Chris Robinson
e1d3933145
Remove an unused struct
2013-01-28 01:27:12 -08:00
Chris Robinson
b1ffdf855f
Reset the initial state of animated nodes on the skeleton instances
...
This is so the animation specifies node keyframe data based on the node's
parent. This will also be necessary for applying animations from different
skeleton sources, as they can have different binding positions (even native
.skeleton resources will need to specify animation data this way).
2013-01-26 04:48:53 -08:00
Chris Robinson
d836b3d0ff
Don't try to create animations if there's no text keys and nonaccum node.
...
Such meshes apparently use NiBSAnimationNode, a Bethesda-specific extension
which has animation-related info in its flags (values currently unknown).
2013-01-22 00:24:57 -08:00
Chris Robinson
6905bd18ba
Filter out the group name from the text keys
...
It's already in the animation name, and the text keys are animation-specific
anyway.
2013-01-21 02:59:12 -08:00
Chris Robinson
8e8900e422
Use the first bone with text keys as the nonaccum root.
2013-01-20 22:51:39 -08:00
Chris Robinson
536f8104e6
Do not create an 'all' animation.
2013-01-20 17:24:43 -08:00
Chris Robinson
1ce8eaf52c
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwrender/actors.cpp
apps/openmw/mwrender/actors.hpp
2013-01-16 07:36:56 -08:00
Chris Robinson
94e30199d1
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
components/nifogre/ogre_nif_loader.cpp
2013-01-15 14:59:30 -08:00
Chris Robinson
e5f040a06f
Improve filename pattern matching
2013-01-15 14:10:52 -08:00
Chris Robinson
b23fcb260c
Use the record index for finding the NiTriShape instead of the name
2013-01-13 08:00:04 -08:00
Chris Robinson
660d73fd88
Store the NIF index in the Record object
2013-01-13 06:56:58 -08:00
scrawl
31e6d28b19
Close NIF file resource after loading it into memory
2013-01-12 06:37:43 +01:00
Marc Zinnschlag
db48017c36
Merge remote-tracking branch 'blunted2night/nif_cache_v6'
2013-01-11 11:07:45 +01:00
Michal Sciubidlo
85bdb49d1b
Mix debug and release if necessary under non Windows systems.
2013-01-11 09:10:48 +01:00
Nathan Jeffords
d5ebd6654d
cache loaded NIF files to eliminate reloads
...
Created a NIF file caching mechanism to prevent the system from
reloading a NIF during a startup and cell changes.
2013-01-10 21:47:02 -08:00
Nathan Jeffords
0989b44b41
spread some const around NIF loading
2013-01-10 21:32:47 -08:00
Nathan Jeffords
9d4f8c6722
changed bullet_nif_loader to not modifiy NIF file
...
The code in bullet_nif_loader was modifing the loaded NIF file as part of
processing. Currently this is OK since the NIF file will be thrown away
immediately, but it causes problems when trying to share loaded NIF files.
2013-01-10 21:32:32 -08:00
Chris Robinson
23ac1c2de5
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
components/nifogre/ogre_nif_loader.cpp
2013-01-09 20:52:12 -08:00
Marc Zinnschlag
4defb1a476
Merge remote-tracking branch 'trombonecot/lowerstring'
...
Conflicts:
apps/openmw/mwgui/loadingscreen.cpp
2013-01-09 22:13:59 +01:00
eduard
2dc0064cc2
more string lowercase
2013-01-09 20:51:52 +01:00
Chris Robinson
a14132b5a0
Merge remote-tracking branch 'zini/master' into animation2
2013-01-09 11:12:26 -08:00
Chris Robinson
c4c8295e0b
Rename NIFLoader to Loader, and update some comments
2013-01-09 09:10:59 -08:00
Nathan Jeffords
44031ec3d7
fleshed out BSAArchive and DirArchive.
...
Implemented both lists & finds, with pattern matching.
