scrawl
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5252ffa104
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More cleanup
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2013-06-15 17:06:27 +02:00 |
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scrawl
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289587b1a9
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Cleanup
|
2013-06-15 16:29:25 +02:00 |
|
scrawl
|
6958940131
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Ignore repeated keystrokes, except for text input events
|
2013-06-15 16:15:45 +02:00 |
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scrawl
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f1ff9b69b3
|
Mouse grab and relative input need to be disabled when the mouse leaves the window; Disabled resolution switching / window resizing for now due to several glitches
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2013-06-15 15:33:47 +02:00 |
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scrawl
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9331a6380c
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Merge remote-tracking branch 'corristo/sdl_input2' into sdl_input2
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2013-06-15 13:25:27 +02:00 |
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scrawl
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4fb32f7f05
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Moved window resize messages to sdlinputwrapper
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2013-06-15 13:22:29 +02:00 |
|
Nikolay Kasyanov
|
9807eacb58
|
Removed obsolete OIS workaround
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2013-06-15 15:17:29 +04:00 |
|
Nikolay Kasyanov
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5984a15846
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We don't need Carbon on OS X anymore
|
2013-06-15 14:47:33 +04:00 |
|
Nikolay Kasyanov
|
6abb7a18b0
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SDL2 input: seems to work on OS X, has some input issues though
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2013-06-15 14:40:18 +04:00 |
|
Nikolay Kasyanov
|
3fded2d8bf
|
Removed custom Carbon message pump
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2013-06-15 13:55:09 +04:00 |
|
Nikolay Kasyanov
|
adf54cb735
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SDL2 input: compilation fixed
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2013-06-15 13:54:24 +04:00 |
|
scrawl
|
0880805559
|
Minor cleanup
|
2013-06-13 12:13:40 +02:00 |
|
scrawl
|
fcf35d3871
|
Removed the UI cursor sensitivity slider
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2013-06-12 20:27:55 +02:00 |
|
scrawl
|
ab3634d692
|
Removed some remains of OIS
|
2013-06-12 20:13:19 +02:00 |
|
scrawl
|
14a2a26a56
|
Fullscreen resizing fix
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2013-06-12 20:08:55 +02:00 |
|
scrawl
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c29699487f
|
forgot to add file
|
2013-06-12 17:08:02 +02:00 |
|
scrawl
|
403704b92a
|
Use openmw.png for SDL_SetWindowIcon
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2013-06-12 16:15:04 +02:00 |
|
scrawl
|
705488ddfb
|
Fix mouse movement events being discarded when there's more than one event in a frame
|
2013-06-12 16:07:46 +02:00 |
|
scrawl
|
cc077eaba6
|
Fix mouse wheel triggering a click event in mygui
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2013-06-12 15:10:04 +02:00 |
|
scrawl
|
918a1655bb
|
Restored HW cursor rotation and resolution/fullscreen switching
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2013-06-12 14:58:07 +02:00 |
|
scrawl
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495aeb5d3b
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Merge branch 'master' into HEAD
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/mwgui/cursorreplace.cpp
apps/openmw/mwgui/cursorreplace.hpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwgui/windowmanagerimp.hpp
apps/openmw/mwinput/inputmanagerimp.cpp
libs/openengine/ogre/renderer.cpp
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2013-06-12 12:34:33 +02:00 |
|
scrawl
|
daab4f55a3
|
Use Morrowind's fonts
|
2013-06-06 22:26:06 +02:00 |
|
scrawl
|
8bd712cc95
|
Fix being able to move slowly when over encumbered
|
2013-05-31 04:08:44 +02:00 |
|
Miroslav Puda
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dc17fa1636
|
Removal of duplicit enumeration and unnecessary conditions.
|
2013-05-29 00:01:18 +02:00 |
|
Marc Zinnschlag
|
bbec3680c6
|
Merge remote-tracking branch 'pakanek/enchanting-mechanics'
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2013-05-28 10:02:03 +02:00 |
|
Marc Zinnschlag
|
6e7416d8c5
|
Merge remote-tracking branch 'scrawl/master'
|
2013-05-28 09:59:41 +02:00 |
|
scrawl
|
9a43927078
|
Fix weapons not appearing in Enchantable filter
|
2013-05-28 03:15:13 +02:00 |
|
Miroslav Puda
|
7a4a386cbe
|
Removal of tab characters.
