Torben Carrington
|
4928c9d079
|
Removed sqrt function call (minor optimization thanks to Chris)
|
2013-05-08 20:47:31 -07:00 |
|
Torben Carrington
|
d20178dd56
|
Removed unnecessary std::cout messages
|
2013-05-08 20:05:45 -07:00 |
|
Torben Carrington
|
133964f0e4
|
AIEscort complete
|
2013-05-08 20:02:24 -07:00 |
|
Torben Carrington
|
c03dca47f5
|
AIEscort implemented and working - only touchups are needed.
|
2013-05-08 17:19:47 -07:00 |
|
Torben Carrington
|
10840765d9
|
Framework - duration and pathing implemented, no waiting for follower yet.
|
2013-05-08 15:27:20 -07:00 |
|
Marc Zinnschlag
|
51067698a8
|
minor cleanup
|
2013-05-08 21:26:39 +02:00 |
|
Chris Robinson
|
90e29c83c0
|
Merge remote-tracking branch 'zini/master' into animations
Conflicts:
apps/openmw/mwmechanics/character.cpp
|
2013-05-06 19:17:39 -07:00 |
|
gus
|
006f25d1c0
|
First try to improve AI. Does not work yet due to strange bug in physicsystem
|
2013-05-06 00:46:50 +01:00 |
|
gus
|
7fe7111c19
|
Fargoth quest almost works. There is still a sall problem as the path taken is not exactly the same. I need to copy the exact way morrowind do pathfinding...
|
2013-05-03 17:09:09 +01:00 |
|
kpp
|
dcccfd9f22
|
Initialize values
|
2013-05-02 22:43:21 +04:00 |
|
Chris Robinson
|
a120653c38
|
Implement handling weapon states
|
2013-05-01 10:19:16 -07:00 |
|
Marc Zinnschlag
|
95eeea2a27
|
Revert "Merge remote-tracking branch 'glorf/acrobatics'"
This reverts commit 089ef7a2a0 , reversing
changes made to 67422c397c .
|
2013-05-01 16:56:16 +02:00 |
|
Glorf
|
b8630239d7
|
Code cleanup
|
2013-05-01 12:25:02 +02:00 |
|
Glorf
|
236ec3409f
|
Finished acrobatics
|
2013-05-01 12:21:59 +02:00 |
|
Chris Robinson
|
4b15da076b
|
Move getStateInfo into the character controller
|
2013-04-30 19:26:41 -07:00 |
|
Glorf
|
d30e43784a
|
Fatigue decrease when jumping, live decrease when falling
|
2013-04-30 23:39:56 +02:00 |
|
Glorf
|
5a8c1661be
|
Jump acrobatics working, started falling acrobatics implementation
|
2013-04-30 20:44:17 +02:00 |
|
Glorf
|
add3cd6456
|
Advance acrobatics on jump
|
2013-04-30 18:22:59 +02:00 |
|
Chris Robinson
|
05060e57ec
|
Add a weapon state to the character controller
|
2013-04-29 13:07:49 -07:00 |
|
scrawl
|
78596cad83
|
Fix enchantment points value
|
2013-04-29 10:19:09 +02:00 |
|
scrawl
|
07891fa213
|
Athletics skill increase
|
2013-04-28 07:53:04 +02:00 |
|
Chris Robinson
|
274f3c7b77
|
Force character state to update after switching view modes
|
2013-04-25 07:08:11 -07:00 |
|
Chris Robinson
|
e4eb4b7e30
|
Keep track of the character looping state
|
2013-04-25 06:29:17 -07:00 |
|
Chris Robinson
|
9da2c9153e
|
Don't store the animation group string in the character controller
|
2013-04-25 06:12:37 -07:00 |
|
Chris Robinson
|
24f1eba902
|
Keep track of whether an animation supplies movement
Also handle it when it doesn't.
|
2013-04-24 22:45:43 -07:00 |
|
Chris Robinson
|
0817d59f23
|
Allow specifying where to start in an animation
|
2013-04-24 19:09:36 -07:00 |
|
Chris Robinson
|
333354fe62
|
Remove the character controller from the Animation class
|
2013-04-24 07:10:41 -07:00 |
|
Chris Robinson
|
b80891099e
|
Don't use the character controller to handle text keys
The Animation class has the Ptr and can call to whatever subsystem is needed.
|
2013-04-24 06:48:34 -07:00 |
|
Chris Robinson
|
e8cabc9434
|
Pass the loop count from loopgroup to the play method
Instead of queueing each iteration separately.
