Commit Graph

17595 Commits (7f429f26e17c37882d3705be8d5ed819a66a139f)
 

Author SHA1 Message Date
Nikolay Kasyanov 7f429f26e1 Allow getting available version information even when clone is shallow 8 years ago
Nikolay Kasyanov e24cb0fe5d [macOS, CI] Configure deployment of nightly builds to FTP 8 years ago
Nikolay Kasyanov 57c5ecfba8 [macOS, CI] Use most recent prebuilt dependencies 8 years ago
Nikolay Kasyanov f1abc5d7cb [macOS, CI] Use Release configuration 8 years ago
Nikolay Kasyanov 672aa80dc5 Revert "Make Travis build test-release-build-on-travis"
4eb5183d73
8 years ago
scrawl c1b1d502ee Fix up commit 330e5fefd1 8 years ago
scrawl 4123398cbc Change no-grab setting to respect the value given 8 years ago
scrawl 7eb48ea83b Don't wrap mouse to window bounds when the gamepad axis did not move and fix off-by-one error 8 years ago
scrawl 4051018862 optimizer: fix FlattenStaticTransformsVisitor not respecting the is permissible callback 8 years ago
scrawl 5866f0f80b Add OPENMW_OPTIMIZE env variable to help debugging optimizer-related issues
Example:

OPENMW_OPTIMIZE=OFF
OPENMW_OPTIMIZE="~FLATTEN_STATIC_TRANSFORMS"
8 years ago
scrawl 42a04de37c Fix a crash that occurred when a carried light fails to be attached. 8 years ago
scrawl 2776727794 Allow gamepad and mouse/keyboard to be used at the same time (Fixes #3093) 8 years ago
scrawl 29556a1802 More consistent wording of errors/warnings
A Warning indicates a potential problem in the content file(s) that the user told OpenMW to load. E.g. this might cause an object to not display at all or as intended, however the rest of the game will run fine.

An Error, however, is more likely to be a bug with the engine itself - it means that basic assumptions have been violated and the engine might not run correctly anymore.

The above mostly applies to errors/warnings during game-play; startup issues are handled differently: when a file is completely invalid/corrupted to the point that the engine can not start, that might cause messages that are worded as Error due to the severity of the issue but are not necessarily the engine's fault.

Hopefully, being a little more consistent here will alleviate confusion among users as to when a log message should be reported and to whom.
8 years ago
Nikolay Kasyanov 4eb5183d73 Make Travis build test-release-build-on-travis 8 years ago
scrawl 599f0a36eb Update AUTHORS.md 8 years ago
scrawl 1692b7f38e Merge pull request #1209 from dhustkoder/master
Added ConstContainerStoreIterator (Task #3092)
8 years ago
scrawl 62cc091414 Fix incorrect setting of TexMat in terrain material 8 years ago
scrawl a759ef5d2e Leave the MyGUI::PixelFormat as Unknown when loading from file as its not required. 8 years ago
scrawl 8fc7942d64 Refactor osgMyGUI::OSGTexture to store width/height inside the object 8 years ago
scrawl d8505e4f48 Fix a multithreading crash caused by modification of live Geometry 8 years ago
scrawl 2873c10284 Clean the object root of StateSets and hidden nodes 8 years ago
scrawl 4e0011bfc8 Improve NPC loading performance by caching the cleaned objectRoot 8 years ago
scrawl 058681ad73 ShaderVisitor: avoid reset of rig geometry when not required 8 years ago
Rafael Moura 6c2ce2b2a1 Porting more ContainerStoreIterator usage to const version #4
removed const_cast revision
8 years ago
Rafael Moura 7fa2703715 Porting more ContainerStoreIterator usage to const version #3 8 years ago
Rafael Moura 18a4b64f1a Porting more ContainerStoreIterator usage to const version #2 8 years ago
scrawl 0772a03e98 Print the object ID that animateCollisionShapes did not find the node for 8 years ago
scrawl 1402e0b872 Don't optimize billboard nodes (Fixes #3774) 8 years ago
scrawl d4781d419f Merge pull request #1220 from MiroslavR/tcl_collision
Fix actors colliding with noclipping player
8 years ago
scrawl 706ac45c76 Fix missing particles caused by shallow copy of ParticleSystemController 8 years ago
scrawl 9b27ec4945 Remove redundant and ambiguous NiNode::makeBone()
Ambiguous because a skeleton can have multiple skinned meshes, with their own bone weights/bind matrix each.
8 years ago
scrawl aba3c471a9 nifloader: fix setting of dataVariance for non-controlled bones and refactor the code 8 years ago
Rafael Moura 05cc69f6f1 Porting more ContainerStoreIterator usage to const version 8 years ago
scrawl 6f4c03aa32 Avoid retrieving setting every frame 8 years ago
MiroslavR 498a3d450b Fix actors colliding with noclipping player 8 years ago
scrawl 5caf53b6a3 optimizer: avoid reordering nodes
Fixes an osgParticle cloning issue.

(Fixes #3773)
8 years ago
scrawl a95773beef Fix unnecessary copy of ParticleSystem in SceneUtil::CopyOp 8 years ago
scrawl 585524805f Add 'tri ' variant of part filters to optimizer ignore list 8 years ago
scrawl 48e0f098ff Add missing copy of callbacks when a Transform is replaced by Group
(Fixes #3770)
8 years ago
scrawl 330e5fefd1 optimizer: consider a Group with more than one child redundant as well
While there could be some value in this hierarchy (i.e. improved culling), we don't know if this is being used sensibly; and using a 'flat' hierarchy helps other optimizations.
8 years ago
scrawl 75677f03e7 Remove SceneManager::notifyAttached 8 years ago
scrawl afa39d121f Fix 'part has no parent' warning caused by destructing in the wrong order 8 years ago
scrawl a55604c549 Avoid unnecessary AABB update when actor position has not changed 8 years ago
scrawl fb073e5c14 Avoid unnecessary AABB update for rotationally invariant collision shapes 8 years ago
scrawl 5198fc897d Fix collision glitch caused by Bullet AABB not being updated when an actor moves without turning 8 years ago
scrawl 3df7a8c4d8 Avoid FLATTEN_STATIC_TRANSFORMS optimization for non-Geometry drawables 8 years ago
scrawl e4c12e5e56 optimizer: don't merge Geometry that has transparency sorting enabled 8 years ago
scrawl ebfd845eae optimizer: run MERGE_GEOMETRY after removing redundant nodes 8 years ago
scrawl 43f31d6e54 optimizer: fix MERGE_GEOMETRY to work with Geometries not attached to a Geode 8 years ago
scrawl f2a323238f optimizer: merge groups as part of REMOVE_REDUNDANT_NODES 8 years ago