Commit graph

6641 commits

Author SHA1 Message Date
gus
a328a03bd3 more fix. Fargoth quest almost work as in vanilla now. 2013-05-07 19:35:10 +01:00
gus
006f25d1c0 First try to improve AI. Does not work yet due to strange bug in physicsystem 2013-05-06 00:46:50 +01:00
gus
7fe7111c19 Fargoth quest almost works. There is still a sall problem as the path taken is not exactly the same. I need to copy the exact way morrowind do pathfinding... 2013-05-03 17:09:09 +01:00
Marc Zinnschlag
2e6594f8f7 Merge remote-tracking branch 'glorf/bugfix-5' 2013-05-03 14:55:00 +02:00
Glorf
517dfb4d75 Bugfix #732 part 2 2013-05-03 13:24:34 +02:00
Glorf
57f22c77c0 Bugfix #732 part 1 2013-05-03 12:44:27 +02:00
greye
a8b1706678 init pointer value to prevent segfault 2013-05-03 10:51:42 +04:00
kpp
dcccfd9f22 Initialize values 2013-05-02 22:43:21 +04:00
Glorf
f1a659e2ac Bugfix #730 2013-05-02 14:49:30 +02:00
kpp
28ef4d97da Fixes Bug #734 'Book empty line problem'
Hides buttons 'Next' and 'Prev' at the last and at the first page
2013-05-02 07:35:25 +04:00
Marc Zinnschlag
d5741c7141 Merge remote-tracking branch 'scrawl/master' 2013-05-01 16:58:43 +02:00
Marc Zinnschlag
95eeea2a27 Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0, reversing
changes made to 67422c397c.
2013-05-01 16:56:16 +02:00
scrawl
1acfd849a2 Fix a case folding bug 2013-05-01 16:38:16 +02:00
Marc Zinnschlag
fe038cef03 turned redeclartion of local variables from an error into a warning 2013-05-01 14:20:09 +02:00
Marc Zinnschlag
63407a662c allow <== and >== as alternative for <= and >= in scripts 2013-05-01 14:08:05 +02:00
Marc Zinnschlag
6f0ccb6e38 Merge remote-tracking branch 'scrawl/insertrecords' 2013-05-01 13:55:26 +02:00
Marc Zinnschlag
089ef7a2a0 Merge remote-tracking branch 'glorf/acrobatics' 2013-05-01 13:44:23 +02:00
scrawl
40a0969055 Insert records that may not exist in vanilla MW 2013-05-01 12:47:50 +02:00
Glorf
b8630239d7 Code cleanup 2013-05-01 12:25:02 +02:00
Glorf
236ec3409f Finished acrobatics 2013-05-01 12:21:59 +02:00
scrawl
67422c397c GetWindSpeed 2013-05-01 11:42:24 +02:00
scrawl
5063d90dda GetStartingAngle was implemented, but not registered 2013-05-01 11:22:46 +02:00
scrawl
627c3fdb6b Added GetStandingPC, GetStandingActor; Fixed GetStartingPos 2013-05-01 11:15:43 +02:00
Glorf
d30e43784a Fatigue decrease when jumping, live decrease when falling 2013-04-30 23:39:56 +02:00
Glorf
5a8c1661be Jump acrobatics working, started falling acrobatics implementation 2013-04-30 20:44:17 +02:00
scrawl
1420a2cb33 Tweaked adjustPosition. Now uses a very thin box for tracing the feet only. 2013-04-30 20:43:38 +02:00
scrawl
91c89e5db4 Use sphere cast instead of ray for camera distance adjustment; use the box orientation value in newtrace 2013-04-30 20:26:59 +02:00
Glorf
add3cd6456 Advance acrobatics on jump 2013-04-30 18:22:59 +02:00
Marc Zinnschlag
61e476118d Merge remote-tracking branch 'kcat/animations' 2013-04-30 10:25:26 +02:00
Marc Zinnschlag
2cb7e1f3d5 Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-30 10:24:02 +02:00
scrawl
c0dd383cd0 Fix door collision to work with all possible movement directions 2013-04-30 09:43:32 +02:00
Glorf
d283f8d85f Bugfix #748 2013-04-29 21:19:13 +02:00
Chris Robinson
020e3e8a8e Show the equipped weapon in the inventory screen
And use the proper pose based on what's equipped.
2013-04-29 12:08:43 -07:00
Chris Robinson
854de1c6c1 Make sure the weapon is in the proper group 2013-04-29 11:43:37 -07:00
Chris Robinson
15a2eeebb8 Merge remote-tracking branch 'zini/master' into animations
Conflicts:
	apps/openmw/mwworld/worldimp.cpp
2013-04-29 10:16:29 -07:00
Chris Robinson
063322b081 Declare some variables closer to where they're used 2013-04-29 10:12:50 -07:00
Chris Robinson
0cf531ba12 Make sure to update parts when the weapon changes 2013-04-29 09:53:36 -07:00
Marc Zinnschlag
93868c8bca Merge remote-tracking branch 'scrawl/master' 2013-04-29 18:08:25 +02:00
Marc Zinnschlag
bab899513a Merge remote-tracking branch 'glorf/bugfix-4' 2013-04-29 18:04:22 +02:00
Glorf
74de8b83b6 Enabled collision when new game 2013-04-29 17:56:16 +02:00
Chris Robinson
a15758ac85 Fix preview and vanity cameras 2013-04-29 08:48:45 -07:00
Glorf
6222b3f52a Bugfix #744 2013-04-29 17:19:20 +02:00
Chris Robinson
d17e1e83d5 Rename MWRender's Player to Camera 2013-04-29 05:50:40 -07:00
Chris Robinson
dbba126344 Use a method to check if the view should be first person 2013-04-29 04:40:28 -07:00
scrawl
d5c7a26041 Fix broken loose file resources when using Ogre 1.9 2013-04-29 12:32:24 +02:00
Chris Robinson
bb8277920b Manage the player's NpcAnimation object in the RenderingManager
It may be more appropriate to manage it in MWRender::Actors with the other
Animation-based objects, but that will need some (minor) interface changes.
2013-04-29 03:31:46 -07:00
scrawl
6c5ea1ea7a Fix incorrect weapon health meter for fully repaired weapons, fix exception when equipping lockpicks or probes 2013-04-29 12:05:10 +02:00
scrawl
5ff098b8fb Fix quick keys being triggered when in UI mode 2013-04-29 11:55:30 +02:00
scrawl
867c7db014 Fix wrong door sounds 2013-04-29 11:00:15 +02:00
scrawl
9648804af5 Fix terrain material leak, this should in theory allow the terrain to free its temporary resources 2013-04-29 10:20:38 +02:00