Chris Robinson
bea460955d
Merge remote-tracking branch 'zini/next' into animation2
2013-02-17 16:03:39 -08:00
scrawl
00db13be32
Reverted previous commits, and handle disallowed inventory in MWWorld::Class. Wanted to avoid this, but the previous solution broke teleport door sounds. Also fixed book/scroll window take button showing when inventory was not allowed.
2013-02-17 15:56:22 +01:00
Chris Robinson
e2d7cc49e3
Merge remote-tracking branch 'zini/next' into animation2
2013-02-17 03:42:37 -08:00
scrawl
373de19aee
Removed dialogue fix again, now on separate branch
2013-02-17 03:02:47 +01:00
scrawl
df8e502f8c
Ouch, I used && instead of &, this broke actions without a sound
2013-02-17 02:52:49 +01:00
scrawl
a5c8d5748f
fix FailedAction.
2013-02-16 18:05:25 +01:00
scrawl
0bc34c1c0d
Action::executeImp returns a bool value to indicate if the sound should be played.
2013-02-16 16:40:44 +01:00
scrawl
7d918caa93
Don't allow dialogue if player controls are disabled.
2013-02-16 16:26:40 +01:00
Douglas Mencken
eb09662f1d
Don't include boost/filesystem/v3/operations.hpp, use boost/filesystem/operations.hpp instead.
...
It is boost headers' job to deal with their internals.
2013-02-16 14:49:11 +01:00
Chris Robinson
158e18b98d
Remove an unused method
2013-02-16 00:30:07 -08:00
Chris Robinson
c965bd8e18
Increase step size to 30
2013-02-15 17:22:55 -08:00
Chris Robinson
c57001e3bd
Remove an unused field
2013-02-15 05:11:06 -08:00
Chris Robinson
ac717373b1
Add a method to check if an object is on the ground
2013-02-14 22:35:15 -08:00
Chris Robinson
18b606fddf
Use the PhysicActor's set/getOnGround method
2013-02-14 20:10:04 -08:00
Chris Robinson
15dc82f454
Increase step size to 15
2013-02-14 18:59:05 -08:00
Chris Robinson
a729b1b12a
Snap to the ground after moving
...
Depends on two factors:
* End up close enough above to a walkable plane (it's within sMaxStep units
down and is angled sMaxSlope or less)
* Started out on the ground without any upward movement
This also reduces the distance needed to be to the ground to 4 (from 10), and
ensures the actor is 2 units above the ground when on it. Downward force is
also removed when starting on the ground.
2013-02-14 18:34:51 -08:00
Chris Robinson
34ddf69a31
Merge remote-tracking branch 'zini/next' into animation2
2013-02-09 09:46:57 -08:00
Marc Zinnschlag
f19fbaa293
Merge remote-tracking branch 'mark76/multiple_esm_esp' into next
2013-02-09 15:30:29 +01:00
Mark Siewert
55bd9eef66
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
2013-02-09 13:03:35 +01:00
Mark Siewert
eefbdde6de
- For pull request: remove all instances of maps used to track refnumbers.
...
- new file: apps/openmw/mwworld/store.cpp, had to move reference merging method out of the header file to prevent three-way recursion/unresolved forward references in custom compare operators.
2013-02-09 13:00:57 +01:00
Chris Robinson
f5afa43db5
Remove an unneeded parameter
2013-02-07 17:45:41 -08:00
Chris Robinson
d47d2216f2
Use some const references where appropriate
2013-02-07 16:33:44 -08:00
Chris Robinson
cbdd459500
Remove unneeded playerMove from PhysicActor
2013-02-07 15:48:41 -08:00
Chris Robinson
ca6f8b6d88
Reorganize a bit of code in the movement solver
2013-02-07 13:18:16 -08:00
Chris Robinson
fe0e6c452d
Remove the unneeded playerMove object from PhysicsSystem
2013-02-07 12:11:10 -08:00
Chris Robinson
8de2d24d0e
Restore old ground check
2013-02-06 21:57:59 -08:00
Chris Robinson
923d0d6eb4
Fix up some header includes
2013-02-06 21:47:09 -08:00
Chris Robinson
e577ee2de8
Add a method to set/retrieve being on the ground
2013-02-06 21:44:58 -08:00
Chris Robinson
a8f0ce43a5
Add a run key
2013-02-06 17:51:47 -08:00
Chris Robinson
bdda7278c4
Use 3/4ths of the physic actor's height to test if swimming
2013-02-06 12:56:30 -08:00
Chris Robinson
dfd16c4424
Fix movement rotations
2013-02-06 12:39:26 -08:00
Marc Zinnschlag
43912f927a
Merge remote-tracking branch 'potatoesmaster/importer' into next
...
Conflicts:
apps/openmw/mwworld/worldimp.cpp
2013-02-06 10:12:40 +01:00
Chris Robinson
9cf30f39bd
Don't apply gravity when swimming
2013-02-05 19:45:51 -08:00
Chris Robinson
e217a3d25c
Silence some console spam
2013-02-05 15:51:26 -08:00
Chris Robinson
ee3764e9b3
Increase max slope to 60. 45 is too low.
2013-02-05 15:07:48 -08:00
Chris Robinson
8c0bb1ff4d
Rotate movement in the movement solver
2013-02-05 14:02:14 -08:00
Chris Robinson
2c39760bd5
Move the movement solver code to mwworld's physics system
2013-02-05 12:45:10 -08:00
Chris Robinson
0a4568bd11
Move the PtrMovementList typedef to MWWorld
...
Use it for the doPhysics parameter, too
2013-02-05 11:03:39 -08:00
Chris Robinson
2cdda96798
Clear out some unneeded doPhysics stuff
2013-02-05 10:23:26 -08:00
Chris Robinson
4bd1e63ac1
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwworld/worldimp.cpp
2013-02-05 03:26:46 -08:00
Marc Zinnschlag
c409f1184e
cleaned up object movement and fixed a bug regarding local scripts
2013-02-05 12:19:06 +01:00
Marc Zinnschlag
86fb3574a0
Merge remote-tracking branch 'wheybags/master' into next
2013-02-05 11:55:47 +01:00
Chris Robinson
bd4fdf47a3
Merge remote-tracking branch 'zini/master' into animation2
...
Conflicts:
apps/openmw/mwrender/sky.cpp
2013-02-05 02:27:57 -08:00
Chris Robinson
1747c1e01a
Integrate a new movement solver to handle object movement and collisions
...
Temporary, and pretty breoken. Needs some serious integration fixes.
2013-02-04 07:10:14 -08:00
Mark Siewert
3e43db5f76
Merge remote-tracking branch 'upstream/master' into multiple_esm_esp
2013-02-03 16:14:41 +01:00
Tom Mason
ac112ef972
refactored special variable code
2013-02-03 13:27:27 +00:00
Tom Mason
f785659297
Implemented OnPCAdd special variable
...
Had to edit OpAddItem in miscextensions.cpp, as local variables were not being initialised
for items added through it.
Does not get reset on drop, as per original morrowind.
2013-02-02 17:36:12 +00:00
Marc Zinnschlag
85697e4628
reverted to C++03
2013-02-02 13:24:28 +01:00
Tom Mason
9ad08520fd
Implemented OnPCDrop special variable
...
Scripts are responsible for resetting to 0, as investigation showed that is how vanilla handled it.
2013-01-31 18:45:32 +00:00
Tom Mason
0fc5ee5149
allow OnPCEquip special variable to be of any type
2013-01-31 17:46:16 +00:00