David Cernat
a083439139
Merge pull request #469 from davidcernat/master while resolving conflicts
...
# Conflicts:
# apps/openmw/main.cpp
# apps/openmw/mwbase/world.hpp
# apps/openmw/mwdialogue/dialoguemanagerimp.cpp
# apps/openmw/mwmechanics/actors.cpp
# apps/openmw/mwscript/dialogueextensions.cpp
# apps/openmw/mwworld/worldimp.hpp
6 years ago
David Cernat
7efee0e968
[Client] Fix GCC build
6 years ago
David Cernat
5bd2244898
[Client] Uninitialize DedicatedActors instantly in some situations
...
When LocalActors briefly become DedicatedActors as the result of a server script, the DedicatedActors are immediately uninitialized to avoid bugs like them jumping in place or rotating slightly.
Additionally, the playing of animations and sounds received in packets for DedicatedActors is no longer done during their next update, but is instead done instantly when the packets are received.
6 years ago
David Cernat
5fd4113978
[General] Implement sending of ActorSpeech packets from server scripts
6 years ago
David Cernat
338efdb705
[General] Fix issues with MechanicsHelper::getItemPtrFromStore()
6 years ago
David Cernat
aec0c5bd49
[Server] Make capitalization consistent for AI-related script functions
6 years ago
David Cernat
9598212aad
[Client] Don't add bound items to inventory as a result of item packets
...
Additionally, don't include bound items when sending PlayerInventory packets.
6 years ago
David Cernat
a3b9274365
[Client] Make it possible to check if an item ID belongs to a bound item
6 years ago
David Cernat
a1933e7bc2
[Client] Don't declare variable twice in LocalPlayer's setEquipment()
...
The variable equipmentItem is identical to currentItem, so it should not have been added in commit 58a6a8c3bc
Addditionally, use a more descriptive variable name than "a" for item Ptrs.
6 years ago
Marc Zinnschlag
1cfc1f9bdb
Merged pull request #1666
6 years ago
Marc Zinnschlag
0aedb3aada
Merged puil request #1808
6 years ago
Marc Zinnschlag
b67b17010d
Merged pull request #1826
6 years ago
Marc Zinnschlag
24212d58e8
Merged pull request #1861
6 years ago
Andrei Kortunov
ec9a1b0d05
Handle RootCollisionNode, attached to non-root node (bug #4311 )
6 years ago
Andrei Kortunov
cde95979d0
Fix combat engagement for creatures
6 years ago
David Cernat
5d66a9bb66
[Client] Fix path to MechanicsHelper in ProcessorPlayerItemUse
6 years ago
David Cernat
8df08c7d10
[General] Implement PlayerItemUse packet
...
Players can no longer unilaterally use items on themselves in their inventory. When they try to use an item, they send a PlayerItemUse packet to the server with the item's details. A serverside script can then check the item and either send the packet back to make the item use go through or drop it.
6 years ago
Andrei Kortunov
780648b584
Do not reset idle animations if we do not have ammo
6 years ago
Andrei Kortunov
df577babe9
Increase priority of 1st-person weapon animations to avoid issues with animation blending
6 years ago
Andrei Kortunov
71bcc11ba5
Apply only crossbow reload animation to upper body
6 years ago
Andrei Kortunov
a0d0e5d2db
Give jumping animations higher priority than movement ones
6 years ago
Andrei Kortunov
6a03aa6fdb
Reduce jittering during turning animations for player
6 years ago
Andrei Kortunov
cd92014533
Do not touch GUI modes when taking screenshots (bug #4528 )
6 years ago
Marc Zinnschlag
fe19d8ff35
Merged pull request #1857
6 years ago
Marc Zinnschlag
a2a57cf694
Merged pull request #1858
6 years ago
Marc Zinnschlag
0f510011b3
Merged pull request #1852
6 years ago
Marc Zinnschlag
cb62936949
Merged pull request #1853
6 years ago
Bret Curtis
03bf599426
Merge pull request #1856 from Capostrophic/hidden
...
Revert untextured shapes rendering changes
6 years ago
Bret Curtis
144f37f9b3
Merge pull request #1860 from akortunov/warningfix
...
Do not use fall-through to avoid GCC warnings
6 years ago
Andrei Kortunov
126b2fdd42
Use the isPlayer variable to do not check if the current actor is player every time
6 years ago
Bret Curtis
0d976f2c5e
Merge pull request #1859 from Capostrophic/debug
...
Fix a bunch of MSVC warnings
6 years ago
Andrei Kortunov
57e1462417
Do not use fall-through
6 years ago
Capostrophic
348c6f848e
Fix a bunch of MSVC warnings
6 years ago
Andrei Kortunov
51af729305
Do not use headtracking in the 1st-person view (bug #4573 )
6 years ago
Andrei Kortunov
6202b4eca9
Do not touch GUI modes when taking screenshots (bug #4528 )
6 years ago
Capostrophic
85208eff7f
Revert untextured shapes rendering changes
6 years ago
Bret Curtis
0c0379c1ef
Merge pull request #1855 from OpenMW/allow_msvc2015_failure
...
Update appveyor.yml
6 years ago
Bret Curtis
97bc9954d0
Update appveyor.yml
...
allow msvc2015 to fail
6 years ago
Capostrophic
e9e9c0dd6b
Fix guild guide fast travelling to exteriors time
6 years ago
Andrei Kortunov
b7859b3fa9
Cap underwater view distance (bug #4565 )
6 years ago
Capostrophic
bcd9cc4baa
Check the actor cell instead of the destination cell in fast travel price logic
6 years ago
Bret Curtis
a19d55e035
Merge pull request #1850 from Capostrophic/nodemask
...
Fix untextured shapes nodemask
6 years ago
Capostrophic
bda23c6ad6
Fix nodemask
6 years ago
Bret Curtis
a9729878d7
Merge pull request #1848 from Capostrophic/texturing
...
Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
6 years ago
Capostrophic
a1e3b2e586
Don't render NiTriShapes without NiTexturingProperty (bug #4483 )
6 years ago
Marc Zinnschlag
b75b5d139a
Merged pull request #1845
6 years ago
Marc Zinnschlag
7a93d118d2
Merged pull request #1846
6 years ago
Marc Zinnschlag
31491fdbde
Merged pull request #1844
6 years ago
Capostrophic
7087bad580
Use special behavior for all topics with reserved names (bug #4557 )
6 years ago
Andrei Kortunov
1f4dd3b393
Make partial binary search case insensitive, as it supposed to be (bug #4558 )
6 years ago