scrawl
e90941a8b3
Wrap the scene template reference in another object for const correctness and to avoid it from being serialized with the osgDB serializer
2017-02-01 06:00:14 +01:00
Allofich
0f20312012
Fix MSVC warnings
2017-01-28 04:37:47 +09:00
scrawl
115e563a7a
Fix race conditions caused by Array <-> GLBufferObject interactions (Bug #3580 )
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The first part of the fix is to assign VBO/EBO's upon loading the array in the Nif reader. This avoids triggering the 'addVertexBufferObjectIfRequired' code path in osg::Geometry which has the race condition when two threads add the same Array at the same time. Essentially, we want the Arrays to be 'const' when they come out of the Nif reader.
The second part of the fix is to make sure not to create empty arrays in the Nif reader (importantly, not assigning a VBO to the empty array). This empty array would be deleted when the NIFFile is cleaned up, and the detachment of the VBO assigned to it (which is still in use by other arrays) would cause threading issues.
This rare crash bug was first introduced with commit a7c5beb7c5
. When using OSG dev version 3.5 the crashes were a little more prevalent, because 'addVertexBufferObjectIfRequired' in osg::Geometry is now used even when VBO's are disabled (as part of the VAO support changes).
2017-01-19 22:23:41 +01:00
scrawl
ac61535d2c
optimize OSGVertexBuffer by double buffering the vertex array instead of recreating it on every modification
2017-01-19 03:19:17 +01:00
Leon Krieg
170e723cc7
Handle SDL event 0x304 by doing nothing ( #3670 )
2016-12-17 12:51:11 +01:00
scrawl
eae35af13d
Check if the bounding box changed before calling dirtyBound()
2016-12-17 00:23:22 +01:00
scrawl
aafff1deb6
Fix memory leak
2016-12-16 20:40:15 +01:00
scrawl
cca75499ee
Clear the Skeleton's bone cache when a node is added/removed ( Fixes #3663 )
2016-12-16 20:09:20 +01:00
scrawl
c0faeea938
RigGeometry check if mesh has normals ( Fixes #3667 )
2016-12-15 22:39:21 +01:00
Aussiemon
369272fc70
Handle SDL event 0x302 by doing nothing
2016-12-14 21:08:20 -07:00
mrohrlach
f0f78c9d64
Slight adjustments to disintegration fix
2016-12-09 19:55:26 -07:00
mrohrlach
9624d8aade
Added new method and variable to track float remainders of disintegration effections
2016-12-09 19:48:56 -07:00
MiroslavR
99bcf47167
Implement NiSphericalCollider ( Closes #3644 )
2016-12-06 01:32:13 +01:00
scrawl
5297d7b5be
Merge pull request #1137 from nikolaykasyanov/osx-structure
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[macOS] Move all resources files inside application bundles (fixes #3566 )
2016-11-25 02:51:32 +01:00
Nikolay Kasyanov
db69342b5d
[macOS] Move all configs & resources into app bundles
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Fixes #3566 (https://bugs.openmw.org/issues/3566 ).
2016-11-23 22:32:54 +01:00
scrawl
505250f6ec
Do not use architecture dependent type size_t in esm format ( Fixes #3633 )
2016-11-22 15:47:06 +01:00
scrawl
9d125bcaa2
Merge pull request #1129 from PhillipAnd/phillipand-cmake-fix
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Fix various build issues with Visual Studio environment
2016-11-17 18:25:23 +01:00
Phillip Andrews
c18fc113e5
Changed missing library dependencies to simple fix
2016-11-14 00:01:22 -06:00
Allofich
3420121c3f
Fix shadowing warnings
2016-11-13 23:20:51 +09:00
Allofich
125e94ef0e
Fix shadowing warnings
2016-10-31 00:39:31 +09:00
Assumeru
f6ef1ce276
Fix Calm/Frenzy/Demoralize/Rally Creature weakness and resistance
2016-10-25 15:42:37 +02:00
MiroslavR
301dd77efb
Save controls state ( Fixes #3598 )
2016-10-20 02:12:01 +02:00
MiroslavR
11565b5966
Make actors with non-portable lights in inventory glow ( Closes #2042 , #3338 )
2016-10-08 23:17:12 +02:00
scrawl
5c94e2324f
Add missing use plugin macro for static build
2016-10-08 19:20:44 +02:00
Allofich
f6f16b68de
Don't let Weakness to Magicka affect paralysis
2016-10-08 17:56:12 +09:00
scrawl
37bfa88b2d
Merge pull request #1094 from Allofich/alchemy
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Fix reversed use of alembics and retorts
2016-10-06 19:02:24 +02:00
Allofich
498976775a
Fix reversed use of alembics and retorts
2016-10-07 01:38:50 +09:00
scrawl
0c981b6fe5
Fix typo in script opcode ( Fixes #3583 )
2016-10-06 17:36:50 +02:00
Allofich
6ec37b5cfb
Fix shadowing warnings
2016-10-02 17:48:54 +09:00
scrawl
cd4b182091
Merge pull request #1051 from Allofich/textures
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Use spell effect particle textures
2016-09-18 22:37:14 +02:00
Allofich
a8e9f2df67
Cleanup
2016-09-19 05:20:04 +09:00
Allofich
be96ff1fd1
Remove redundant parameter
2016-09-18 01:57:47 +09:00
scrawl
8f5347b79b
Update comment, osgAnimation::RigGeometry is no longer used
2016-09-17 18:31:39 +02:00
MiroslavR
55e670c5fe
Fix animation state not saving
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References with animation state changed but otherwise identical to their content file counterparts
were previously considered unchanged and thus dropped while saving.
