Marc Zinnschlag
6803f95398
Merge branch 'openmw-36'
2015-05-10 15:13:25 +02:00
Marc Zinnschlag
73e01b0520
Merge remote-tracking branch 'cc9cii/topicinfos-conditions'
2015-05-10 13:35:39 +02:00
Marc Zinnschlag
107bf818e7
Revert "Use btScaledBvhTriangleMeshShape, bump required bullet version to 2.83"
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This reverts commit 27751db99a
.
Conflicts:
libs/openengine/bullet/physic.cpp
2015-05-10 13:35:21 +02:00
Marc Zinnschlag
e4ffb985a1
Revert "Collision fix"
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This reverts commit 60fffec345
.
2015-05-10 13:32:01 +02:00
cc9cii
2b84598e85
Remove duplicated but reversed map.
2015-05-10 20:52:29 +10:00
Marc Zinnschlag
53c3df16e5
Merge remote-tracking branch 'origin/master'
2015-05-10 11:50:59 +02:00
Marc Zinnschlag
8e35ad54bd
temporarily remove the test for bullet version
2015-05-10 11:17:52 +02:00
cc9cii
ab21c0551c
Provide a default encoding when changing to "Function".
2015-05-10 13:34:45 +10:00
scrawl
54c1f19c18
Readded height fields
2015-05-10 02:08:25 +02:00
scrawl
c31b416ba1
Move physicssystem to a new mwphysics module
2015-05-10 01:09:00 +02:00
scrawl
fe15f31f3e
Remove strings.h wrapper
2015-05-10 00:36:04 +02:00
scrawl
c843cfc8e2
Physics stub in preparation for rewrite
2015-05-10 00:28:51 +02:00
cc9cii
587efcfe9d
Use better initial value type. Fix exception while saving values.
2015-05-10 07:49:18 +10:00
cc9cii
5fb269336f
Don't use initializer list
2015-05-10 07:02:08 +10:00
cc9cii
d6ecc64168
Aggregate types can't be static - osx compiler appears to be more strict.
2015-05-10 06:17:57 +10:00
cc9cii
69317095be
For compiling with osx - try using a different syntax for initializing the static maps.
2015-05-10 05:55:50 +10:00
cc9cii
0c461f4424
Add TopicInfos special conditions table.
2015-05-09 21:21:16 +10:00
scrawl
48ffeab191
Remove old BulletShapeManager
2015-05-09 01:06:55 +02:00
scrawl
0da1e0e905
Add comment
2015-05-09 00:17:08 +02:00
scrawl
d432a3ed08
Fix MyGUI rendering not taking DataVariance of textures into account
2015-05-09 00:13:22 +02:00
scrawl
52a4456cf7
LoadingScreen update
2015-05-09 00:02:38 +02:00
scrawl
af7cbb2e3b
Leak fix
2015-05-08 17:52:35 +02:00
scrawl
7a2a7633d5
Fix videoplayer destruction issue that valgrind complained about
2015-05-08 17:11:40 +02:00
scrawl
c8eb77c557
Move StatsHandler construction to allow profiling of loading screen
2015-05-08 16:22:42 +02:00
scrawl
5db0639983
IncrementalCompileOperation tweak
2015-05-08 16:20:40 +02:00
scrawl
cf0fc43004
GUI shutdown fix
2015-05-08 15:10:17 +02:00
scrawl
483dc9de45
Stop viewer threading before changing MyGUI textures
2015-05-07 23:17:47 +02:00
scrawl
00f4f78717
Give a name to video streams for logging purposes
2015-05-07 23:08:52 +02:00
scrawl
77f733362c
Add stats graphs for Script, Mechanics and Physics timings
2015-05-07 21:57:02 +02:00
scrawl
604580d75d
Move toMatrix to Nif::Node
2015-05-07 21:17:15 +02:00
scrawl
f760aebc92
Disable MyGUI VBOs due to crashes (will look into proper fix)
2015-05-05 17:55:38 +02:00
scrawl
60fffec345
Collision fix
2015-05-05 16:08:01 +02:00
Marc Zinnschlag
0c27869089
Merge remote-tracking branch 'scrawl/bullet283'
2015-05-05 10:52:18 +02:00
Marc Zinnschlag
e9ef9eedae
updated changelog
2015-05-05 10:51:48 +02:00
scrawl
100d6e5fff
Render MyGUI in background thread, i.e. refactor to get rid of DYNAMIC DataVariance
2015-05-05 02:38:59 +02:00
scrawl
ee60df1e27
Split MyGUI rendering into Update, Cull and Draw stages
2015-05-04 22:17:28 +02:00
Marc Zinnschlag
9f6bc1b3a9
increased version number
2015-05-04 19:06:02 +02:00
Marc Zinnschlag
1c334a01ce
one more referenceable that escaped the change into object
2015-05-04 19:04:06 +02:00
scrawl
e191f0e044
Rename MWRender::Debugging to MWRender::Pathgrid
2015-05-04 17:41:30 +02:00
scrawl
27751db99a
Use btScaledBvhTriangleMeshShape, bump required bullet version to 2.83
2015-05-04 16:23:33 +02:00
dteviot
b0c4be2316
Multi-select + context menu. ( Fixes #2480 )
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Content selector, added multi-select + context menu to allow check/uncheck the multi-selected items.
2015-05-04 14:52:47 +12:00
scrawl
c1edc30ad7
Dead code removal
2015-05-04 03:29:12 +02:00
scrawl
e1f4a7f647
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
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Conflicts:
apps/openmw/engine.cpp
apps/openmw/mwgui/mainmenu.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwinput/inputmanagerimp.cpp
apps/openmw/mwrender/animation.cpp
apps/openmw/mwrender/debugging.cpp
apps/openmw/mwrender/npcanimation.cpp
apps/openmw/mwrender/renderingmanager.cpp
apps/openmw/mwrender/sky.cpp
components/nif/nifkey.hpp
components/nif/nifstream.hpp
components/nifbullet/bulletnifloader.cpp
components/nifogre/ogrenifloader.hpp
libs/openengine/bullet/physic.cpp
libs/openengine/gui/manager.cpp
2015-05-04 02:41:50 +02:00
scrawl
f0789352c6
Silence error message
2015-05-04 00:34:30 +02:00
scrawl
a37a83eaea
Use interleaved vertex data in MyGUI render manager, avoiding redundant copies
2015-05-03 22:15:53 +02:00
scrawl
5a759f8b0d
GUI cleanup fix
2015-05-03 18:35:29 +02:00
scrawl
9de575ad42
Use IncrementalCompileOperation to incrementally upload OpenGL objects during the loading screen
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For now, not much difference, but should result in a sizable speed up once MyGUI no longer needs the DYNAMIC flag (i.e. the loading screen truly renders in the background).
2015-05-03 18:16:54 +02:00
scrawl
37e3118d21
FontLoader cleanup fix
2015-05-03 17:52:50 +02:00
scrawl
157d8bfedd
Remove unused mygui files
2015-05-03 17:26:12 +02:00
scrawl
283b252142
Stub InputManager
2015-05-03 17:24:35 +02:00