scrawl
216ebac2e9
Implement weapon condition damage for ranged weapons ( Fixes #1746 )
11 years ago
Marc Zinnschlag
dbf5613d8c
cleanup
11 years ago
Digmaster
a32ab842ae
Added ForceJump/ForceMoveJump commands
11 years ago
scrawl
eb1888a540
Fix GetPcRank and PcExpelled not accepting Faction IDs properly ( Fixes #1709 )
11 years ago
scrawl
ef78ae22f6
Loosen mode restrictions on opening Journal window ( Fixes #1570 )
11 years ago
scrawl
cd8287da16
Make sure fog texture is loaded before trying to convertToImage
11 years ago
scrawl
6cb9382bf0
Adjust screen-sized widgets automatically using Stretch align
11 years ago
scrawl
715d357f24
Use a controller to move Drag&Drop widget with the mouse cursor
11 years ago
scrawl
a18cec7c8e
Use a MyGUI widget to render the screen fader ( Fixes #1741 , Fixes #1719 )
11 years ago
Marc Zinnschlag
3f6a7e36d0
removed the (partial broken) return/enter shortcut for custom push buttons, since there is already a space shortcut)
11 years ago
Marc Zinnschlag
1e6d557089
Merge branch 'visibility'
11 years ago
Marc Zinnschlag
f381451ae0
added control element selector toolbar button
11 years ago
Marc Zinnschlag
612202a7a5
fixed several bugs in the layout algorithm of the toggle scene tool
11 years ago
Marc Zinnschlag
507e5c4f6e
explicitly flag scene as modified when changing visibility mask
11 years ago
Marc Zinnschlag
439ba57d46
added visual element selector toolbar button
11 years ago
Marc Zinnschlag
a25758c3b1
fixed visibility flags setting
11 years ago
Marc Zinnschlag
b0a9d17dc3
use name as a tooltip if no tooltip is given for scene tool bar toggle buttons
11 years ago
Marc Zinnschlag
92d322cbd1
added visibility flags
11 years ago
Marc Zinnschlag
71ce78f949
added scene toolbar toggle widget
11 years ago
scrawl
b58b8c6f8f
Adjust player position to ground when using a door marker, even if the player is levitating ( Fixes #1737 )
11 years ago
scrawl
89af49f669
Make sure fog of war texture is loaded before accessing its buffer
11 years ago
scrawl
0c1c468f70
Accept a useless extra integer argument for addItem ( Fixes #1726 )
11 years ago
scrawl
175cc98e64
Make magic effects with no corresponding resistance attribute unresistable ( Fixes #1727 )
11 years ago
scrawl
0f1451babd
Add epsilon to armor class calculation
11 years ago
Marc Zinnschlag
7a5f73de9e
added navigation mode icons to buttons
11 years ago
Marc Zinnschlag
bb741eb8d7
Merge remote-tracking branch 'crysthala/master'
11 years ago
scrawl
261e755e73
Font hacking again ( Fixes #1506 )
11 years ago
scrawl
d1feb9ef02
Fix # in book text being interpreted as MyGUI color code
11 years ago
scrawl
78bd516ab4
Show sMagicInvalidTarget for an invalid soultrap target ( Fixes #1728 )
11 years ago
crysthala
f25e0b13b2
render window controls icons
...
eyeball dude: first person
flying eye: free cam
orbit2: orbiting cam
11 years ago
Michał Ściubidło
f754e06be9
Fix for bug 1685
11 years ago
scrawl
45af34d189
Merge branch 'master' of https://github.com/OpenMW/openmw
11 years ago
scrawl
543bb22e8f
Implement collision script instructions ( Fixes #1111 )
11 years ago
scrawl
ccde462308
Fix typo (RefId -> RefNum)
11 years ago
scrawl
9e48d56244
Reset RefNum when copying an object ( Fixes #1723 )
11 years ago
scrawl
1a6db097ed
Fix dangling MWWorld::Ptrs in enchanting dialog after loading save game ( Fixes #1722 )
11 years ago
scrawl
a59620f643
Cache loudness vector in the buffer cache
11 years ago
scrawl
0943ff0886
Fix normalizing sample values
11 years ago
Marc Zinnschlag
ff407a5b87
Merge remote-tracking branch 'funkybit/master'
11 years ago
scrawl
625f9a35e6
Implement NPC eye blinking ( Fixes #1721 )
11 years ago
scrawl
598c0c4ae7
Implement mouth animation for NPCs based on say sound ( Fixes #642 )
11 years ago
Michał Ściubidło
bd3729a6cb
Add grace periods for player greeting.
...
Add delay for NPC greating. NPC ignores greeted player after some time.
Fixes bug 1503.
11 years ago
Michał Ściubidło
d47bfbe69c
Implement AI greeting states.
...
Greeting consist of 3 phases:
- none - default one, greeting state can only change to "in progress"
when near enough and some time passes
- in progress - NPC says his greating and rotates toward player,
state can only change to "done" after some time
- done - rotation is stoped, after idling can go away from player,
state can only change to "none" when player and NPC are faraway
11 years ago
Michał Ściubidło
20efeea5d9
AI tell their greatings even when player is moving (like morrowind).
...
Greating reset distance was greatly inflated comparing with morrowind.
11 years ago
scrawl
7dfb624ee2
Support loading text keys for objects without a skeleton
...
This means we can no longer map them to bone IDs, but they are unused anyway.
Required to load text keys from the default head models (such as Talk: Start/Stop and Blink: Start/Stop)
11 years ago
bogglez
c006393178
Fix http://bugs.openmw.org/issues/768
...
Changes application_name in configuration manager to OpenMW instead of
openmw, if on windows. This shouldn't break anything since Windows uses
case-insensitive filesystems. Strictly speaking the installation
directory must be OpenMW now though (not sure whether this is the case)
11 years ago
Marc Zinnschlag
0032426817
updated credits file
11 years ago
scrawl
8455ed6279
Cancel upper body animations when knocked down
11 years ago
scrawl
5349699172
Only show "target resists magic" message for spells cast by player
11 years ago
bogglez
b56cb7e5ee
Remove defunct option for building without FFmpeg
...
- Added REQUIRED to find_package(FFmpeg)
- Removed USE_FFMPEG option from CMakeLists.txt
- Always use FFmpeg for sound input
- Removed SOUND_DEFINE from CMakeLists.txt
- Removed #else branch from videoplayer.cpp with dummy VideoState code
(FFmpeg is now guaranteed to exist and the code was incomplete)
- Remove #ifdef OPENMW_USE_FFMPEG in ffmpeg_decoder.cpp, it is guaranteed to be used
- Remove #ifdef OPENMW_USE_FFMPEG from soundmanagerimp.cpp, it is guaranteed to be used
11 years ago