Aesylwinn
09bce73c33
Fix starting distance not being correctly set.
2016-03-26 14:42:33 -04:00
Aesylwinn
08d055ca23
Allow setting precision of double preferences. Also increase precision of camera sensitivity.
2016-03-26 14:35:03 -04:00
Aesylwinn
35ff4ec4b1
Normalize default camera controls so that is appears as if the camera is
...
the object being moved. Also, allow mouse inversion for secondary movement.
2016-03-26 14:15:07 -04:00
scrawl
bc36269617
When a controller is present more than once in the same keyframe file, pick the first one ( Fixes #2719 )
2016-03-26 14:59:49 +01:00
Marc Zinnschlag
eba8b4a518
Merge remote-tracking branch 'rcutmore/feature-3250'
2016-03-26 11:34:25 +01:00
Marc Zinnschlag
3e0347a9ed
Merge remote-tracking branch 'rcutmore/fix-editor-tab-order'
2016-03-26 11:33:23 +01:00
Aesylwinn
fbe9177f5d
Better center picking for the Orbit Camera.
2016-03-26 00:51:19 -04:00
Aesylwinn
a0fb242bf8
Slight improvement to camera placement.
2016-03-25 23:47:05 -04:00
Aesylwinn
bee8977e45
Add camera control customization options.
2016-03-25 22:19:44 -04:00
Aesylwinn
dede171886
Fix the secondary navigation method for OrbitCameraController.
2016-03-25 21:35:34 -04:00
Aesylwinn
3c83128abc
Add more customization.
2016-03-25 20:47:18 -04:00
Aesylwinn
3a676fc456
Revert "Create a visual representation of the center of the orbit camera."
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This reverts commit 2c894acd98
.
# Conflicts:
# apps/opencs/view/render/cameracontroller.cpp
# apps/opencs/view/render/cameracontroller.hpp
2016-03-25 18:20:04 -04:00
Rob Cutmore
1b4c124fe8
Create record on Return key press (Feature #3250 )
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Updated to create record when Return key is pressed while input has
focus. Record is only created if input has been validated (i.e. Create
button is enabled).
2016-03-25 12:13:55 -04:00
Rob Cutmore
29078619aa
Fix editor tab order when adding record
2016-03-25 06:28:11 -04:00
scrawl
e71aa53574
Don't allow playing a sound/soundgen key more than once at the same time on the same object ( Fixes #2689 )
2016-03-24 19:26:12 +01:00
scrawl
5bd8ef247d
Do not adjust the player position when loading a savegame ( Fixes #2089 )
2016-03-24 17:18:08 +01:00
scrawl
92c2a10de4
Fall back to 'warrior' for not found class images ( Fixes #3228 )
2016-03-24 16:52:16 +01:00
Marc Zinnschlag
1774f6d9bf
moved ref num assingment from instance creation to save procedure
2016-03-24 11:12:05 +01:00
scrawl
8052225460
Remove leftover call to setTexCoordArrayList
2016-03-23 22:56:04 +01:00
scrawl
cc0afe901f
Store a pointer to tangents array to avoid potential type casting issue
2016-03-23 17:03:04 +01:00
scrawl
d1f6169889
Add special handling of RigGeometry tangents in ShaderVisitor
2016-03-23 16:48:41 +01:00
scrawl
95e80e7eff
RigGeometry: don't directly modify the primitive set list
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This is to ensure that an element buffer object will be assigned to the primitive sets if necessary.
2016-03-23 00:10:22 +01:00
scrawl
c73ec71123
Revert "Store the RigGeometry's source vertices and normals directly"
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This reverts commit 7a347e3483
.
2016-03-22 23:28:57 +01:00
scrawl
60c8c4fdda
Revert "Animate tangents in RigGeometry"
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This reverts commit 9cf963b751
.
2016-03-22 23:28:52 +01:00
scrawl
9cf963b751
Animate tangents in RigGeometry
2016-03-22 22:14:35 +01:00
scrawl
7a347e3483
Store the RigGeometry's source vertices and normals directly
2016-03-22 22:01:56 +01:00
scrawl
6f31b3d79f
Add parallax mapping for objects
2016-03-22 21:46:15 +01:00
scrawl
df6fd5f206
Recognize normalHeightMap in the ShaderVisitor
2016-03-22 21:46:15 +01:00
scrawl
b59b2c6d6d
Move to parallax.glsl
2016-03-22 21:46:15 +01:00
scrawl
b4dda045a6
Pass the tangent in object space
2016-03-22 21:46:15 +01:00
scrawl
157c11398d
Add terrain parallax mapping
2016-03-22 21:46:15 +01:00
scrawl
e381957105
Don't assume that class ID and name are equal
2016-03-21 11:51:34 +01:00
scrawl
90cc1de46c
Do not list custom made classes in the pick class dialog
2016-03-21 11:46:25 +01:00
scrawl
b332704df7
Switch hand-to-hand attack types randomly when "always use best attack" is turned on ( Fixes #3259 )
2016-03-19 18:03:59 +01:00
Aesylwinn
342d31de76
More fixes to the orbit manipulator
2016-03-18 16:56:40 -04:00
Aesylwinn
2903271331
Correct the center position for the orbit camera controller
2016-03-18 16:07:15 -04:00
Aesylwinn
2c894acd98
Create a visual representation of the center of the orbit camera.
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For debugging purposes.
2016-03-18 16:06:35 -04:00
Aesylwinn
c8bae38a8e
Remove trackball mode
2016-03-18 14:53:10 -04:00
Aesylwinn
0e75b4a234
Remove warning about */ outside of comment
2016-03-18 14:49:00 -04:00
Aesylwinn
7009355baf
Remove unused variable
2016-03-18 14:46:53 -04:00
Aesylwinn
4374f69a60
Reduce mouse sensitivity
2016-03-18 14:43:13 -04:00
Aesylwinn
2b72a04e7a
Update 1st person up axis ASAP.
2016-03-18 14:02:55 -04:00
Aesylwinn
999869da24
Position camera above, near, and looking at the scene.
2016-03-18 14:02:24 -04:00
Aesylwinn
fcccacc0fa
Define a constant for the World Up vector
2016-03-18 13:57:48 -04:00
scrawl
0a2724f9f2
Update AUTHORS.md
2016-03-18 10:28:38 +01:00
Marc Zinnschlag
589fb1031b
Merge remote-tracking branch 'pi03k/bug_3248'
2016-03-18 07:32:57 +01:00
scrawl
a6e23d03d3
Don't clamp disposition twice, clamping is already done inside getDerivedDisposition
2016-03-18 00:42:22 +01:00
scrawl
102f9719f7
Remove some garbage
2016-03-18 00:39:27 +01:00
scrawl
79eb2d20e0
Cleanup
2016-03-18 00:39:19 +01:00
scrawl
12ec90f9e7
Change default argument, fix GetDisposition
2016-03-18 00:38:02 +01:00