Commit Graph

99 Commits (8f8fdedcde09552f79114357d78ed3bda2f2eba7)

Author SHA1 Message Date
scrawl 45b4304237 Store levitation/teleport enabled state in savegames (Fixes #1923) 10 years ago
MiroslavR 4fdef94034 Use player's base name for profiles 10 years ago
scrawl 6e2673daf3 Remove an unneeded include 10 years ago
scrawl 4f92044d71 Allow user-created markers on local map (Fixes #1571) 11 years ago
Marc Zinnschlag af54bb9623 removed some redundancies; some more general cleanup 11 years ago
Marc Zinnschlag d0654f3ade move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load 11 years ago
scrawl 8a8ecce1e5 Fix some uninitialized data written to savegames 11 years ago
scrawl e458cf1df2 Savegame: Store death counter (Fixes #1477) 11 years ago
cc9cii 37f0c253f6 For compiling with MSVC 2012 11 years ago
scrawl 7721e54191 Use descriptive names for save files and character folders (Fixes #1449) 11 years ago
scrawl b470596206 Handle failed savegame file operations (Fixes #1413) 11 years ago
scrawl d2e98c4de1 Fix forced switch to third person on death not always working
For instance, when dying from fall damage
11 years ago
scrawl 996e49c534 Change CharacterManager to use list instead of vector
Solves a crash when deleting all savegames of a character due to mCurrent being invalidated
11 years ago
scrawl 8b33c087e0 Properly handle exceptions when saving the game
Add message boxes when an exception occurs while loading or saving the game
11 years ago
Marc Zinnschlag 244eb11651 Merge remote-tracking branch 'greye/widechar' 11 years ago
scrawl abd6b6ab33 Fix not returning to main menu on failed loads when using quickload 11 years ago
scrawl 6bd0bbb8df Do not load (0,0) on new game 11 years ago
greye 9c6224c74d fix saving to Unicode path destination 11 years ago
scrawl e266aff561 Savegame: store projectiles 11 years ago
scrawl 61187c2fef Savegame: store actorIds 11 years ago
scrawl 3cdbcf3c28 Merge branch 'actorid' of https://github.com/OpenMW/openmw
Conflicts:
	apps/openmw/mwmechanics/creaturestats.cpp
11 years ago
scrawl 6cc691115b Savegame: store most of CreatureStats 11 years ago
scrawl 041319c43e Fixes #1234: Store dynamic record counter in savegame to prevent name clashes 11 years ago
scrawl 6381b1e938 Fixes #1309: Do not allow saving while dialogs are opened, just like vanilla
This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl 17bb8d7f9a Fixes #1252: Add item/magic keybindings to savegame 11 years ago
Marc Zinnschlag 0c2843b0f7 some missing cleanup 11 years ago
scrawl 3780503275 Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar 11 years ago
scrawl 7a0aeeaa38 Allow to delete savegames (shift + click) 11 years ago
scrawl 7e4a0c2478 Removed asserts 11 years ago
scrawl 27a05027f4 Fixes #1172: Added basic loading/saving progress bar
The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
scrawl 04964595ef Fixes #1270, Fixes #1201: Update active weapon/spell icons every frame 11 years ago
Marc Zinnschlag 1f6ed584c2 Merge remote-tracking branch 'digmaster/master'
Conflicts:
	apps/openmw/mwstate/statemanagerimp.cpp
11 years ago
Thomas f3272c941f Fix for bug #1080, can't read/repair/make potions/use soul gems/rest/sleep while in combat.
The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Marc Zinnschlag 9db9ad410d fixed checks for allowing load/save and some general cleanup 11 years ago
Marc Zinnschlag 42b3233bda removed a redundant check 11 years ago
Thomas 5b681e2199 Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait. 11 years ago
Thomas 05b21c92af Moved quick save into statemanager class. Kept loader as is as it's rather specalized. 11 years ago
Marc Zinnschlag 2c2106205d Merge remote-tracking branch 'scrawl/master' 11 years ago
scrawl d7df9cae21 Bug #1224: Changed fix to potentially allow for language independent saves 11 years ago
Rohit Nirmal e695890e01 Only update the icon if player is NOT unarmed, to avoid bad dereference. 11 years ago
Rohit Nirmal bcacdc49af Update weapon icon in HUD when save is loaded. 11 years ago
scrawl 53ba23e303 Fixes #1224: Store class name instead of id in savegame header 11 years ago
slothlife 1acd1bd913 Feature #1173: Saved Game: include weather state
Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
11 years ago
Marc Zinnschlag 7bc97fb8b8 reworked code for player positioning on startup and new game 11 years ago
scrawl 6eaa7553f8 Fixes #1181: Enable controls when loading a savegame 11 years ago
scrawl 12de0afb03 Feature #50: Spawn projectiles
Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
Marc Zinnschlag f9d2fde783 Merge branch 'openmw-29'
Conflicts:
	apps/openmw/mwmechanics/aicombat.cpp
11 years ago
Marc Zinnschlag 367919200f moved CellRefList into a separate file 11 years ago
cc9cii c241405d91 Fix Windows save & load. 11 years ago
Marc Zinnschlag 7693f712bc started making CellStore into a proper class; encapsulated mCell member 11 years ago