mrcheko
|
688f359a33
|
discard creatures speed and negative fatique changes
|
2014-02-03 23:09:26 +02:00 |
|
mrcheko
|
761f13d3ce
|
activate whole-body attack animations
|
2014-02-02 16:29:51 +02:00 |
|
mrcheko
|
b85a4dd35e
|
pos accum without conformity with animation bug/creature speed
|
2014-02-02 15:01:49 +02:00 |
|
scrawl
|
49e26415be
|
Don't call loadGame() from within the MWMechanics::Actors update sequence
|
2014-02-01 18:42:00 +01:00 |
|
Marc Zinnschlag
|
1b5301eec0
|
Merge branch 'savedgame'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwbase/soundmanager.hpp
apps/openmw/mwgui/mapwindow.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwsound/soundmanagerimp.hpp
components/esm/loadcell.cpp
|
2014-02-01 18:16:32 +01:00 |
|
scrawl
|
da34f8bda1
|
Fix LastHitObject
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
067c2bc2ec
|
Disable combat movements for creatures without weapons
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
7820ea5806
|
"Always best attack" should only affect the player
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
52f89e9a17
|
Don't play "idle" voice entries for NPCs with Hello 0
Not entirely sure if this is correct, but it prevents the NPCs in the starting boat from incorrectly playing them.
|
2014-01-31 04:43:35 +01:00 |
|
scrawl
|
39d86a9468
|
Improvements to smooth NPC steering
|
2014-01-31 04:43:29 +01:00 |
|
mrcheko
|
80d8aa4030
|
bug with sequence of knockouts; giving sense to some hit state code
|
2014-01-30 23:54:26 +02:00 |
|
scrawl
|
e717694b36
|
Reset Run stance in AiWander
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
23ffb8a4dc
|
Fixes #1143: Make getCurrentAiPackage return the package that was run last, not the package that will be run in the next frame.
This makes the Mehra Milo script work properly.
|
2014-01-29 15:37:27 +01:00 |
|
scrawl
|
190512156d
|
Use some more GMSTs for enchanting
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
ea7e0abdc2
|
Move WhenStrikes skill success to a more appropriate place
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
82146e7f8d
|
Use GMSTs for levelup
|
2014-01-29 15:37:26 +01:00 |
|
scrawl
|
cc40cec395
|
Move levelup to NpcStats
The code came from back in the days where NpcStats did not derive from CreatureStats.
|
2014-01-29 15:37:26 +01:00 |
|
mrcheko
|
3a5da7e6e8
|
merged with master
|
2014-01-29 00:03:00 +02:00 |
|
Marc Zinnschlag
|
a473c3f619
|
some cleanup
|
2014-01-28 12:36:10 +01:00 |
|
Marc Zinnschlag
|
fd5486864a
|
Merge remote-tracking branch 'gus/AIFix2'
Conflicts:
apps/openmw/mwbase/mechanicsmanager.hpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/actors.hpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
|
2014-01-28 12:33:31 +01:00 |
|
mrcheko
|
e50e94af0b
|
remove CreatureStats::mAttackType, set/getAttackType()
|
2014-01-27 23:05:17 +02:00 |
|
mrcheko
|
fe0268062d
|
merge with master
|
2014-01-27 22:38:01 +02:00 |
|
gus
|
846276f747
|
clean up
|
2014-01-27 15:14:24 +01:00 |
|
mrcheko
|
45b3aa3d93
|
corrected things connected to determining attack type
|
2014-01-26 23:32:57 +02:00 |
|
gus
|
f5d589388c
|
bug fix
|
2014-01-26 22:06:54 +01:00 |
|
gus
|
764011dd1b
|
clean up
|
2014-01-26 21:53:55 +01:00 |
|
gus
|
7cb47aa635
|
new implementation of pathfinding. Works, but need clean up
|
2014-01-26 21:26:19 +01:00 |
|
scrawl
|
b1066de81d
|
Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit 4e360136b1 , reversing
changes made to 047bbe43b2 .
