMake fix install
2017-09-01 19:57:11 +02:00
Andrei Kortunov
7f5f5458d4
Reset player attack animation when unequip weapon or tool
2017-09-01 18:03:23 +04:00
Andrei Kortunov
a5b01fefec
Allow to interrupt an attack, if attack button is held
2017-09-01 14:28:21 +04:00
Andrei Kortunov
0d7279ea2a
Fixes a regression with bound weapons equipping (bug #4050 )
2017-09-01 08:59:05 +04:00
scrawl
a8005c33d9
Revert unintended change to mOnGround variable that was somehow introduced with 38a2de3c51
2017-08-31 21:58:12 +00:00
scrawl
45f7563a55
Revert "Revert "Check for a Geometry node when attaching bodyparts""
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Issue with shaders has been fixed with b9931fb71c
This reverts commit a1e3fb7604
.
2017-08-31 21:40:35 +00:00
scrawl
b9931fb71c
Set the shader on the node containing the StateSet
2017-08-31 21:39:21 +00:00