scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fc7e79027a 
								
							 
						 
						
							
							
								
								Fixes   #1144 : Don't refreshCurrentAnims when adding already dead actors  
							
							 
							
							
							
						 
						
							2014-05-01 16:55:16 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								6a3dddfb9a 
								
							 
						 
						
							
							
								
								merge master  
							
							 
							
							
							
						 
						
							2014-04-27 13:49:31 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								04964595ef 
								
							 
						 
						
							
							
								
								Fixes   #1270 ,  Fixes   #1201 : Update active weapon/spell icons every frame  
							
							 
							
							
							
						 
						
							2014-04-26 16:44:20 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f3626adc86 
								
							 
						 
						
							
							
								
								remake of z-moving in combat for flying/swimming enemies  
							
							 
							
							
							
						 
						
							2014-04-26 00:20:55 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								fbd0ffe86f 
								
							 
						 
						
							
							
								
								enable z-moving for flying/water combatants  
							
							 
							
							
							
						 
						
							2014-04-22 22:59:39 +04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								688415ce54 
								
							 
						 
						
							
							
								
								Play deathknockout/deathknockdown animations when appropriate  
							
							 
							
							
							
						 
						
							2014-03-26 18:55:16 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								394284d0f8 
								
							 
						 
						
							
							
								
								Fixes   #1209 : Tarhiel never falls  
							
							 
							
							... 
							
							
							
							There are a few pitfalls with this code:
 - Gravity is only considered when applying queued movement. Therefore, make sure to queue some movement every frame. (Could be refactored in the future?)
 - The character controller never detects being in free fall (!World::isOnGround) unless movement has been applied. 
							
						 
						
							2014-03-22 02:08:04 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								12de0afb03 
								
							 
						 
						
							
							
								
								Feature  #50 : Spawn projectiles  
							
							 
							
							... 
							
							
							
							Fix a bug in copyObjectToCell.
Make actor rotations more consistent. 
							
						 
						
							2014-03-08 01:31:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								367919200f 
								
							 
						 
						
							
							
								
								moved CellRefList into a separate file  
							
							 
							
							
							
						 
						
							2014-02-23 20:11:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								a6be72673c 
								
							 
						 
						
							
							
								
								improves animation-controlled velocity check  
							
							 
							
							
							
						 
						
							2014-02-08 16:59:15 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6ce499f0e6 
								
							 
						 
						
							
							
								
								Fixes   #848 : Use hardcoded animation velocity for first person movement  
							
							 
							
							
							
						 
						
							2014-02-06 04:05:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ffe19e7a52 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle attach & release of projectiles  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:11 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								8b8fb931a0 
								
							 
						 
						
							
							
								
								Feature  #50 : Don't allow ranged weapon attack when ammunition is empty  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a07eaa0c0d 
								
							 
						 
						
							
							
								
								Feature  #50 : Allow body pitch in third person for ranged weapon aiming  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5ee105c812 
								
							 
						 
						
							
							
								
								Fix typo  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7cf22391a5 
								
							 
						 
						
							
							
								
								Feature  #50 : Handle weapon controllers (i.e. bowstring animations, etc)  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:10 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								df78357e05 
								
							 
						 
						
							
							
								
								Handle knockout separately ( Closes   #1151 )  
							
							 
							
							
							
						 
						
							2014-02-05 05:18:09 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								688f359a33 
								
							 
						 
						
							
							
								
								discard creatures speed and negative fatique changes  
							
							 
							
							
							
						 
						
							2014-02-03 23:09:26 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								761f13d3ce 
								
							 
						 
						
							
							
								
								activate whole-body attack animations  
							
							 
							
							
							
						 
						
							2014-02-02 16:29:51 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								b85a4dd35e 
								
							 
						 
						
							
							
								
								pos accum without conformity with animation bug/creature speed  
							
							 
							
							
							
						 
						
							2014-02-02 15:01:49 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								49e26415be 
								
							 
						 
						
							
							
								
								Don't call loadGame() from within the MWMechanics::Actors update sequence  
							
							 
							
							
							
						 
						
							2014-02-01 18:42:00 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								1b5301eec0 
								
							 
						 
						
							
							
								
								Merge branch 'savedgame'  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwbase/mechanicsmanager.hpp
	apps/openmw/mwbase/soundmanager.hpp
	apps/openmw/mwgui/mapwindow.hpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwsound/soundmanagerimp.hpp
	components/esm/loadcell.cpp 
							
						 
						
							2014-02-01 18:16:32 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								067c2bc2ec 
								
							 
						 
						
							
							
								
								Disable combat movements for creatures without weapons  
							
							 
							
							
							
						 
						
							2014-01-31 04:43:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7820ea5806 
								
							 
						 
						
							
							
								
								"Always best attack" should only affect the player  
							
							 
							
							
							
						 
						
							2014-01-31 04:43:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								39d86a9468 
								
							 
						 
						
							
							
								
								Improvements to smooth NPC steering  
							
							 
							
							
							
						 
						
							2014-01-31 04:43:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								80d8aa4030 
								