|
2013-04-24 06:32:11 -07:00 |
|
Chris Robinson
|
c58dfbe921
|
Specify the loop count to Animation::play
|
2013-04-24 04:56:39 -07:00 |
|
Chris Robinson
|
8782ae6976
|
Separate some Animation fields into a separate AnimLayer class
|
2013-04-22 23:52:28 -07:00 |
|
Chris Robinson
|
bb64efc18e
|
Improve looping behavior
|
2013-04-22 05:08:52 -07:00 |
|
Chris Robinson
|
6c85d6763a
|
Pass "loop stop" to the character controller
|
2013-04-21 18:38:25 -07:00 |
|
Marc Zinnschlag
|
1b764e5d3c
|
Merge remote-tracking branch 'gus/AI'
|
2013-04-18 22:17:49 +02:00 |
|
Glorf
|
f9deb593d1
|
Bugfix #578
|
2013-04-18 21:37:58 +02:00 |
|
gus
|
c753eb4c28
|
another way to do pathfinding. Slightly less powerfull algorithme in theory, but morrowind pathgrids are so simple it shouldn't be a problem. Hope it solves the bug for KittyCat
|
2013-04-18 18:35:01 +01:00 |
|
scrawl
|
2693b78536
|
Add initial player inventory when new game is started
|
2013-04-15 02:56:23 +02:00 |
|
scrawl
|
a57fbbb168
|
Fix wrong detection of diseases
|
2013-04-14 17:51:17 +02:00 |
|
gus
|
905cff2a94
|
anonymous namespace
|
2013-04-11 18:02:12 +01:00 |
|
gus
|
0a187e56aa
|
bugfix
|
2013-04-11 17:58:11 +01:00 |
|
gus
|
6934b20abd
|
actors are now updates every frame. This should not be the case, but this is a quickfix for AI.
|
2013-04-11 17:57:58 +01:00 |
|
gus
|
b5b0e7a656
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
|
2013-04-11 16:15:32 +01:00 |
|
Marc Zinnschlag
|
beb1858a57
|
Merge remote-tracking branch 'glorf/bugfix'
|
2013-04-10 17:39:19 +02:00 |
|
Glorf
|
194ca2584d
|
Small azura's star fix
|
2013-04-08 17:53:41 +02:00 |
|
Chris Robinson
|
3768e04a0c
|
Merge remote-tracking branch 'zini/master' into nifogre
|
2013-04-07 17:24:47 -07:00 |
|
scrawl
|
8bbfba3f43
|
Fix fatigue not being set to its maximum value when player is rebuilt
|
2013-04-07 16:18:40 +02:00 |
|
Chris Robinson
|
41e410347e
|
Merge remote-tracking branch 'zini/master' into nifogre
|
2013-04-06 10:35:01 -07:00 |
|
Chris Robinson
|
1d934e3112
|
Reduce some stdout spam
|
2013-04-06 04:46:28 -07:00 |
|
Glorf
|
48d9885554
|
Started bugfix #691
|
2013-04-05 15:42:05 +02:00 |
|
Marc Zinnschlag
|
18e046e628
|
cleaned up race record struct
|
2013-04-04 13:50:36 +02:00 |
|
Glorf
|
08e9bb0236
|
Another small enchanting fix
|
2013-04-03 18:25:40 +02:00 |
|
Glorf
|
ae3e4ecf8b
|
Finished enchanting
|
2013-04-03 18:02:30 +02:00 |
|
Glorf
|
7b7d3353a6
|
Exception for enchanting with Azura Star
|
2013-04-02 22:23:38 +02:00 |
|
Glorf
|
369cf0b4ca
|
Enchanting price mechanics
|
2013-04-02 20:46:48 +02:00 |
|
Marc Zinnschlag
|
df658d29f0
|
Merge branch 'faction'
|
2013-04-02 14:21:51 +02:00 |
|
Marc Zinnschlag
|
f9f520df34
|
adjusted faction record to increase consistency with other records
|
2013-04-02 13:59:45 +02:00 |
|
gus
|
6a33170ca2
|
More bugfix, but I don't like this one.
|
2013-04-01 17:44:06 +00:00 |
|
gus
|
20af7d89a2
|
post master-merge fixes. Looks a little odd.
