Stanislav Bas
74a055f3cc
Remove NAME and DELE handling from IdCollection
2015-07-13 10:40:11 +03:00
Stanislav Bas
c266315a35
Load/read methods in MWWorld::Store return a pair (record ID, deleted flag)
2015-07-12 15:20:22 +03:00
Stanislav Bas
2ed182b144
Update to upstream/master. Resolve merge conflicts in MWWorld::Store
2015-07-12 12:01:18 +03:00
Stanislav Bas
adec0cb61d
Add removing of deleted Infos to Dialogue::clearDeletedInfos()
2015-07-12 00:19:04 +03:00
Stanislav Bas
e0983c815c
Some fixes for ESM Dialogues and Infos
2015-07-11 22:17:53 +03:00
scrawl
24ae1d5ace
Fix some issues found by coverity
2015-07-11 03:34:08 +02:00
Marc Zinnschlag
08d2b196bd
Merge remote-tracking branch 'ace/explicit-instantiation'
2015-07-10 08:58:53 +02:00
scrawl
72686c32ae
Fix runtime exceptions on MyGUI debug builds
2015-07-10 03:03:17 +02:00
Stanislav Bas
7ecb54a776
Set Deleted flag to false when initializing ESM records
2015-07-10 00:29:46 +03:00
Stanislav Bas
89e44c8f1f
Remove explicit record ID in load/read methods of MWWorld::Store
2015-07-10 00:29:36 +03:00
Stanislav Bas
b2f3ccb080
Add NAME handling to GameSetting record
2015-07-10 00:29:34 +03:00
Stanislav Bas
09a3358017
Add NAME and DELE handling to Global record
2015-07-10 00:29:32 +03:00
Stanislav Bas
30b42bf4c0
Remove redundant code
2015-07-10 00:29:30 +03:00
Stanislav Bas
8c3654af11
Add NAME handling to Race record
2015-07-10 00:29:28 +03:00
Stanislav Bas
b667338a8f
Add NAME and DELE handling to Cell record
2015-07-10 00:29:26 +03:00
Stanislav Bas
847614c26f
Add DELE handling to Info record
2015-07-10 00:29:24 +03:00
Stanislav Bas
0b537186e5
Add NAME and DELE handling to Dialogue record
2015-07-10 00:29:22 +03:00
Stanislav Bas
19ac4e942a
Change DELE sub-record value to 0 (4 bytes)
2015-07-10 00:29:20 +03:00
Stanislav Bas
d2c15647a3
Add NAME and DELE handling to Script record
2015-07-10 00:29:18 +03:00
Stanislav Bas
9ac20a3355
Add NAME and DELE handling to ESM records.
...
Changed records are those where DELE is inserted at the beginning of a
record (before NAME).
The record has all required sub-records in this case.
2015-07-10 00:25:54 +03:00
Stanislav Bas
926c825d0c
Add NAME and DELE handling to ESM records.
...
Changed records are those where DELE is located after NAME sub-record.
And DELE is the last sub-record.
2015-07-10 00:18:00 +03:00
Alexander "Ace" Olofsson
2bebfea38d
Instantiate struct as a struct
2015-07-09 22:45:25 +02:00
Alexander "Ace" Olofsson
3655ef16af
Explicitly instantiate ESM::StatState
2015-07-07 19:19:37 +02:00
scrawl
49c07de773
Merge pull request #643 from ace13/win-build-fix
...
Fix build error and a pair of warnings
2015-07-05 22:24:24 +02:00
Alexander "Ace" Olofsson
aaaee74a4d
Fix the comments
2015-07-05 21:56:04 +02:00
scrawl
631cec7304
Take the radius of lights into account when sorting
2015-07-02 20:46:34 +02:00
scrawl
bf9c62fa42
Fix for some coverity scan defects
2015-07-02 20:46:34 +02:00
scrawl
a1432b0255
Move attackingOrSpell flag to the CharacterController
2015-07-02 19:14:28 +02:00
scrawl
a081d402c5
Use the format field instead of version field
2015-06-30 17:26:33 +02:00
scrawl
4637750601
Savegame loading optimization
2015-06-30 16:47:41 +02:00
scrawl
43f9c7f295
Skip the Update traversal for inactive skeletons
2015-06-30 03:25:30 +02:00
scrawl
1956e2c988
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
2015-06-28 00:38:39 +02:00
scrawl
502cc852da
Handle encoding conversions when saving TES3 header ( Fixes #2727 )
2015-06-26 20:16:32 +02:00
scrawl
882e359008
Move attackStrength to the CharacterController, where it should have been to begin with
...
Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage.
2015-06-26 05:15:07 +02:00
scrawl
5bc6513e2d
Fix projectile hit bug where the incorrect attackStrength would be used if a new attack has been performed in the meantime
2015-06-26 02:32:41 +02:00
scrawl
1d76607005
Add ORI (ObjectReferenceInfo) alias for BetaComment ( Fixes #2723 )
2015-06-25 21:48:47 +02:00
scrawl
ea0339d471
Make the string argument to BetaComment optional
2015-06-25 21:45:59 +02:00
scrawl
5ac502d104
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
2015-06-23 05:12:12 +02:00
scrawl
d3ef075952
Fix an uninitialized variable
2015-06-23 05:06:49 +02:00
scrawl
a5670b5133
Merge branch 'master' of https://github.com/OpenMW/openmw into osg
...
Conflicts:
apps/opencs/CMakeLists.txt
apps/opencs/main.cpp
apps/openmw/mwworld/player.hpp
2015-06-22 20:09:02 +02:00
scrawl
2ce269c0fc
Werewolf stats compatibility with old save files
2015-06-21 18:45:49 +02:00
scrawl
d6a7255391
Loading/saving for player's original skills/attributes (prior to becoming a werewolf)
2015-06-21 17:36:49 +02:00
scrawl
44582fe3b3
Don't use separate werewolf skills/attributes for non-player werewolves
...
Still need to deal with save files.
2015-06-21 17:28:18 +02:00
scrawl
efad4efe19
Star fading (Bug #2693 )
2015-06-19 20:55:04 +02:00
scrawl
7a5f220ac5
GlowTexture keeps the alpha channel from the previous texture stage
2015-06-19 17:43:13 +02:00
scrawl
39539603bf
Re-enable a warning message
2015-06-18 03:03:30 +02:00
scrawl
a7c5beb7c5
Remove redundant allocations for NIF meshes
2015-06-18 01:26:45 +02:00
scrawl
43384596d4
Style fix
2015-06-18 01:26:10 +02:00
scrawl
fabc5126f3
Include cleanup
2015-06-18 00:30:51 +02:00
scrawl
81a4a6da6b
Make better use of the available texture units (Bug #2702 )
...
Nvidia drivers only support a maximum of 4 fixed function texture units. To resolve this problem, bind texture units in order instead of binding to the NiTexturingProperty::TextureType unit.
2015-06-17 20:43:39 +02:00