Marc Zinnschlag
65ddf7acfe
Merge remote-tracking branch 'scrawl/master'
2014-09-19 15:59:59 +02:00
Marc Zinnschlag
2a48c377a8
Merge remote-tracking branch 'miroslavr/master'
2014-09-19 15:55:24 +02:00
scrawl
b145d183ae
Fix incorrect alchemy failure handling when an effect has a zero magnitude/duration ( Fixes #1922 )
2014-09-19 09:11:21 +02:00
scrawl
8a3a3baed4
Tweak AiEscort maximum distances
2014-09-19 05:47:45 +02:00
scrawl
b39fe85a51
Implement fPCbaseMagickaMult and fNPCbaseMagickaMult
2014-09-18 14:56:43 +02:00
scrawl
c19f89976e
Add missing Hit voice dialogue for friendly hits
2014-09-18 05:13:17 +02:00
scrawl
be7839873a
Don't trigger dynamic stats recalculation when setting up actor initial stats ( Fixes #1927 )
...
This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105.
2014-09-18 03:47:45 +02:00
scrawl
447e93bdb4
Use SpellCast animation for creatures that have it (flame atronach)
2014-09-18 03:24:47 +02:00
scrawl
07cd647e75
Fix broken AI for creatures with OnTarget spells (Bug #1927 )
2014-09-18 03:19:13 +02:00
scrawl
2eaceb71ba
Reject AiTravel destinations further than 7168 units away, as in vanilla MW ( Fixes #1911 )
2014-09-17 12:39:10 +02:00
scrawl
3ce3f31452
Adjust turning animation speed multiplier based on turning speed
2014-09-17 07:02:19 +02:00
scrawl
6debd21ec6
Make sure the Jump control is always handled by the PhysicsSystem even if game runs faster than the minimum physics timestep
2014-09-17 07:02:19 +02:00
scrawl
269c200c8f
Fix jump velocity mechanics ( Fixes #1708 )
2014-09-17 07:02:19 +02:00
scrawl
b6a89c7845
Fix idlestorm animation conflict with torch animation
2014-09-17 07:02:19 +02:00
scrawl
4c285151a3
Fix incorrect movement animation for some creatures ( Fixes #1924 )
2014-09-17 07:02:10 +02:00
scrawl
0c75c6bf1b
Improve spellcasting AI for Drain/Damage effects
2014-09-15 10:42:51 +02:00
scrawl
157c53bed4
Handle spellcasting for creatures with no casting animation ( Fixes #1856 )
2014-09-15 10:42:44 +02:00
scrawl
233e221de2
Terminate AI packages when target is disabled or deleted ( Fixes #1910 )
2014-09-14 10:49:33 +02:00
scrawl
a42e60970b
Revert "delete death events on adding an actor to the scene"
...
If we go to a different cell in the exact frame of an actor's death, the death event would be lost permanently.
This reverts commit fd2c07a6f4
.
Conflicts:
apps/openmw/mwmechanics/actors.cpp
2014-09-13 20:57:25 +02:00
scrawl
8625764143
Give 100% of health back when Resurrecting an actor ( Fixes #1877 )
2014-09-13 20:50:49 +02:00
MiroslavR
23e6d52844
Fix UI not updating initially for zero stats
2014-09-13 02:56:06 +02:00
Marc Zinnschlag
b5d5eadf79
Merge remote-tracking branch 'scrawl/master'
2014-09-11 09:01:21 +02:00
scrawl
f3d4b63aaf
Fix AI moving load doors and throw an exception when trying to do this ( Fixes #1907 )
2014-09-11 05:53:56 +02:00
scrawl
dd5f4947d7
Add a TODO comment
2014-09-09 05:05:20 +02:00
scrawl
56cd0da522
Fix potential infinite recursion when an area effect spell is reflected ( Fixes #1896 )
2014-09-09 04:44:14 +02:00
MiroslavR
21eb25706c
Don't pursue the player for their crimes when they are a werewolf
2014-09-09 04:15:54 +02:00
scrawl
d2ef0d362c
Implement vanilla distance threshold for AI processing (Bug #1876 )
2014-09-09 01:52:48 +02:00
scrawl
780a48cd1e
Don't greet dead actors in AiWander
2014-09-09 00:43:12 +02:00
scrawl
a9847c9453
Fix creature attacking flag not being reset after the attack starts ( Fixes #1889 )
2014-09-09 00:27:25 +02:00
scrawl
adbc50366b
Use random attack strength for creatures (Bug #1876 )
...
Determining the attack strength from the time the wind-up animation was held will not work properly, as most creatures don't have this animation.
This fixes another balancing issue with Rieklings (they were previously using an attack strength of 1 every time).
2014-09-07 18:55:59 +02:00
scrawl
31b31115af
Fix AI not using Restore Health effect when it is complemented by unnecessary restore magicka/fatigue effects (e.g. in sc_purityofbody)
2014-09-07 18:55:59 +02:00
MiroslavR
931e778b4d
Initialize mHasMovedInXY in CharacterController
2014-09-06 21:31:48 +02:00
MiroslavR
007404e17f
Merge branch 'master' of github.com:OpenMW/openmw
2014-09-06 14:54:59 +02:00
MiroslavR
b1a449a0b9
Fix wolfrun sound playing all the time when running is default
2014-09-06 05:52:47 +02:00
MiroslavR
c1cc66985d
Werewolf: only NPCs should have modified fight and react to your transformation
2014-09-06 03:09:11 +02:00
scrawl
282c93ccc5
Handle death in actor update rather than instantly ( Fixes #1866 )
2014-09-05 17:17:45 +02:00
MiroslavR
9e0d5dc28a
Werewolf: can't sleep in beds anymore, actors will attack you on sight, and if you are seen transforming, you will be marked for death
2014-09-05 01:58:57 +02:00
scrawl
628d57f18c
Merge branch 'master' of https://github.com/OpenMW/openmw
2014-09-03 04:55:24 +02:00
scrawl
84a0d064cd
Fall back to regular death animation if deathknockdown/deathknockout don't exist ( Fixes #1870 )
2014-09-02 15:14:23 +02:00
Marc Zinnschlag
4894699eba
Merge remote-tracking branch 'scrawl/master'
2014-09-02 09:04:19 +02:00
MiroslavR
7dfba0ae30
Followers with high fight should not engage in combat with the player
2014-09-01 03:43:53 +02:00
scrawl
9caff1d800
Don't say Idle voices when player is not in LOS ( Fixes #1436 )
2014-09-01 02:21:54 +02:00
scrawl
0da4757ee6
Merge branch 'master' of github.com:scrawl/openmw
2014-09-01 02:04:18 +02:00
Corporama
ccca6db865
Compile fixes for Linux
2014-08-30 23:11:09 +02:00
scrawl
9d6ca9066f
Fix summoned creatures not following for non-player summoners
2014-08-30 18:48:28 +02:00
scrawl
180a831e96
Fix typo in combat distance
2014-08-30 18:38:24 +02:00
scrawl
58945c557a
Add sound for casting enchanted item with insufficent charge ( Fixes #1857 )
2014-08-30 02:47:35 +02:00
scrawl
a62e40f4ed
Add situational AI use of Feather, Dispel and Cure effects
2014-08-29 17:58:32 +02:00
cc9cii
fa0352cd75
fix typo
2014-08-29 10:47:44 +10:00
cc9cii
961b4f0142
Suppress a warning.
2014-08-29 07:48:52 +10:00