Commit Graph

14114 Commits (39539603bf006b95841b1023b920c2b710dca601)
 

Author SHA1 Message Date
scrawl 39539603bf Re-enable a warning message 10 years ago
scrawl a7c5beb7c5 Remove redundant allocations for NIF meshes 10 years ago
scrawl 43384596d4 Style fix 10 years ago
scrawl fabc5126f3 Include cleanup 10 years ago
scrawl 0ffa1f964b Fix water ripple height 10 years ago
scrawl 6e5f3339ad Make sure to play IdleSwim when the character is swimming (Bug #2696) 10 years ago
scrawl 81a4a6da6b Make better use of the available texture units (Bug #2702)
Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit.
10 years ago
scrawl 3ebfb4e0d9 Ignore particle systems in getScreenBounds 10 years ago
scrawl b543308e3e Remove an already resolved todo comment 10 years ago
scrawl 934166a853 Ignore the alpha value for particle materials (Bug #2699) 10 years ago
scrawl b648722d3b Don't use the ParticleSystem for computing placeable bounds (Bug #2700) 10 years ago
scrawl 7b35882814 RemoveParticlesVisitor fix 10 years ago
scrawl 6199c0bbc5 Use osgDB::SharedStateManager for sharing of StateSets across NIF files 10 years ago
scrawl 1c151f2f0a Re-enable some outcommented sky code 10 years ago
scrawl 3da8f6e62e Water ripples 10 years ago
scrawl 3663511cdb Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/opencs/CMakeLists.txt
	extern/ogre-ffmpeg-videoplayer/CMakeLists.txt
10 years ago
scrawl b73947033d Rotate sky meshes 10 years ago
Marc Zinnschlag 62c5f185d7 Merge remote-tracking branch 'cc9cii/master' 10 years ago
Marc Zinnschlag 13112c6d04 Merge remote-tracking branch 'scrawl/aiwanderfix' 10 years ago
cc9cii 6a47ea9a67 fix typo 10 years ago
cc9cii cccf6c6bdd Rebuild the list of available content files when opening the open/new dialogues. Should resolve Bug #2644. 10 years ago
scrawl 2d072aab2d Broken bone references from .kf files are no longer a fatal error (Bug #2687) 10 years ago
scrawl 5347d407d8 Disallow AiWander fast-forward for water creatures
Pathgrid nodes are usually above the water level, so appearing at a random node would have the creature break out of the water level it's supposed to be constrained to.
10 years ago
scrawl 98a77f68a3 Fix AiWander::fastForward using incorrect pathgrid coordinates when actor recently moved to a new cell 10 years ago
scrawl aad8e7b6d0 Light culling fix 10 years ago
scrawl 18f4eaa8dc Preliminary handling for overflowing light lists 10 years ago
scrawl acf9fc2d37 Enable per-frame light list updates (Bug #2638, Bug #2654)
The performance impact isn't so big anymore since the last commit.
10 years ago
scrawl 1d198a5592 Keep the light list StateSet cache for more than one frame 10 years ago
scrawl 609e146a22 Build fixes for windows 10 years ago
Marc Zinnschlag 675884ba30 Merge remote-tracking branch 'smbas/feature-soundgen-verifier' 10 years ago
Marc Zinnschlag 8fc0bdfac7 Merge remote-tracking branch 'cc9cii/keep-config-comments' 10 years ago
scrawl 07937c741a Improve exception handling when starting a new game from the main menu 10 years ago
scrawl d7a4a9fd66 Create NIF root nodes as Group instead of Transform when possible 10 years ago
cc9cii 6b28955f31 Fix attempt to erase using a const_iterator. 10 years ago
scrawl b79ab1a3b8 Fix InverseWorldMatrix bug introduced by last commit 10 years ago
scrawl ec25f1da95 Fix ParticleSystem bug introduced by last commit 10 years ago
scrawl ad46ff7a98 Remove redundant Transform nodes for TriShapes/ParticleSystems with an identity transform 10 years ago
cc9cii 36aa4aa9bd If a removed 'content=' item has comments, keep them in config file for later use. 10 years ago
scrawl ab597f672e State the filename in NIF loader warning messages 10 years ago
scrawl 6a788c3462 Minor cleanup 10 years ago
scrawl a5b72a358b Prune empty nodes in RemoveDrawableVisitor
Gets rid of 28 useless transform nodes in base_anim.1st.nif.
10 years ago
scrawl f017fd6860 Reduce includes in animation.hpp 10 years ago
scrawl 9e049894e8 Reduce the number of StateSets created for NIF scene graphs
The Material state is now set on the NiTriShape's node rather than the Geode, thus merged with other state like NiTexturingProperties, etc that are typically attached to the NiTriShape.

Effectively cuts in half the number of StatSets for a NIF file, resulting in big speedup (~10%) in the Cull and Draw phases.
10 years ago
scrawl b204396b57 Minor fix 10 years ago
scrawl 98571148b0 Remove custom license for terrain code
Now that it's no longer a stand-alone component, there's not much point in custom licensing it.
10 years ago
scrawl 412e001edb Fix simulation time reset in OpenCS when opening a new view 10 years ago
scrawl b90fc8ad92 Fix for various Viewer::frame calls resetting the simulationTime 10 years ago
scrawl 30de47f858 Reduce the number of jobs in .travis.yml
Hopefully this fixes the occasional out-of-memory problems. Note travis-CI virtual machines just have 2 virtual cores according to http://docs.travis-ci.com/user/ci-environment/, so 4 jobs wouldn't improve build times anyway.
10 years ago
scrawl 9fc2c2e8ee Don't advertise an alpha channel in GraphicsContext::traits (Bug #2677) 10 years ago
scrawl cad18969e3 Merge branch 'master' of https://github.com/OpenMW/openmw into osg
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
	apps/openmw/mwmechanics/aitravel.cpp
10 years ago