|
2013-04-01 17:30:40 +00:00 |
|
gus
|
2be9405c96
|
the sgn function is no longer in the global namespace
|
2013-04-01 15:44:08 +00:00 |
|
Marc Zinnschlag
|
751c679255
|
Merge remote-tracking branch 'glorf/enchanting'
|
2013-04-01 17:35:04 +02:00 |
|
Marc Zinnschlag
|
9dbd024076
|
another minor fix
|
2013-04-01 17:30:54 +02:00 |
|
Glorf
|
1bff6ed872
|
Enchaning values import, fixed constness
|
2013-04-01 17:12:47 +02:00 |
|
gus
|
1eb3d3e10e
|
Merge branch 'master' of https://github.com/zinnschlag/openmw.git into AI
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-04-01 14:10:19 +00:00 |
|
gus
|
47cc945ef4
|
more refactoring
|
2013-04-01 12:38:13 +00:00 |
|
Marc Zinnschlag
|
26db983599
|
minor fix
|
2013-04-01 10:46:08 +02:00 |
|
Chris Robinson
|
d0703efd69
|
Another place to check the class' isActor method
|
2013-03-31 17:32:39 -07:00 |
|
Chris Robinson
|
04aeb3dd07
|
Rename Mechanics' Activators to Objects
|
2013-03-31 17:32:38 -07:00 |
|
Chris Robinson
|
10d04c928c
|
Use the object's class to check if it's an actor
|
2013-03-31 17:32:38 -07:00 |
|
Glorf
|
d29a42dcbe
|
Fixed enchanting mechanics
|
2013-03-31 23:18:23 +02:00 |
|
gus
|
63424ade56
|
refactoring
|
2013-03-31 17:30:03 +00:00 |
|
scrawl
|
1a2daa3bc1
|
Merge branch 'master' of git://github.com/zinnschlag/openmw into companion
|
2013-03-31 14:50:03 +02:00 |
|
scrawl
|
b0199c703c
|
Companion UI
|
2013-03-31 13:13:46 +02:00 |
|
Chris Robinson
|
4836ba16f7
|
Implement turning states
|
2013-03-31 03:50:20 -07:00 |
|
Chris Robinson
|
7b02ec411b
|
Apply the rotation when updating the character controller
|
2013-03-31 01:29:24 -07:00 |
|
Chris Robinson
|
466c0086b8
|
Use a full Movement to hand off to the world physics update
|
2013-03-31 00:13:56 -07:00 |
|
Chris Robinson
|
0ce188b7cc
|
Store the position and rotation in MWMechanics::Movement
|
2013-03-30 19:00:46 -07:00 |
|
Chris Robinson
|
af65ecd841
|
Pass the movement vector in as a parameter to CharacterController::update
|
2013-03-30 18:37:40 -07:00 |
|
Glorf
|
7dbc779c3a
|
Self-enchanting mechanics
|
2013-03-30 19:08:42 +01:00 |
|
scrawl
|
e7af718b55
|
Remove unnecessary WindowManager::messageBox arguments
|
2013-03-30 12:56:37 +01:00 |
|
Marc Zinnschlag
|
573368849b
|
Merge remote-tracking branch 'glorf/enchanting'
Conflicts:
apps/openmw/CMakeLists.txt
|
2013-03-29 16:48:21 +01:00 |
|
Glorf
|
86275e5bd4
|
Some enchanting fixes
|
2013-03-29 12:00:09 +01:00 |
|
Glorf
|
cc8f7f238e
|
Enchanted item base ptr fix
|
2013-03-29 00:55:29 +01:00 |
|
Glorf
|
eb88463b94
|
Some enchanting fixes
|
2013-03-28 23:39:20 +01:00 |
|
Glorf
|
6643fe789c
|
Enchanting system
|
2013-03-28 17:41:00 +01:00 |
|
scrawl
|
efe6a3ebee
|
Fix compile error & warnings
|
2013-03-26 18:01:01 +01:00 |
|
scrawl
|
2ecd2f4ecd
|
Merge branch 'next' into HEAD
|
2013-03-26 17:44:53 +01:00 |
|
scrawl
|
a2ca679beb
|
Added PC repair feature
|
2013-03-23 08:16:46 +01:00 |
|
Marc Zinnschlag
|
fd2c07a6f4
|
delete death events on adding an actor to the scene
|
2013-03-18 10:54:47 +01:00 |
|
Marc Zinnschlag
|
61cb0f98a6
|
keep track of death events
|
2013-03-18 10:47:09 +01:00 |
|
scrawl
|
95e1cdc07d
|
Move getArmorRating to MWWorld::Class.
|
2013-03-17 22:29:12 +01:00 |
|
scrawl
|
dd57eabc3e
|
Better use an enum for magic effect IDs
|
2013-03-16 23:28:26 +01:00 |
|
scrawl
|
1666bc7740
|
Armor rating
|
2013-03-16 22:53:33 +01:00 |
|
gus
|
9efb073617
|
clean up + correct a bug
|
2013-03-14 18:05:00 +00:00 |
|
gus
|
80804fac35
|
check if the NPC is close from a non loaded cell. If yes, AITravel is simply ended.
|
2013-03-14 17:16:37 +00:00 |
|
gus
|
f943580138
|
Somehow manages to get from one cell to another, but this looks wrong... And I don't know how morrowind do it, because aitravel is completly buggy
|
2013-03-12 17:44:22 +00:00 |
|
gus
|
bbc4c23f7e
|
AITravel now works correctly on exterior cells. As long as NPC don't try to leave cell, it's ok.
|
2013-03-10 15:07:22 +00:00 |
|
Emanuel Guevel
|
c020665cf2
|
Fix appending int to string in an exception message
|
2013-03-09 01:00:03 +01:00 |
|
gus
|
01908dbcc2
|
little improvement
|
2013-03-06 21:17:33 +00:00 |
|
gus
|
5fc7103425
|
First attempt at pathfinding using boost::graph
|
2013-03-06 20:31:47 +00:00 |
|
scrawl
|
8be9627c8d
|
Fix method signatures
|
2013-03-06 21:26:41 +01:00 |
|