scrawl
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2a4e99c069
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Set StaticGeometry origin
Fixes an exception for coordinates far away from (0,0,0).
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2014-03-05 21:46:37 +01:00 |
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scrawl
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edb5a54092
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Include some more required Ogre headers explicitely.
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2014-03-05 21:46:37 +01:00 |
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scrawl
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195071efc7
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Terrain: geometry is now loaded in background threads.
TODO: background load layer textures and blendmaps.
"Distant land" setting has been removed for now (i.e. always enabled).
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2014-03-05 21:46:37 +01:00 |
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scrawl
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065b6d3331
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Terrain: moved ESM::Land load to earlier in the startup procedure
Required for background loading as we cannot load ESM::Land data from background threads.
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2014-03-05 21:46:36 +01:00 |
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scrawl
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8730b61362
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Render maps after *all* cells have finished loading
Still not fixing Bug #772, but at least this will allow for background loading of terrain.
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2014-03-05 21:46:36 +01:00 |
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scrawl
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c9e349f60f
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Terrain: support alternate coordinate systems. Get rid of LoadingListener for now
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2014-03-05 21:46:36 +01:00 |
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Bret Curtis
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ab224f93c9
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remove our stdint.h version that uses boost and force usage of system stdint.h
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2014-03-05 17:08:58 +01:00 |
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cc9cii
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ce8d327e8e
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Debug MSVC build of openmw needs number of sections beyond 2^16
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2014-03-05 22:11:10 +11:00 |
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Marc Zinnschlag
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f9d2fde783
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Merge branch 'openmw-29'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
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2014-03-04 09:34:38 +01:00 |
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Marc Zinnschlag
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0ae9cc0106
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removed unused function
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2014-03-03 08:21:16 +01:00 |
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Marc Zinnschlag
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ca30f2af3d
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minor fix
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2014-03-02 11:03:37 +01:00 |
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scrawl
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a99aa15d14
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Fix a copy&paste mistake leaving start rotation uninitialized
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2014-02-28 17:23:58 +01:00 |
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Marc Zinnschlag
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0926501717
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Merge remote-tracking branch 'cc9cii/branch_0_29_fixes' into openmw-29
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2014-02-27 15:45:45 +01:00 |
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cc9cii
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56ae85df0c
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Fix 32bit Windows crash while taking the save screenshot.
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2014-02-28 00:28:02 +11:00 |
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cc9cii
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8fa88f4480
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sync with upstream
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2014-02-28 00:13:57 +11:00 |
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cc9cii
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2421f23c2f
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cleanup the mess...
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2014-02-27 23:59:23 +11:00 |
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cc9cii
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5b48ca114f
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aicombat pathfinding fix - check the correct list
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2014-02-25 08:31:14 +01:00 |
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cc9cii
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85c467f00f
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Minor cleanup for aicombat pathfinding workaround.
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2014-02-25 08:30:52 +01:00 |
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Marc Zinnschlag
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9b18e01507
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keep track of which cells have state that needs to be saved
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2014-02-24 10:03:04 +01:00 |
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Marc Zinnschlag
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bfcd768078
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various bits of cleanup
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2014-02-23 21:39:18 +01:00 |
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Marc Zinnschlag
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83ded18af0
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encapsulated reference collections
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2014-02-23 21:21:27 +01:00 |
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Marc Zinnschlag
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367919200f
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moved CellRefList into a separate file
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2014-02-23 20:11:05 +01:00 |
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Marc Zinnschlag
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f220867144
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make Ptr a bit more pointer-like
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2014-02-23 18:17:41 +01:00 |
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Marc Zinnschlag
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b72c1c2c58
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encapsulated water level
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2014-02-23 17:34:18 +01:00 |
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Marc Zinnschlag
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79e723ad06
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encapsulated mIds
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2014-02-23 16:46:07 +01:00 |
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Marc Zinnschlag
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8ea686c6c8
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encapsulated mState
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2014-02-23 14:26:36 +01:00 |
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cc9cii
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1bd2664cb0
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aicombat pathfinding workaround
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2014-02-23 11:47:25 +01:00 |
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cc9cii
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1ab5948f19
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merge upstream changes
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2014-02-23 19:11:37 +11:00 |
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Marc Zinnschlag
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b0ae5b8ab7
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Merge remote-tracking branch 'cc9cii/windows-save-fix' into openmw-29
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2014-02-22 17:16:55 +01:00 |
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cc9cii
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fcfc8fcccb
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Revert "Allow MinGW64 compilation in Windows/msys"
This reverts commit c3f350e3fb .
Conflicts:
libs/platform/string.h
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2014-02-22 23:45:13 +11:00 |
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cc9cii
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ac606a865c
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Back out unnecessary change.
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2014-02-22 23:22:23 +11:00 |
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cc9cii
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c241405d91
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Fix Windows save & load.
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2014-02-22 12:15:20 +11:00 |
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cc9cii
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c3f350e3fb
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Allow MinGW64 compilation in Windows/msys
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2014-02-22 12:06:50 +11:00 |
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Marc Zinnschlag
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7693f712bc
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started making CellStore into a proper class; encapsulated mCell member
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2014-02-21 11:35:46 +01:00 |
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Marc Zinnschlag
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736644de05
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Revert "#1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()"
This reverts commit 51fb9f65ea .
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2014-02-20 12:31:40 +01:00 |
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scrawl
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d25b3ad9cb
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Fix AiCombat for creatures with weapons
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2014-02-19 11:23:03 +01:00 |
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scrawl
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ebc67a82cf
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Don't list unnamed quests in the quest book
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2014-02-19 11:23:03 +01:00 |
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scrawl
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1fba5d1bb9
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Terrain: change world bounds from AABB to 4 floats
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2014-02-19 11:23:03 +01:00 |
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scrawl
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bc376e6649
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Closes #888: Treat "Bip 01" as animation root if existing
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2014-02-19 11:23:03 +01:00 |
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scrawl
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439018e706
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Get rid of useless return values
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2014-02-19 11:23:03 +01:00 |
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scrawl
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90f6cda4cc
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Moved includes to appropriate place
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2014-02-19 11:23:03 +01:00 |
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Marc Zinnschlag
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550e5eb686
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Merge remote-tracking branch 'corristo/osx-music-fix'
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2014-02-18 09:12:02 +01:00 |
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Marc Zinnschlag
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ea16f79d77
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Merge remote-tracking branch 'gus/AIFix2'
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2014-02-17 10:54:07 +01:00 |
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gus
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84959eea28
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woops, thanks scrawl
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2014-02-17 10:50:10 +01:00 |
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gus
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6e1425321b
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remove cout spam
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2014-02-17 10:43:09 +01:00 |
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gus
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e5b19cf3c6
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clean up
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2014-02-17 10:37:11 +01:00 |
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Nikolay Kasyanov
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51fb9f65ea
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#1041 in progress: decode first sample batch right in OpenAL_SoundStream::play()
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2014-02-17 02:59:23 +04:00 |
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Nikolay Kasyanov
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5e8cb2e466
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Another attempt to fix #1041. This time I'm sending real data from decoder
once after playback started.
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2014-02-17 02:35:13 +04:00 |
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Marc Zinnschlag
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c18c3e51ee
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handle IDs that don't exist anymore after loading
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2014-02-16 16:23:05 +01:00 |
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Marc Zinnschlag
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9788bbcab9
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partially store creature state in saved game files (only attributes and dynamics for now)
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2014-02-16 15:56:36 +01:00 |
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