David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
...
# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
6 years ago
David Cernat
8df08c7d10
[General] Implement PlayerItemUse packet
...
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
Andrei Kortunov
0f2c3ecb17
Rescale player avatar (bug #4539 )
6 years ago
David Cernat
36ac2d9de4
[Client] Set packetOrigin for all ObjectList packets sent
6 years ago
David Cernat
6cb5ac6e63
Merge pull request #457 from OpenMW/master while resolving conflicts
...
Conflicts:
CMakeLists.txt
apps/openmw/engine.cpp
apps/openmw/main.cpp
apps/openmw/mwgui/windowmanagerimp.cpp
apps/openmw/mwmechanics/character.cpp
components/CMakeLists.txt
6 years ago
Andrei Kortunov
c77c50e92b
Make Equip console command to bypass most of restrictions (bug #4460 )
6 years ago
David Cernat
78234f9071
[General] Rename Event into ObjectList & WorldObject into BaseObject
6 years ago
David Cernat
17678ee60f
Merge pull request #407 from OpenMW/master
...
Add OpenMW commits up to 17 Apr 2018
6 years ago
Andrei Kortunov
174b3d2249
Reset an inventory filter after reload or a new game start (bug #4392 )
6 years ago
David Cernat
9e10eb9c84
Merge pull request #389 from OpenMW/master
...
Add OpenMW commits up to 24 Feb 2018
6 years ago
Capostrophic
089666dd68
Round up displayed encumbrance
6 years ago
David Cernat
f2a6957e16
Merge pull request #331 from OpenMW/master while resolving conflicts
7 years ago
scrawl
e6303c578c
Merge pull request #1530 from rexelion/curseitemfix
...
Trigger OnActivate when item is picked up through the inventory (Issue #3726 )
7 years ago
rexelion
8c2cc0f42f
break invisibility first
7 years ago
rexelion
bcbfa5fe1e
prevent activation, leave the rest to the script
7 years ago
rexelion
a9e5e19482
OnActivate is triggered when the item is picked up
7 years ago
David Cernat
a31d43965f
Merge pull request #328 from OpenMW/master
...
Add OpenMW commits up to 31 Oct 2017
7 years ago
rexelion
e8743f3f79
check the presence of OnActivate using the SuppressActivate flag instead of looking for keywords
7 years ago
Miloslav Číž
3c65bdaf14
weapon cycle fix
7 years ago
rexelion
4e6f53d6f1
item added to the player and OnActivate is triggered when the inventory is closed
7 years ago
David Cernat
360cf2ead7
Merge pull request #321 from OpenMW/master
...
Add OpenMW commits up to 22 Oct 2017
7 years ago
lukago
b6cb3b445c
use getIndex to handle other windows, nullsafe fixes
7 years ago
lukago
a3225364ff
refactor, use dragItem method
7 years ago
lukago
43f94a8890
simplify drag and drop on avatar for potions and ingredients
7 years ago
David Cernat
38247ff086
Merge pull request #303 from OpenMW/master while resolving conflicts
...
# Conflicts:
# apps/openmw/mwbase/dialoguemanager.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.hpp
# apps/openmw/mwgui/container.cpp
# apps/openmw/mwgui/windowmanagerimp.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
7 years ago
scrawl
2b03bc0c56
Call WindowBase::onFrame() for every active window
7 years ago
scrawl
01391b7eed
Rename WindowBase's open/close to onOpen/onClose
7 years ago
David Cernat
4d4eb1bb9f
Merge pull request #292 from OpenMW/master
...
Add OpenMW commits up to 18 Sep 2017
7 years ago
Andrei Kortunov
10a0136b4a
Cycle only through weapons which can be equipped by player (bug #4104 )
7 years ago
David Cernat
b64f379949
Merge pull request #286 from OpenMW/master while resolving conflicts
...
# Conflicts:
# CMakeLists.txt
# apps/openmw/mwmechanics/actors.hpp
7 years ago
David Cernat
4468e6ec4a
Merge pull request #280 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .gitignore
# apps/openmw/mwmechanics/actors.hpp
# apps/openmw/mwmechanics/mechanicsmanagerimp.cpp
7 years ago
Andrei Kortunov
91dcd5bc6e
Do not allow to unequip weapon from inventory during attack
7 years ago
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
7 years ago
David Cernat
721b218cc2
Merge pull request #258 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# README.md
7 years ago
Andrei Kortunov
487e72fd23
Play Up sounds instead of Down ones in trade window (bug #3982 )
7 years ago
David Cernat
e3929df38a
Merge pull request #239 from OpenMW/master
...
Add OpenMW commits up to 14 Jul 2017
7 years ago
Andrei Kortunov
54b4d93f79
Added a special function for GUI sounds playing
7 years ago
David Cernat
fa3baac0f3
Merge pull request #228 from OpenMW/master while resolving conflicts
...
# Conflicts:
# .travis.yml
# CMakeLists.txt
# apps/openmw/main.cpp
7 years ago
Bret Curtis
d785344fad
purge all instances of <boost/shared_ptr.hpp>, clean up unused headers
7 years ago
David Cernat
dcc61a095a
[Client] Allow multiple WorldObjects to be added to a WorldEvent
7 years ago
David Cernat
a82646a130
[Client] Delineate tes3mp-only code more clearly, part 2
7 years ago
David Cernat
a5484d237b
Merge pull request #203 from OpenMW/master
...
Add OpenMW commits up to 21 Apr 2017, part 2
7 years ago
David Cernat
edb155869b
Merge pull request #201 from OpenMW/master
...
Add OpenMW commits up to 19 Apr 2017
7 years ago
Andrei Kortunov
f0f1df3a96
Properly clear inventory
7 years ago
scrawl
30081393a6
Add InventoryWindow::clear() as part of world cleanup
7 years ago
Andrei Kortunov
95ce7637f3
Adds persisted pin (feature #2834 , bug #2489 )
7 years ago
David Cernat
9759764699
[Client] Clean up getting and resetting of WorldEvent
7 years ago
David Cernat
4abe295a80
[Client] Simplify sending of world packets by adding WorldEvent methods
7 years ago
David Cernat
2bd81c3de0
[Client] Use mpNum for every WorldObject
7 years ago
Koncord
690211ad99
[General] Extract BaseEvent & BasePlayer from packets to functions
...
Move Send and Read functions to BasePacket
7 years ago