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
|
2014-01-26 00:31:44 +01:00 |
|
scrawl
|
a1fbd1fcc8
|
Revert "Merge remote-tracking branch 'mrcheko/master'"
This reverts commit df7c139e2f , reversing
changes made to fec26342cd .
|
2014-01-26 00:14:49 +01:00 |
|
scrawl
|
28185e2017
|
Death/godmode fixes: Revive player *after* character update, since there might be fall damage.
|
2014-01-25 15:54:24 +01:00 |
|
gus
|
707e579dfe
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AIFix2
Conflicts:
apps/openmw/mwmechanics/aifollow.cpp
|
2014-01-24 19:16:50 +01:00 |
|
gus
|
5ca5946760
|
WIP
|
2014-01-24 19:13:23 +01:00 |
|
scrawl
|
03cf383be7
|
Merge branch 'master' of https://github.com/zinnschlag/openmw into savedgame
Conflicts:
apps/openmw/mwgui/referenceinterface.cpp
apps/openmw/mwmechanics/actors.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
apps/openmw/mwmechanics/mechanicsmanagerimp.hpp
apps/openmw/mwscript/cellextensions.cpp
apps/openmw/mwworld/cells.cpp
apps/openmw/mwworld/cells.hpp
apps/openmw/mwworld/cellstore.cpp
apps/openmw/mwworld/store.cpp
apps/openmw/mwworld/worldimp.cpp
|
2014-01-24 18:28:35 +01:00 |
|
mrcheko
|
87e83a92f8
|
refactoring of setting an attack type
|
2014-01-23 23:14:20 +02:00 |
|
scrawl
|
ea21d8fec3
|
Fix CreatureTargetted function
|
2014-01-22 13:30:45 +01:00 |
|
scrawl
|
f27701cbe8
|
Detect selling stolen items or enchanting with stolen items
|
2014-01-22 13:04:55 +01:00 |
|
scrawl
|
264226dfe3
|
Handle iWereWolfBounty
|
2014-01-22 12:33:47 +01:00 |
|
scrawl
|
194413c955
|
Feature #1119: Implement Resistance/Weakness to normal weapons magic effect. Handle fWereWolfSilverWeaponDamageMult.
|
2014-01-22 12:26:53 +01:00 |
|
scrawl
|
16f5f5862d
|
Feature #956: Implement blocking melee attacks
|
2014-01-21 23:25:24 +01:00 |
|
scrawl
|
851a7d5014
|
Feature #957: Handle area effects for "on touch" range
|
2014-01-21 12:30:15 +01:00 |
|
scrawl
|
c8a9e9f7fa
|
Stop AiCombat when the target is dead
|
2014-01-20 13:54:10 +01:00 |
|
scrawl
|
205e8aa4e9
|
Feature #957: Implement area magic
|
2014-01-20 13:11:29 +01:00 |
|
scrawl
|
df7c139e2f
|
Merge remote-tracking branch 'mrcheko/master'
|
2014-01-19 21:23:04 +01:00 |
|
scrawl
|
fec26342cd
|
Query the number of animation groups for death/hit animations, since they can vary a lot (argonian/khajiit, creatures, first person..)
|
2014-01-19 21:11:48 +01:00 |
|
mrcheko
|
339399f8b1
|
bug fix/logic fix/future suggestion
|
2014-01-19 22:09:51 +02:00 |
|
scrawl
|
05e75e1214
|
Closes #1127: Fix for subtitles for idle dialogue appearing outside of hearing range
|
2014-01-19 20:54:05 +01:00 |
|
scrawl
|
bea161331c
|
Play 'hello' voiced dialogue entries in AIWander
|
2014-01-19 20:53:58 +01:00 |
|
scrawl
|
9723263730
|
Bug #1126: Tweak creature attack distance a bit (still no idea where this should come from)
|
2014-01-19 14:47:58 +01:00 |
|
scrawl
|
4e360136b1
|
Merge remote-tracking branch 'mrcheko/master'
Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
apps/openmw/mwmechanics/character.cpp
apps/openmw/mwmechanics/character.hpp
|
2014-01-19 14:01:39 +01:00 |
|
scrawl
|
047bbe43b2
|
Don't complain about missing jump animations
|
2014-01-19 13:46:40 +01:00 |
|
scrawl
|
13646a651b
|
Issue #777: Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.