Conflicts:
components/bsa/bsa_archive.cpp
2013-01-09 08:53:27 -08:00
Chris Robinson
4b7cc1372f
Some cleanup
2013-01-09 06:32:31 -08:00
Chris Robinson
a9bcbfd8d3
Use Node::_getFullTransform instead of building the matrix manually
2013-01-09 05:11:32 -08:00
Chris Robinson
015bb0bf1f
Use the calculated max time for the "all" animation
2013-01-09 04:30:32 -08:00
Chris Robinson
465fd9c8af
Offset animation times to start at 0
2013-01-09 04:21:56 -08:00
Marc Zinnschlag
d1e51ebf42
silenced some warnings
2013-01-09 12:25:45 +01:00
Chris Robinson
4054934f16
Store text keys for each animation
2013-01-09 02:51:25 -08:00
Chris Robinson
bb98542c5a
Build separate animations for each group
2013-01-09 01:40:38 -08:00
Chris Robinson
e44729cd43
Make the text keys lower-case when extracting them
...
I think it's safe to assume all text keys are treated in a case-insensitive
manner. So far the only known NiTextKeyExtraData records are for animation
keys, which effectively are.
2013-01-09 00:17:42 -08:00
Nathan Jeffords
67491f6c49
reworked DirArchive to improve performance
...
Replaced old file index with a simple map. The map works by storing the
file's relative path with path seperators normalized, and in lower case if
not in strict mode. Incoming searches are normalized in the same way then
the name is searched in the map. The value in the map is the original full
path to the file which is then used to created a ConstrainedDataStream. In
addition to changing the index, the commonly used Archive methods are
implemented so that they don't fall back on the default FileSystemArchive
implementations.
2013-01-08 22:51:05 -08:00
Nathan Jeffords
43cd88a24e
include members of BSAArchives in Ogres resource indices
2013-01-08 22:51:05 -08:00
Chris Robinson
14d814d1d3
Avoid creating bones for NiTriShape nodes
...
The offset specified for them can be just as easilly handled by the tag point
they get connected to, and as such it's just needless extra nodes.
2013-01-07 04:21:25 -08:00
Chris Robinson
921ae76ea9
Merge remote-tracking branch 'zini/master' into animation2
2013-01-06 21:20:49 -08:00
Chris Robinson
7ba09ff025
Catch errors from buildBones
2013-01-06 20:05:50 -08:00
Marc Zinnschlag
e31cd1c805
Merge remote-tracking branch 'corristo/master'
2013-01-06 18:40:30 +01:00
Nikolay Kasyanov
1d3f3bcce3
clang build fix
2013-01-06 19:19:12 +04:00
Marc Zinnschlag
25815ab8f7
Merge remote-tracking branch 'potatoesmaster/to_utf8-rewrite'
2013-01-06 13:31:01 +01:00
Emanuel Guevel
0b7d11d38d
to_utf8 test: fix Utf8Encoder constructor
2013-01-06 11:39:18 +01:00
Chris Robinson
8ebf49a35b
Only lower-case the model name
...
The skeleton name will already be lower-case
2013-01-05 20:54:57 -08:00
Chris Robinson
18389c7b04
Set non-bone nodes as manually controlled
2013-01-05 17:50:22 -08:00
Emanuel Guevel
63f09462fd
to_utf8, Utf8Encoder: pass encoding as constructor parameter
...
Edit other files accordingly.
2013-01-06 01:37:58 +01:00
Chris Robinson
e5ce55b6a4
Remove a hack
2013-01-05 06:20:21 -08:00
Marc Zinnschlag
043e6c09fe
Merge remote-tracking branch 'chris/animation2'
2013-01-05 13:34:46 +01:00
Chris Robinson
58d35dbfcf
Have createEntities' caller retrieve the text keys as needed
2013-01-05 04:01:11 -08:00
Chris Robinson
761914bdaa
Use a separate method to build the animation
2013-01-05 03:31:51 -08:00
Jordan Milne
3ed77ca189
Include C++ header instead
2013-01-05 01:17:07 -04:00
Chris Robinson
8a086e3afb
Cache the mesh names from the mesh/skeleton pairs
2013-01-04 20:58:35 -08:00
Chris Robinson
3131e8dae6
Don't get the text keys if they're not being requested
2013-01-04 20:33:26 -08:00