							 
						 
						
							
							
								
								bug with sequence of knockouts; giving sense to some hit state code  
							
							 
							
							
							
						 
						
							2014-01-30 23:54:26 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								e50e94af0b 
								
							 
						 
						
							
							
								
								remove CreatureStats::mAttackType, set/getAttackType()  
							
							 
							
							
							
						 
						
							2014-01-27 23:05:17 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								fe0268062d 
								
							 
						 
						
							
							
								
								merge with master  
							
							 
							
							
							
						 
						
							2014-01-27 22:38:01 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								45b3aa3d93 
								
							 
						 
						
							
							
								
								corrected things connected to determining attack type  
							
							 
							
							
							
						 
						
							2014-01-26 23:32:57 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b1066de81d 
								
							 
						 
						
							
							
								
								Revert "Merge remote-tracking branch 'mrcheko/master'"  
							
							 
							
							... 
							
							
							
							This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp 
							
						 
						
							2014-01-26 00:31:44 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								28185e2017 
								
							 
						 
						
							
							
								
								Death/godmode fixes: Revive player *after* character update, since there might be fall damage.  
							
							 
							
							
							
						 
						
							2014-01-25 15:54:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								03cf383be7 
								
							 
						 
						
							
							
								
								Merge branch 'master' of  https://github.com/zinnschlag/openmw  into savedgame  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwgui/referenceinterface.cpp
	apps/openmw/mwmechanics/actors.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
	apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
	apps/openmw/mwscript/cellextensions.cpp
	apps/openmw/mwworld/cells.cpp
	apps/openmw/mwworld/cells.hpp
	apps/openmw/mwworld/cellstore.cpp
	apps/openmw/mwworld/store.cpp
	apps/openmw/mwworld/worldimp.cpp 
							
						 
						
							2014-01-24 18:28:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								87e83a92f8 
								
							 
						 
						
							
							
								
								refactoring of setting an attack type  
							
							 
							
							
							
						 
						
							2014-01-23 23:14:20 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16f5f5862d 
								
							 
						 
						
							
							
								
								Feature  #956 : Implement blocking melee attacks  
							
							 
							
							
							
						 
						
							2014-01-21 23:25:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								fec26342cd 
								
							 
						 
						
							
							
								
								Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)  
							
							 
							
							
							
						 
						
							2014-01-19 21:11:48 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								339399f8b1 
								
							 
						 
						
							
							
								
								bug fix/logic fix/future suggestion  
							
							 
							
							
							
						 
						
							2014-01-19 22:09:51 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4e360136b1 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'mrcheko/master'  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/character.cpp
	apps/openmw/mwmechanics/character.hpp 
							
						 
						
							2014-01-19 14:01:39 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								047bbe43b2 
								
							 
						 
						
							
							
								
								Don't complain about missing jump animations  
							
							 
							
							
							
						 
						
							2014-01-19 13:46:40 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13646a651b 
								
							 
						 
						
							
							
								
								Issue  #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.  
							
							 
							
							
							
						 
						
							2014-01-19 13:32:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								5049f3b134 
								
							 
						 
						
							
							
								
								Fix the group for creature attack animations  
							
							 
							
							
							
						 
						
							2014-01-17 20:18:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								a11a6b616b 
								
							 
						 
						
							
							
								
								Merge remote-tracking branch 'upstream/master'  
							
							 
							
							
							
						 
						
							2014-01-17 21:00:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b32b1403b 
								
							 
						 
						
							
							
								
								Feature  #960 : Implement Creature::hit  
							
							 
							
							
							
						 
						
							2014-01-17 17:19:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								228254c890 
								
							 
						 
						
							
							
								
								Handle creature attack animations in character controller  
							
							 
							
							
							
						 
						
							2014-01-17 16:31:27 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c548dcee13 
								
							 
						 
						
							
							
								
								Quick keys menu: make sure selected spell still exists  
							
							 
							
							
							
						 
						
							2014-01-17 15:20:22 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								f2ad1c18f2 
								
							 
						 
						
							
							
								
								fix merging problem/some logic fixes  
							
							 
							
							
							
						 
						
							2014-01-16 22:24:05 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								d5f794d4fb 
								
							 
						 
						
							
							
								
								update to combat ai behaviour  
							
							 
							
							
							
						 
						
							2014-01-15 22:56:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								d544551f61 
								
							 
						 
						
							
							
								
								Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)  
							
							 
							
							... 
							
							
							
							Information provided by Hrnchamd. 
							
						 
						
							2014-01-15 15:50:45 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7534fc968d 
								
							 
						 
						
							
							
								
								Minor acrobatics fixes  
							
							 
							
							
							
						 
						
							2014-01-15 14:53:30 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da3295d69c 
								
							 
						 
						
							
							
								
								Closes   #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.  
							
							 
							
							
							
						 
						
							2014-01-15 14:53:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								de64c57179 
								
							 
						 
						
							
							
								
								Fix some typos and accidental commit  
							
							 
							
							
							
						 
						
							2014-01-15 14:53:28 +01:00