|
2014-01-19 13:32:58 +01:00 |
|
scrawl
|
589fbbd871
|
Issue #777: Create InventoryStore for creatures with weapons/shields
|
2014-01-19 11:43:23 +01:00 |
|
scrawl
|
69ca03c308
|
Issue #777: Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.
|
2014-01-19 09:43:41 +01:00 |
|
scrawl
|
525ce2f042
|
Some cleanup - move definitions to implementation file
|
2014-01-18 10:52:16 +01:00 |
|
scrawl
|
9653355cf1
|
Feature #701: Spawn levelled creatures in cells
|
2014-01-18 07:26:27 +01:00 |
|
mrcheko
|
df4df5b094
|
fixed weapRange for creatures/startcombat script(?)
|
2014-01-17 23:30:28 +02:00 |
|
scrawl
|
5049f3b134
|
Fix the group for creature attack animations
|
2014-01-17 20:18:35 +01:00 |
|
mrcheko
|
a11a6b616b
|
Merge remote-tracking branch 'upstream/master'
|
2014-01-17 21:00:55 +02:00 |
|
mrcheko
|
435bbdd530
|
one more mismatch fixed
|
2014-01-17 20:55:21 +02:00 |
|
mrcheko
|
46a4790cb1
|
final warnings removal
|
2014-01-17 20:33:49 +02:00 |
|
mrcheko
|
7df8273d71
|
fix for everybody
|
2014-01-17 20:01:15 +02:00 |
|
scrawl
|
3dcb292bc1
|
Do not soul trap creatures without a soul (which apparently exist)
|
2014-01-17 18:43:45 +01:00 |
|
mrcheko
|
5357f569e6
|
fix for scrawl
|
2014-01-17 19:36:22 +02:00 |
|
scrawl
|
9b32b1403b
|
Feature #960: Implement Creature::hit
|
2014-01-17 17:19:08 +01:00 |
|
scrawl
|
228254c890
|
Handle creature attack animations in character controller
|
2014-01-17 16:31:27 +01:00 |
|
scrawl
|
c548dcee13
|
Quick keys menu: make sure selected spell still exists
|
2014-01-17 15:20:22 +01:00 |
|
scrawl
|
e410eb5273
|
Play 'Idle' voiced dialogue entries in AIWander. Tweak voice max distance.
|
2014-01-17 10:55:46 +01:00 |
|
scrawl
|
fe66012bcd
|
Closes #1115: Fix a bug causing number of AI packages to grow exponentially when adding an AI package. Not sure if adding the same package twice should even be allowed.
|
2014-01-17 10:55:46 +01:00 |
|
mrcheko
|
f2ad1c18f2
|
fix merging problem/some logic fixes
|
2014-01-16 22:24:05 +02:00 |
|
mrcheko
|
d5f794d4fb
|
update to combat ai behaviour
|
2014-01-15 22:56:55 +02:00 |
|
scrawl
|
d544551f61
|
Added getSkill to Class interface, since creatures also have skills (which are provided by generalized Combat, Magic and Stealth attributes which substitute for the specific skills, in the same way as specialization)
Information provided by Hrnchamd.
|
2014-01-15 15:50:45 +01:00 |
|
scrawl
|
7534fc968d
|
Minor acrobatics fixes
|
2014-01-15 14:53:30 +01:00 |
|
scrawl
|
28a2585106
|
Unsheath weapon in AiWander
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
da3295d69c
|
Closes #1106: Move stance to CreatureStats, since creatures also have separate run/walk animations.
