Chris Robinson
								
							 
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								d17e1e83d5
								
							
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								Rename MWRender's Player to Camera
							
							
							
							
							
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							2013-04-29 05:50:40 -07:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								cc9b72b9b1
								
							
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								Removing some leftovers of mwRoot node
							
							
							
							
							
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							2013-02-26 14:01:10 +01:00 | 
						
						
							
							
							
								
							
							
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									Chris Robinson
								
							 
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								923d0d6eb4
								
							
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								Fix up some header includes
							
							
							
							
							
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							2013-02-06 21:47:09 -08:00 | 
						
						
							
							
							
								
							
							
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									greye
								
							 
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								932a9dc6f9
								
							
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								applying new interface vol.8, inconsistent
							
							
							
							
							
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							2012-11-06 11:53:00 +04:00 | 
						
						
							
							
							
								
							
							
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									greye
								
							 
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								d205723a17
								
							
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								resolving m prefix/ESMStore movement
							
							
							
							
							
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							2012-11-05 18:02:47 +04:00 | 
						
						
							
							
							
								
							
							
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									greye
								
							 
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								2057f5619e
								
							
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								move ESMStore to MWWorld
							
							
							
							
							
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							2012-11-05 17:18:01 +04:00 | 
						
						
							
							
							
								
							
							
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									greye
								
							 
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								3c2ce25f5f
								
							
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								m prefix for mwworld/cellstore.hpp
							
							
							
							
							
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							2012-11-05 16:07:59 +04:00 | 
						
						
							
							
							
								
							
							
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									greye
								
							 
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								2fa4ac177a
								
							
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								initial resolving
							
							
							
							
							
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							2012-10-01 00:23:49 +04:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								044ab3d2b6
								
							
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								fix error in framelistener with tcg enabled
							
							
							
							
							
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							2012-09-28 17:02:18 +02:00 | 
						
						
							
							
							
								
							
							
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									greye
								
							 
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								7606ebafd6
								
							
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								resolving conflicts, minor update
							
							
							
							
							
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							2012-09-17 11:37:50 +04:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								c85aaafac2
								
							
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								more include cleanup (most removing Ogre.h)
							
							
							
							
							
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							2012-07-03 15:32:38 +02:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								4c39fefd1e
								
							
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								Issue #107: World is accessed only through the interface class from now on; some include cleanup
							
							
							
							
							
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							2012-07-03 12:30:50 +02:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								c85c794c86
								
							
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								fixed some cppcheck issues
							
							
							
							
							
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							2012-06-06 20:29:30 +02:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								35f478071e
								
							
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								Issue #255: deleted the old environment class and using the new one instead
							
							
							
							
							
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							2012-04-23 15:27:03 +02:00 | 
						
						
							
							
							
								
							
							
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									Marc Zinnschlag
								
							 
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								6022d3ab13
								
							
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								Merge remote branch 'corristo/pgrd-rendering'
							
							
							
							
							
							
							
							reduced cout spam.
Conflicts:
	apps/openmw/mwrender/debugging.cpp
	apps/openmw/mwrender/renderingmanager.cpp
	components/bsa/bsa_archive.cpp
	libs/openengine/bullet/physic.hpp 
							
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							2012-04-02 12:04:47 +02:00 | 
						
						
							
							
							
								
							
							
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									Nikolay Kasyanov
								
							 
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								30d6c880ff
								
							
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								Feature #37 (In Progress) Render Path Grid
							
							
							
							
							
							
							
							tuned sized a bit 
							
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							2012-04-01 17:51:37 +04:00 | 
						
						
							
							
							
								
							
							
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									Nikolay Kasyanov
								
							 
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								cab412c225
								
							
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								Feature #37 (In Progress) Render Path Grid
							
							
							
							
							
							
							
							optimisation, now it takes only two batches per cell. 
							
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							2012-04-01 17:27:18 +04:00 | 
						
						
							
							
							
								
							
							
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									Nikolay Kasyanov
								
							 
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								5e829362cb
								
							
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								Feature #37 (In Progress) Render Path Grid
							
							
							
							
							
							
							
							more similar to vanilla path grid rendering 
							
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							2012-03-31 16:22:55 +04:00 | 
						
						
							
							
							
								
							
							
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									Nikolay Kasyanov
								
							 
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								006e1cde85
								
							
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								some updates after terrain merge
							
							
							
							
							
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							2012-03-31 14:56:54 +04:00 | 
						
						
							
							
							
								
							
							
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									Nikolay Kasyanov
								
							 
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								523648dbb1
								
							
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								Merge branch 'master' into pgrd-rendering
							
							
							
							
							
							
							
							Conflicts:
	apps/openmw/mwrender/debugging.cpp 
							
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							2012-03-31 14:56:18 +04:00 | 
						
						
							
							
							
								
							
							
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									scrawl
								
							 
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								a4576f043d
								
							
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								fixed the physics debug rendering now activates/deactivates properly
							
							
							
							
							
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							2012-03-30 16:02:41 +02:00 | 
						
						
							
							
							
								
							
							
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									Nikolay Kasyanov
								
							 
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								a8e25bc32c
								
							
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								Feature #37 (In Progress) Render Path Grid
							
							
							
							
							
							
							
							improved path grid point mesh (closer to vanilla MW) 
							
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							2012-03-14 15:03:04 +04:00 | 
						
						
							
							
							
								
							
							
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									Nikolay Kasyanov
								
							 
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								3a705baa29
								
							
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								Feature #37 (In Progress) Render Path Grid
							
							
							
							
							
							
							
							added simple pathgrid edges 
							
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							2012-03-14 03:06:56 +04:00 | 
						
						
							
							
							
								
							
							
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									Nikolay Kasyanov
								
							 
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								f292a5a7ca
								
							
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								Feature #37 (In Progress) Render Path Grid
							
							
							
							
							
							
							
							now using mwRoot instead of ogre's root, so no more messing with coordinates. 
							
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							2012-03-12 02:37:07 +04:00 | 
						
						
							
							
							
								
							
							
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									Nikolay Kasyanov
								
							 
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								4659076129
								
							
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								Feature #37 (In Progress) Render Path Grid
							
							
							
							
							
							
							
							workaround for strange ESMStore bug 
							
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							2012-03-10 20:45:55 +04:00 | 
						
						
							
							
							
								
							
							
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									Nikolay Kasyanov
								
							 
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								11f957a64d
								
							
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								Feature #37 (In Progress) Render Path Grid
							
							
							
							
							
							
							
							cubes for path grid points
strange crash when trying to get path grids from Debugging 
							
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							2012-03-10 20:03:00 +04:00 | 
						
						
							
							
							
								
							
							
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									Jason Hooks
								
							 
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								c3a492bf74
								
							
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								Debugging file renamed
							
							
							
							
							
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							2011-10-25 14:06:44 -04:00 | 
						
						
							
							
							
								
							
							
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