David Cernat
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bf0a96d552
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Merge pull request #114 from OpenMW/master while resolving conflicts
# Conflicts:
# .travis.yml
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2016-12-20 05:21:24 +02:00 |
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Koncord
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11be8ed005
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Rename copyOldLog to renameOldLog
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2016-12-18 12:48:23 +08:00 |
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Koncord
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e44ebca0aa
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Keep old client logs
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2016-12-18 12:45:03 +08:00 |
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scrawl
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6140768783
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Enable waterCollision after moving the player above water (Fixes #3672)
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2016-12-17 23:21:33 +01:00 |
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David Cernat
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973db7c78a
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Merge pull request #113 from OpenMW/master
Add OpenMW commits up to 17 Dec
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2016-12-17 23:27:09 +02:00 |
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Aussiemon
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2f66b91ac5
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Added check to prevent attempted wandering of empty paths
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2016-12-16 15:18:28 -07:00 |
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scrawl
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913a8fe1bd
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Merge pull request #1160 from Aussiemon/actorupdatecollision
[Do not merge yet] Added check before attempting to remove actor's collision object
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2016-12-16 20:46:00 +01:00 |
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Aussiemon
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b794aa7c2f
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Helper methods for updateCollisionMask(), prevent water collision being removed twice, remove Bullet 2.8.5 methods
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2016-12-16 12:22:07 -07:00 |
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scrawl
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f8690dcd20
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Set the drag-and-drop state after initiating the drag, not before (Fixes #3134)
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2016-12-16 20:16:59 +01:00 |
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scrawl
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cca75499ee
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Clear the Skeleton's bone cache when a node is added/removed (Fixes #3663)
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2016-12-16 20:09:20 +01:00 |
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Koncord
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804259b2c9
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Change some printf to LOG_MESSAGE_SIMPLE
printf is not streamed to files
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2016-12-16 18:50:34 +08:00 |
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Koncord
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2eda48acca
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Fix issue #111
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2016-12-16 18:13:44 +08:00 |
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Koncord
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3ee82a761b
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Remove redundant include
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2016-12-16 17:51:00 +08:00 |
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Koncord
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4371a65fc6
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fix spaces
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2016-12-16 17:31:41 +08:00 |
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Koncord
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9ca206dda9
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Add hooks for containers
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2016-12-16 17:27:19 +08:00 |
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Koncord
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536715cf46
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Cleanup tes3mp headers
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2016-12-16 16:59:15 +08:00 |
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Leon Krieg
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12c8c3276a
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Disable NPC collision only when death animation has finished (#3666)
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2016-12-15 19:33:14 +01:00 |
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Leon Krieg
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739cd5ba45
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Fixed more spelling mistakes
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2016-12-15 13:09:40 +01:00 |
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Aussiemon
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7c2a088b34
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Added check before removing water collision object from world
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2016-12-14 20:13:23 -07:00 |
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Aussiemon
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e30dfb13d3
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Added check before attempting to remove actor's collision object from world
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2016-12-14 19:05:30 -07:00 |
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Leon Krieg
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c7b4b2cdd7
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Fixed multiple spelling mistakes
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2016-12-14 16:39:33 +01:00 |
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scrawl
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8bdd5d1131
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Merge pull request #1151 from Aussiemon/projectilelightsfix
Update to implementation of projectile lights
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2016-12-14 14:33:09 +01:00 |
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mrohrlach
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71e74f5a93
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Moved projectile light calculation to separate method
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2016-12-13 18:04:20 -07:00 |
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MiroslavR
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76ee5845ac
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Fix swish sound ID and play swish sound effects for all creatures (Fixes #3653)
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2016-12-11 19:35:53 +01:00 |
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MiroslavR
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8c97ac269d
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Remove item shadows properly (Fixes #3652)
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2016-12-10 22:22:41 +01:00 |
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mrohrlach
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f0f78c9d64
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Slight adjustments to disintegration fix