|
2013-05-27 20:47:53 +02:00 |
|
Torben Carrington
|
dbbc96f600
|
AIWander Segmentation Fault Fix - Fixes the segmentation fault that used to occur when there was no pathgrid in the cell and a range was passed to AIWander.
|
2013-05-27 11:44:46 -07:00 |
|
Miroslav Puda
|
b40e24c50c
|
Refactorization
|
2013-05-27 20:23:04 +02:00 |
|
Miroslav Puda
|
4e17bc1499
|
Fix for display of cast cost decimal value
|
2013-05-27 20:16:57 +02:00 |
|
Marc Zinnschlag
|
7927ac818c
|
Merge remote-tracking branch 'torben/aiwanderpatchpotential'
|
2013-05-27 18:29:15 +02:00 |
|
Miroslav Puda
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9a9b075a02
|
Correct cast cost for enchantments.
|
2013-05-27 18:08:12 +02:00 |
|
Torben Carrington
|
ebc1fdd017
|
AIWander Patch - fixed another possibility of a bug occuring, best to fix it now then wait until it happens.
|
2013-05-27 09:05:42 -07:00 |
|
scrawl
|
0c7f48ec8a
|
Implement movement for creatures (formula is a stub)
|
2013-05-27 18:03:06 +02:00 |
|
Miroslav Puda
|
1c7b94e94f
|
Switching in nextCastStyle() is now based on enum CastingStyle.
|
2013-05-27 16:08:58 +02:00 |
|
Miroslav Puda
|
252a1d9223
|
Replacement of some magical constants
|
2013-05-27 15:50:47 +02:00 |
|
Miroslav Puda
|
cfbdf3f779
|
Enum Type renamed to CastingStyle
|
2013-05-27 15:37:31 +02:00 |
|
Miroslav Puda
|
9e1eb8b3b1
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into enchanting-mechanics
|
2013-05-27 14:45:22 +02:00 |
|
Miroslav Puda
|
4788b5e226
|
Better formula for enchantment cost and code refactorization.
|
2013-05-27 14:42:08 +02:00 |
|
Miroslav Puda
|
56edc1b213
|
Correction of getting spell range "Target".
|
2013-05-27 12:26:06 +02:00 |
|
Torben Carrington
|
bd6d54cc8f
|
AIWander Minor Patch - Forgot an else statement and another check on an empty node vector, previously no nodes in range or only one would cause the AIWander to not do anything, now they will play idles correctly still.
|
2013-05-27 03:24:41 -07:00 |
|
Marc Zinnschlag
|
86dd6d0847
|
Merge remote-tracking branch 'eroen/libcxx'
|
2013-05-27 10:27:31 +02:00 |
|
Marc Zinnschlag
|
fa63ebce78
|
Merge remote-tracking branch 'scrawl/master'
|
2013-05-27 10:19:02 +02:00 |
|
Marc Zinnschlag
|
bd8344b387
|
Merge remote-tracking branch 'torben/aiwander'
|
2013-05-27 10:16:37 +02:00 |
|
Torben Carrington
|
3b43ee751e
|
AI Execute Fix - May as well not create the object either to save extra time.
|
2013-05-26 19:54:59 -07:00 |
|
Torben Carrington
|
feb180724c
|
AI Execution Fix - Preiovusly AiExecute was being called even when in a menu, this was not correct behavior.
|
2013-05-26 19:33:45 -07:00 |
|
scrawl
|
3a6e54c4f5
|
Sell owned items in the cell
|
2013-05-27 02:18:36 +02:00 |
|
Torben Carrington
|
fd96d47fe4
|
AIWander Completed. Replicates vanilla as best possible, pathfinding needs fixing before this looks correct but once the pathfinding files are edited this will behave pretty much exactly as vanilla. Major credit to Hrnchamd for major research.
|
2013-05-26 11:30:42 -07:00 |
|
Torben Carrington
|
96daad7a22
|
AIWander - shortened some if statements and made super minor optimizations to others, now using proper GMST to load proper idlechance instead of hacky set value."
|
2013-05-26 09:31:56 -07:00 |
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