|
2014-01-15 14:53:29 +01:00 |
|
scrawl
|
d0500e8124
|
Some unneeded includes cleanup
|
2014-01-15 14:53:28 +01:00 |
|
scrawl
|
de64c57179
|
Fix some typos and accidental commit
|
2014-01-15 14:53:28 +01:00 |
|
greye
|
61707694e8
|
fix memory leak in AISequence
|
2014-01-14 16:22:50 +04:00 |
|
greye
|
15d946415e
|
minor cleanup
Removed case folding via std::transform, excessive lowerCase()
replaced with ciEqual().
|
2014-01-14 12:46:53 +04:00 |
|
scrawl
|
52b9ebff9d
|
Closes #1092: Implement sleep interruption. Fix levelled list flags for creatures. Change World::copyObjectToCell to search for the correct cell.
|
2014-01-14 07:42:03 +01:00 |
|
scrawl
|
69381c49c7
|
Added a todo comment
|
2014-01-14 07:39:44 +01:00 |
|
scrawl
|
90b92a8f41
|
Move levelled list code out of ContainerStore
|
2014-01-14 05:37:06 +01:00 |
|
scrawl
|
95651857f3
|
Fix code duplication
|
2014-01-14 02:52:34 +01:00 |
|
scrawl
|
0d0005c433
|
Fix fatigue not restoring when waiting
|
2014-01-14 02:20:13 +01:00 |
|
scrawl
|
73268a8606
|
Fix skill progress not working
|
2014-01-13 10:18:03 +01:00 |
|
scrawl
|
cd06b2177d
|
Automatically knock down when fatigue goes below zero
|
2014-01-13 10:18:03 +01:00 |
|
scrawl
|
413bf127de
|
Allow drain fatigue effect to reduce below zero
|
2014-01-13 10:18:02 +01:00 |
|
scrawl
|
83872f6bf5
|
Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.
|
2014-01-13 10:18:02 +01:00 |
|
Marc Zinnschlag
|
3e58eb34e4
|
Merge remote-tracking branch 'sergeyshambir/startcombat'
Conflicts:
apps/openmw/mwscript/docs/vmformat.txt
|
2014-01-13 10:17:10 +01:00 |
|
gus
|
5d4e148063
|
some clean up
|
2014-01-12 22:47:22 +01:00 |
|
gus
|
5d038423ec
|
attempt to solve Bug #1009 by not building graph every frame
|
2014-01-12 18:42:31 +01:00 |
|
gus
|
1ae62665d6
|
get all actors following a given actor
|
2014-01-12 14:02:40 +01:00 |
|
gus
|
dd870e35db
|
get all actors following a given actor
|
2014-01-12 14:02:15 +01:00 |
|
gus
|
2446abe076
|
Allow getting current active package
|
2014-01-12 14:01:54 +01:00 |
|
gus
|
7e96a391da
|
FollowCell duration = 0 -> infinite time
|
2014-01-12 11:39:42 +01:00 |
|
gus
|
7066844e52
|
Follow you until a certain cell is reached
|
2014-01-12 11:38:58 +01:00 |
|
scrawl
|
f78b846f9e
|
Handle CasterLinked magic effect flag
|
2014-01-12 10:21:49 +01:00 |
|
scrawl
|
767c72e619
|
Fix diagonal movement being faster than forward movement
|
2014-01-12 10:04:06 +01:00 |
|
scrawl
|
1d19d36bd6
|
Remove unused magic effect flags and update esmtool output
|
2014-01-12 01:25:00 +01:00 |
|
scrawl
|
921ef6cd9c
|
Closes #1093: Show weapon when initializing the character controller with a weapon equipped
|
2014-01-12 00:42:27 +01:00 |
|
scrawl
|
44b2380874
|
Closes #947: Decrease fatigue when running, swimming and attacking
|
2014-01-11 22:28:50 +01:00 |
|