Commit Graph

12277 Commits (ad54e095934d0660308c8e9fe21aa9c6d9b916af)
 

Author SHA1 Message Date
root 4e756a2f4a path to game get through jni 10 years ago
Paulo Viadanna bfa048e687 Fix #1734: AI will stop combat if target disappear 10 years ago
Marc Zinnschlag 406cf2b981 disable element visibility buttons that do not apply to the respective cell type 10 years ago
scrawl fadbb5ad21 Add particle and sound fading for weather transitions (Fixes #2130) 10 years ago
scrawl b9d0552166 Fix positionCell rotation argument when used on the player
This fixes the player's initial orientation on the starting boat, to properly face Jiub.
10 years ago
scrawl 46d93f1b08 Crime update: NPCs can report crimes if they didn't see the crime, but were alerted by someone who saw it and did not report it themselves. 10 years ago
scrawl 507cbcfae3 Remove incorrect implementation of the iAlarm* GMSTs, not used by vanilla MW (Fixes #2064)
According to Hrnchamd, these are unused. The real mechanics are not fully documented, but from a quick test only NPCs with an alarm value of 100 will report crimes.
10 years ago
scrawl ed686ddd2f Don't update nodes with an empty name from the skeleton source (Fixes #2125) 10 years ago
scrawl a1226501fa AiWander: move idle animation handling to non-delayed section (Fixes #2073) 10 years ago
scrawl f9ae0d9d66 Fix dialogue goodbye link conflicting with choice links 10 years ago
scrawl 8103d25b09 Make ToggleMenus close open windows (Fixes #2045) 10 years ago
scrawl 59cde9b431 Don't use transparency override if there's no transparency (rug fix for Bug #2050) 10 years ago
scrawl 077c619611 Implement Clamp mode for NiTexturingProperty (Fixes #2050) 10 years ago
scrawl c684c99a95 Combat AI: Don't attempt to cast spells when impossible to succeed (Fixes #2059) 10 years ago
scrawl 6960cac5eb Disable third person zoom feature by default due to usability issues (Fixes #2129) 10 years ago
scrawl 61d1aa78ce Move AiWander path finder to temporary storage (Fixes #2082) 10 years ago
Marc Zinnschlag b7cf114d5d Merge remote-tracking branch 'scrawl/delete' 10 years ago
Marc Zinnschlag cbcd6a26d5 memory leak fix 10 years ago
scrawl 48d5789aeb Use a separate flag for references deleted by a content file (Fixes #2018)
The flag must be separate so as to not contaminate the user's savegame.

Fixes the following use cases that were broken before:

 - Content file edits a reference that was already deleted by a previously loaded content file -> reference must stay deleted
 - Changed or new content file deletes a reference that is already present in the user's savegame -> reference must be deleted
 - Said content file is disabled again - reference must be undeleted
10 years ago
MiroslavR 6e1a11f322 Queue screen fade operations invoked by scripts 10 years ago
Marc Zinnschlag f56debdb11 Merge remote-tracking branch 'scrawl/master' 10 years ago
Marc Zinnschlag acd63659c1 Merge remote-tracking branch 'scrawl/launcher' 10 years ago
cc9cii 3b5cd286f6 Do not destroy overlay if it was never created (e.g. due to an Ogre exception). 10 years ago
cc9cii 64e1594b41 Move the destruction of global resources, being used by multiple documents, to the editor. 10 years ago
cc9cii 44b11163d1 Do not delete physics objects if it was never created (e.g. preview window) 10 years ago
cc9cii 2d229c70cb Another missed null shared_ptr conversion for gcc. 10 years ago
cc9cii 9fb4b1f499 Initialise null shared_ptr 10 years ago
scrawl dffa8c6c14 Re-insert existing DialInfo records when they are modified by another content file (Fixes #2170) 10 years ago
scrawl a4e32d23c6 Fix old profile content not being cleared correctly when saving content file selection (Fixes #2173) 10 years ago
cc9cii 2720e5ea9d Remove PhysicsManager singleton and use shared_ptr instead. Resolves the issue where sometimes destructors were called in an unexpected sequence resulting in a crash while exiting the application. 10 years ago
Marc Zinnschlag db17dbe324 don't store esm readers for non-base content files 10 years ago
Marc Zinnschlag 4a9d2038fa load land for non-base content files immediately 10 years ago
Marc Zinnschlag 4c1906b999 Merge remote-tracking branch 'cc9cii/master' 10 years ago
Marc Zinnschlag 003675318d Merge remote-tracking branch 'scrawl/master' 10 years ago
cc9cii 5ae1554a75 Simplify skipping moved references (thanks scrawl) 10 years ago
scrawl d3d5c1fd15 Disable debug drawing for raycasting shapes
This reduces performance too much, and seeing both shapes overlaid on top of each other is confusing anyway. This can be reintroduced via a setting if necessary.
10 years ago
scrawl 5fa7536427 Fix incorrect box shape translation reset
Fixes incorrect placement of collision box for "azura spirit_trib"
10 years ago
cc9cii 33c454e073 Check whether any subrecords remain after skipping moved references. Should resolve bug #2070. 10 years ago
scrawl ad38345de4 Clean up listener in destruction of OgrePlatform (Fixes #2145) 10 years ago
scrawl 5f5fcc2fef Make PlayGroup use an indefinite number of loops (Fixes #2156) 10 years ago
scrawl 4fd3a994e9 Add model and script information to BetaComment 10 years ago
scrawl ea8f617508 Add missing player control enabled checks (Fixes #2152) 10 years ago
scrawl d7220cdc2f Do not allow decrease below zero in modCurrentMagicka and modCurrentHealth (Fixes #2158) 10 years ago
scrawl 0a466ad643 Make recalculation of magicka less aggressive (Fixes #2155) 10 years ago
Marc Zinnschlag dadc089ddb Merge branch 'buttons' 10 years ago
Marc Zinnschlag e177b66c1d moved fog button from unpaged worldspace to worldspace 10 years ago
Marc Zinnschlag e04ead2bd5 new element visibility button icons 10 years ago
MiroslavR cb74c1c36e Set health to 0 if it drops below 1 (Fixes #2163) 10 years ago
Marc Zinnschlag 50a489321f updated run button 10 years ago
Marc Zinnschlag d37ff8ec63 fixed missing tooltip update for toggle/mode-type buttons 10 years ago