eroen
67284e2f9d
Introduce -DBUILD_WITH_DPKG to toggle dpkg based install
...
The current system automagically chooses between the dpkg-based install method
(for debian-derived distributions) and a "traditional" install and sets
install paths based on whether cmake can find a 'dpkg' executable.
This is not ideal, since dpkg is occasionally installed on linux distributions
unrelated to debian for purposes other than package management. In particular,
Arch and Gentoo carry it in their repositories.
11 years ago
scrawl
d619d0fa25
Don't grab the cursor while the console is opened
11 years ago
scrawl
065f14579f
Fix a container window regression (oops)
11 years ago
scrawl
f7befa3e54
Remove a no longer required method
11 years ago
scrawl
00af6b5617
Use an inventory store listener for animation parts and VFX update instead of updating them directly. Slightly more flexible, reduces InventoryStore dependencies and solves a crash during character creation due to the preview doll's animation not being registered in World.
11 years ago
scrawl
427de69b79
Allow stacking enchanted items when charge is full
11 years ago
scrawl
49125fa26e
Fix restacking unequipped items
11 years ago
scrawl
da85f3e575
Use the formula from the wiki for spell success.
11 years ago
scrawl
4083c55848
Make sure NpcAnimation base exists before runAnimation. Not sure yet why this is needed.
11 years ago
scrawl
5458207325
Reduce fatigue when casting. Has no effect in the vanilla game due to the GMSTs being 0.
11 years ago
scrawl
9c5847e2f4
Fix VFX not getting removed when an actor dies
11 years ago
scrawl
e26cc31e3b
Disable projectiles for now
11 years ago
scrawl
992a8e9c36
Refactor NpcAnimation: get rid of delayed update (no longer required), make sure that the Animation is set up *before* the inventory store is accessed anywhere (which now triggers auto equip and animation update). Allows better tracking of magic VFX for permanent enchantments in InventoryStore.
11 years ago
scrawl
956d8adb99
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
...
Conflicts:
apps/openmw/mwgui/inventoryitemmodel.cpp
11 years ago
scrawl
0b5f5351b5
Fix continuous FX getting removed instantly
11 years ago
Marc Zinnschlag
1c020b74c8
hid ID column in info tables (not relevant for the user)
11 years ago
Marek Kochanowicz
dcfff7d457
Correcting some epic fail.
11 years ago
Marc Zinnschlag
9f0dac00ec
silenced a warning
11 years ago
Marc Zinnschlag
2af7f60488
flag reordered records as modified
11 years ago
Marc Zinnschlag
a44fad4c59
disabled revert for info tables (no easy way to make this work)
11 years ago
Marc Zinnschlag
d49b8e7443
Merge branch 'dialogue'
11 years ago
Marc Zinnschlag
780ea3a41f
added support for record reordering to model (only implemented in info collection)
11 years ago
Marek Kochanowicz
99f72d4b61
Filters: typos. Windows: widgets→name panels. I have no idea why we are inventin our own terms here.
11 years ago
Marek Kochanowicz
17d41ff032
Corrected according to the zini suggestions.
11 years ago
Marek Kochanowicz
28a98df3aa
Some corrections.
11 years ago
Marek Kochanowicz
6197ebd35f
Actually builds now.
11 years ago
Marek Kochanowicz
078745c5d3
Added some shiny PR to the windows, honestly. It is just at the begining of the manual, so maybe it will raise morale of the user ;-)
11 years ago
Marek Kochanowicz
1eaca1e26b
Added regular expressions tutorial. Because serpentine failed me :(
11 years ago
scrawl
da5c59c8af
addEffect should check effectId, not model.
11 years ago
scrawl
ff7e4174f9
Fix some leftover code that still calculated random magnitude per spell rather than per effect. Major cleanup of InventoryStore: Magic effects are now updated when needed, rather than cached. Also allows to get rid of 'mutable' hacks and non-const method that should be const. Play sounds and particles when equipping a permanent enchantment item.
11 years ago
scrawl
a6e2f43b75
Stop continuous VFX when the effect is no longer active.
11 years ago
Marc Zinnschlag
68598f9b63
fixed handling of user directory defaultfilters file; some cleanup
11 years ago
scrawl
9b0e82a37f
Projectile models are now spawned (no movement or impact yet). Refactored trap activation to apply range types properly. Handle ContinuousVFX for magic effects (note they aren't stopped yet when the effect ends)
11 years ago
Marc Zinnschlag
a8274e5c86
Merge remote-tracking branch 'potatoesmaster/inventory-fix'
11 years ago
Marek Kochanowicz
821d0c5c2d
Corrected filter template loading.
11 years ago
sirherrbatka
08f8c93a71
Merge pull request #3 from zinnschlag/openmw-27
...
Openmw 27
11 years ago
scrawl
0627e23d3c
Fix wrong skill level for spell success formula.
11 years ago
Emanuel Guevel
baf13483c0
Update actor model only when in the current cell
11 years ago
scrawl
60bec03987
Rename variables called 'slots' to work around wrong code parsing in QT Creator.
11 years ago
scrawl
027f4152e4
Missing flagAsModified()
11 years ago
scrawl
3c6a391507
Rename arguments again
11 years ago
scrawl
700d06764c
Order of arguments for ContainerStore::stacks shouldn't matter. Supplying them in the correct order is error prone, and also caused a bug where equipped items would incorrectly stack.
11 years ago
scrawl
0dab7031c0
Make sure effects are destroyed with the animation
11 years ago
scrawl
eccb8f38ba
Apply "cast when strikes" enchantments when hitting with a weapon
11 years ago
scrawl
5f209b120b
Use the new ContainerStore::remove method.
11 years ago
scrawl
ffdb91bb21
Add particles for Cast + Hit. Not looking quite right yet.
11 years ago
Marc Zinnschlag
2fff7fc843
save info records
11 years ago
scrawl
6f3d737498
Missing const, thanks to jeaye
11 years ago
scrawl
afafaf73e8
Fix a build error
11 years ago
scrawl
1773c70455
Merge branch 'master' of https://github.com/zinnschlag/openmw into magic
11 years ago