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2016-12-09 19:55:26 -07:00 |
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mrohrlach
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9624d8aade
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Added new method and variable to track float remainders of disintegration effections
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2016-12-09 19:48:56 -07:00 |
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mrohrlach
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f5da179a90
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Removed two more bad casts
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2016-12-09 18:15:40 -07:00 |
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mrohrlach
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3b0c791892
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Removed bad casts and unnecessary comments
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2016-12-09 18:10:06 -07:00 |
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scrawl
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876d9c6a84
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Merge pull request #1148 from Allofich/aicombat
Require line of sight for AI attacks
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2016-12-06 20:02:39 +01:00 |
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Allofich
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a6dae51d87
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Require line of sight for AI attacks (Fixes #3646)
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2016-12-07 01:35:30 +09:00 |
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Allofich
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6816e935f1
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Fix fortify maximum magicka expiration (Fixes #3648)
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2016-12-06 21:00:03 +09:00 |
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mrohrlach
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c2e5f24e98
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Tidying up
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2016-12-04 16:31:11 -07:00 |
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mrohrlach
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ef5cf76ad8
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Implemented retrieval of effect colors for lights, made recommended changes
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2016-12-04 16:11:21 -07:00 |
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mrohrlach
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e1deb8b1d4
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Merge branch 'master' of https://github.com/openmw/openmw
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2016-12-04 16:09:22 -07:00 |
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mrohrlach
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3816d0f6dc
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Changed light values to better match vanilla. Still need to pull diffusion properties from spells
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2016-12-03 19:44:52 -07:00 |
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mrohrlach
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099e79edbe
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Changed a line that did not need to be changed apparently
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2016-12-03 19:12:25 -07:00 |
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mrohrlach
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61097d93b9
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Replaced tabs with spaces (oops)
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2016-12-03 19:09:03 -07:00 |
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mrohrlach
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49ce80346c
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Changed methods slightly to ensure non-magic projectiles do not receive lights
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2016-12-03 15:42:24 -07:00 |
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mrohrlach
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83945cf280
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Added reasonable approximation of magic bolt lights
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2016-12-03 15:24:21 -07:00 |
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Koncord
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753dc50131
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Fix crash if connection has failed
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2016-12-03 23:36:53 +08:00 |
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Kurnevsky Evgeny
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28639c3b2f
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Crash fix when item is disabled before it casts spell.
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2016-12-03 17:13:31 +03:00 |
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scrawl
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908cc699ce
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Merge pull request #1141 from MiroslavR/water-sounds
Implement water sounds
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2016-12-02 14:40:22 +01:00 |
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scrawl
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e0afd6d0f7
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Movement solver: performance improvement for the minimum stepping distance check, no need to waste time doing a second stepMove if we did not hit a slope or the step was already large enough to begin with.
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2016-12-02 02:25:05 +01:00 |
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David Cernat
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d30cc88450
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Merge pull request #110 from OpenMW/master
Add OpenMW changes up to 29 Nov
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2016-11-29 10:29:28 +02:00 |
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MiroslavR
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c34d85ffc2
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Implement water sounds (Closes #451)
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2016-11-28 21:34:58 +01:00 |
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ShadowRadiance
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354a89e3bc
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Slowfall now reduces momentum based on magnitude when jumping
(Allows Constant Effect Slowfall to work as in MW)
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2016-11-26 06:27:11 -05:00 |
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David Cernat
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7bbeed629d
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Merge pull request #109 from OpenMW/master
Add OpenMW changes up to 25 Nov
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2016-11-26 01:58:43 +02:00 |
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scrawl
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5297d7b5be
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Merge pull request #1137 from nikolaykasyanov/osx-structure
[macOS] Move all resources files inside application bundles (fixes #3566)
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2016-11-25 02:51:32 +01:00 |
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Nikolay Kasyanov
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ea888519c7
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[macOS] Set OpenMW working dir to <bundle>/Contents/MacOS
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2016-11-23 22:32:54 +01:00 |
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