scrawl
45b4304237
Store levitation/teleport enabled state in savegames ( Fixes #1923 )
10 years ago
MiroslavR
4fdef94034
Use player's base name for profiles
10 years ago
scrawl
6e2673daf3
Remove an unneeded include
10 years ago
scrawl
4f92044d71
Allow user-created markers on local map ( Fixes #1571 )
11 years ago
Marc Zinnschlag
af54bb9623
removed some redundancies; some more general cleanup
11 years ago
Marc Zinnschlag
d0654f3ade
move starting of startup scripts from engine startup to new game start; also restart all startup scripts on saved game load
11 years ago
scrawl
8a8ecce1e5
Fix some uninitialized data written to savegames
11 years ago
scrawl
e458cf1df2
Savegame: Store death counter ( Fixes #1477 )
11 years ago
cc9cii
37f0c253f6
For compiling with MSVC 2012
11 years ago
scrawl
7721e54191
Use descriptive names for save files and character folders ( Fixes #1449 )
11 years ago
scrawl
b470596206
Handle failed savegame file operations ( Fixes #1413 )
11 years ago
scrawl
d2e98c4de1
Fix forced switch to third person on death not always working
...
For instance, when dying from fall damage
11 years ago
scrawl
996e49c534
Change CharacterManager to use list instead of vector
...
Solves a crash when deleting all savegames of a character due to mCurrent being invalidated
11 years ago
scrawl
8b33c087e0
Properly handle exceptions when saving the game
...
Add message boxes when an exception occurs while loading or saving the game
11 years ago
Marc Zinnschlag
244eb11651
Merge remote-tracking branch 'greye/widechar'
11 years ago
scrawl
abd6b6ab33
Fix not returning to main menu on failed loads when using quickload
11 years ago
scrawl
6bd0bbb8df
Do not load (0,0) on new game
11 years ago
greye
9c6224c74d
fix saving to Unicode path destination
11 years ago
scrawl
e266aff561
Savegame: store projectiles
11 years ago
scrawl
61187c2fef
Savegame: store actorIds
11 years ago
scrawl
3cdbcf3c28
Merge branch 'actorid' of https://github.com/OpenMW/openmw
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Conflicts:
apps/openmw/mwmechanics/creaturestats.cpp
11 years ago
scrawl
6cc691115b
Savegame: store most of CreatureStats
11 years ago
scrawl
041319c43e
Fixes #1234 : Store dynamic record counter in savegame to prevent name clashes
11 years ago
scrawl
6381b1e938
Fixes #1309 : Do not allow saving while dialogs are opened, just like vanilla
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This limitation could be removed post-1.0 by serializing the state of open windows.
11 years ago
scrawl
17bb8d7f9a
Fixes #1252 : Add item/magic keybindings to savegame
11 years ago
Marc Zinnschlag
0c2843b0f7
some missing cleanup
11 years ago
scrawl
3780503275
Removed quicksave/quickload message boxes, now that the same text is shown in the progress bar
11 years ago
scrawl
7a0aeeaa38
Allow to delete savegames (shift + click)
11 years ago
scrawl
7e4a0c2478
Removed asserts
11 years ago
scrawl
27a05027f4
Fixes #1172 : Added basic loading/saving progress bar
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The progress is not particularly accurate. It simply uses the current / total number of records written/read as indication. Cell records are currently the largest by far, but there is a good chance that could be optimized using a change tracking system.
11 years ago
scrawl
04964595ef
Fixes #1270 , Fixes #1201 : Update active weapon/spell icons every frame
11 years ago
Marc Zinnschlag
1f6ed584c2
Merge remote-tracking branch 'digmaster/master'
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Conflicts:
apps/openmw/mwstate/statemanagerimp.cpp
11 years ago
Thomas
f3272c941f
Fix for bug #1080 , can't read/repair/make potions/use soul gems/rest/sleep while in combat.
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The radius for being in combat with the player is fAlarmDistance, which looked like the only pertinent thing.
11 years ago
Marc Zinnschlag
9db9ad410d
fixed checks for allowing load/save and some general cleanup
11 years ago
Marc Zinnschlag
42b3233bda
removed a redundant check
11 years ago
Thomas
5b681e2199
Moved quickload to statemanager for consistency's sake, as well as make autosave only occur on sleep, not wait.
11 years ago
Thomas
05b21c92af
Moved quick save into statemanager class. Kept loader as is as it's rather specalized.
11 years ago
Marc Zinnschlag
2c2106205d
Merge remote-tracking branch 'scrawl/master'
11 years ago
scrawl
d7df9cae21
Bug #1224 : Changed fix to potentially allow for language independent saves
11 years ago
Rohit Nirmal
e695890e01
Only update the icon if player is NOT unarmed, to avoid bad dereference.
11 years ago
Rohit Nirmal
bcacdc49af
Update weapon icon in HUD when save is loaded.
11 years ago
scrawl
53ba23e303
Fixes #1224 : Store class name instead of id in savegame header
11 years ago
slothlife
1acd1bd913
Feature #1173 : Saved Game: include weather state
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Removed some unused state in and changed Ogre::String to std::string in
WeatherManager.
11 years ago
Marc Zinnschlag
7bc97fb8b8
reworked code for player positioning on startup and new game
11 years ago
scrawl
6eaa7553f8
Fixes #1181 : Enable controls when loading a savegame
11 years ago
scrawl
12de0afb03
Feature #50 : Spawn projectiles
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Fix a bug in copyObjectToCell.
Make actor rotations more consistent.
11 years ago
Marc Zinnschlag
f9d2fde783
Merge branch 'openmw-29'
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Conflicts:
apps/openmw/mwmechanics/aicombat.cpp
11 years ago
Marc Zinnschlag
367919200f
moved CellRefList into a separate file
11 years ago
cc9cii
c241405d91
Fix Windows save & load.
11 years ago
Marc Zinnschlag
7693f712bc
started making CellStore into a proper class; encapsulated mCell member
11 years ago