Commit graph

34 commits

Author SHA1 Message Date
cc9cii
bf5ba41223 Fix deleting physics object when scene nodes were still referencing it. Remove unused code from MouseState. Items that do not change are fetched only once. 2014-11-03 12:46:31 +11:00
cc9cii
358cac2f0a Fix deleting object physics again. 2014-11-03 10:03:54 +11:00
cc9cii
85ef683319 Fix deleting physics object when scene node is cleared. 2014-11-03 08:10:28 +11:00
cc9cii
3796240b19 Refactor duplicate code sections. 2014-11-02 18:13:25 +11:00
cc9cii
49d416353e Remove a redundant list. 2014-11-02 17:56:28 +11:00
cc9cii
7f54dab6ef Fix issue where objects were sometimes unresponsive after dragging. 2014-11-02 15:34:45 +11:00
cc9cii
998982b16a Keep physics engines until physics code is moved out of OEngine. 2014-11-01 21:04:53 +11:00
cc9cii
c6a2461fbd Delay removing physics until the document is closed. Also other general cleanup. 2014-11-01 20:51:04 +11:00
cc9cii
b328aa1fb9 Multiple document support. 2014-11-01 18:57:39 +11:00
cc9cii
057982b1f8 Fix Subview interface clutter by keeping a map of Scenewidgets. 2014-11-01 08:29:08 +11:00
cc9cii
e51d532795 Show drag movements of objects in multiple scene managers. 2014-11-01 07:39:58 +11:00
cc9cii
d6e67b248f Fix deleting objects and scenewidgets. 2014-11-01 07:29:16 +11:00
cc9cii
ade7f09203 Keep track of terrain in physics engine. Should resolve crash exiting after opening multiple subviews of the same cell. 2014-11-01 00:03:09 +11:00
cc9cii
aa7b693a13 Remove debug settings and minor cleanup. 2014-10-31 22:04:10 +11:00
cc9cii
fbadaf55ee Multiple SceneManagers per physics engine now working. 2014-10-31 21:50:57 +11:00
cc9cii
a2ac4c7650 Allow multiple scene managers per physics engine. Compiles but does not work properly. 2014-10-31 08:18:15 +11:00
cc9cii
1741043f20 Revert to storing Scene Node names as the key in RigidBody. Allow moving objects up/down using scroll wheel or touchpad while dragging. Cleanup code a little. 2014-10-29 23:02:38 +11:00
cc9cii
8e2a0ea90a Implemented moving objects around x-y plane. 2014-10-29 08:13:13 +11:00
cc9cii
0b63ba5727 Move debug rendering code out of PhysicsSystem. 2014-10-27 08:08:33 +11:00
cc9cii
dd2c067e17 Cleanup for better legibility. 2014-10-27 06:50:51 +11:00
cc9cii
fb0f85c8db Report terrain position on cursor position. 2014-10-26 21:15:47 +11:00
cc9cii
b46df4034d Cleanup bullet objects in the destructors. 2014-10-26 07:56:51 +11:00
cc9cii
9337d6533a Add terrain collision. Support visibility mask for objects and terrain. 2014-10-25 22:09:19 +11:00
cc9cii
cc0acec64c Add settings to enable/disable debug rendering of mouse picking. 2014-10-25 21:02:40 +11:00
cc9cii
e5dd8d06a0 Store object reference id to RigidBody instead of scene node handles. 2014-10-24 21:18:29 +11:00
cc9cii
cb53e714f7 Convert PhysicsSystem to a singleton. 2014-10-24 19:14:02 +10:00
cc9cii
2f26fc1188 Avoid Ogre exceptions and null pointers. 2014-10-23 20:14:01 +11:00
cc9cii
39cd89a9af Make gcc happy. 2014-10-23 18:51:31 +11:00
cc9cii
4d86371ca3 Minor refactoring and cleanup. 2014-10-23 15:35:01 +11:00
cc9cii
cca6d0a024 Fixed issue with mouse picking accuracy. 2014-10-23 12:43:06 +11:00
cc9cii
fdee3fd919 Added debug lines to show ray hit position. Added highlighting the Entity hit by the ray. Incorporated user setting far clip distance. 2014-10-23 06:59:14 +11:00
cc9cii
4b53b8658b Debug rendering toggled by double clicking the right mouse button. Raycasting works, but inaccurate. 2014-10-22 07:11:04 +11:00
cc9cii
8bcd415cca Fix duplicate calls to OEngine. Use correct position, rotation and scale. Debug draw not working. 2014-10-19 07:25:54 +11:00
cc9cii
03a30c3f1d Experimental, compiles but does not work. 2014-10-18 06:16:48 +11:00