2016-09-15 16:11:54 +02:00
Allofich
a033ba3bd2
Override spell textures by NiTexturingProperty
2016-09-14 23:03:04 +09:00
emlai
fd2281e825
Fix typo
2016-09-10 21:25:28 +03:00
scrawl
4322e76cb6
Fix shadowing warnings
2016-08-29 12:38:24 +02:00
scrawl
a5da3a269e
Fix shadowing warnings
2016-08-29 12:20:00 +02:00
scrawl
c968ebee96
Merge pull request #1033 from Allofich/warnings
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Remove unnecessary destructor
2016-08-22 14:44:57 +02:00
Allofich
73463cd12f
Remove unnecessary virtual destructor
2016-08-22 21:34:57 +09:00
scrawl
f92560986e
Merge pull request #1031 from kpp/fix_uninitiaized_escape_hash_filter
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Fix uninitialized escape_hash_filter
2016-08-21 22:56:31 +02:00
Allofich
8c5aae0722
Add virtual destructors
2016-08-21 18:31:46 +09:00
Roman Proskuryakov
416466e53e
Fix uninitialized escape_hash_filter
2016-08-19 21:13:38 +03:00
scrawl
341e3846c0
Use initial particle state to compute the initial bounding box ( Fixes #3500 )
2016-08-16 23:28:03 +02:00
scrawl
dda5bfbc9f
CharacterPreview no longer depends on osgViewer
2016-08-16 22:47:45 +02:00
scrawl
641005b317
Remove Camera's children before removing the Camera
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Should work around OSG race condition ( http://forum.openscenegraph.org/viewtopic.php?t=16077 )
2016-08-15 18:12:46 +02:00
scrawl
a44ba0e461
Merge pull request #966 from kpp/find_mygui
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Find mygui
2016-08-15 16:36:48 +02:00
Roman Proskuryakov
4cffdb67d8
Uses case-sensitive MyGUI_* variables
2016-08-15 15:59:02 +03:00
scrawl
513e1da8a3
Remove unneeded casts
2016-08-14 16:44:11 +02:00
scrawl
33d27a2285
Use ref_ptr
2016-08-14 16:41:33 +02:00
scrawl
2f6075329b
Clang warning fixes
2016-08-14 15:10:50 +02:00
scrawl
46538b9438
Merge pull request #1011 from devnexen/master
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Mainly making compilable under OpenBSD.
2016-08-07 20:34:03 +02:00
Marc Zinnschlag
aa1ed9b172
Merge remote-tracking branch 'aesylwinn/RenderWater'
2016-08-07 17:03:58 +02:00
David Carlier
83bab29e4b
Mainly making compilable under OpenBSD.
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Renaming one resource file as the space led to issue for qt/moc.
2016-08-06 19:00:27 +01:00
Aesylwinn
5753f52b47
Move water mesh + simple state generation to components library.
2016-08-05 13:25:05 -04:00
MiroslavR
b65f379b7f
Save scripted animation state ( Fixes #1931 , #2150 , #3393 )
2016-08-03 03:52:35 +02:00
Marc Zinnschlag
63fd1e8df7
Merge remote-tracking branch 'origin/master'
2016-07-27 15:49:11 +02:00
AnyOldName3
a0699ce20d
Change some <> characters to double quotes, resolving compilation problems.
2016-07-27 01:19:05 +01:00
AnyOldName3
20f73f4a32
Relocate escape-related code to new files escape.hpp and escape.cpp.
2016-07-27 00:58:31 +01:00
MiroslavR
d790747389
Implement deletion of moved references (Bug #3471 )
2016-07-22 01:59:02 +02:00
AnyOldName3
7243583963
Change a switch to a series of if/else if/.../else, hopefully resolving compilation issues on OSX and Linux.
2016-07-21 01:36:14 +01:00
AnyOldName3
2b829f7f7b
Move some stuff to a header, removing the need for a dodgy hack.
2016-07-21 01:07:25 +01:00
AnyOldName3
becc053555
Trick the software into building by using what I assume is a really dirty hack.
2016-07-21 00:16:00 +01:00
AnyOldName3
519fbab864
Remove useless print
2016-07-20 23:18:09 +01:00
AnyOldName3
32f0ded8f6
Fix bug in unescape filter, but still manage not to fix build issue.
2016-07-20 23:15:44 +01:00
AnyOldName3
423919abb5
Make it not build again (but theoretically enable the desired functionality).
2016-07-20 15:19:34 +01:00
AnyOldName3
59639e3988
Make it build again (but remove the new functionality).
2016-07-20 15:16:53 +01:00
AnyOldName3
d9d5a6561b
Adjust the code so that it should (maybe) work, changing the compilation error to a less straighforward one.
2016-07-20 14:50:34 +01:00
AnyOldName3
95d2c7ea5c
Attempt to unescape characters when constructing file paths, introducing compilation errors.
2016-07-20 02:48:57 +01:00
Marc Zinnschlag
c17e1ca24a
Merge remote-tracking branch 'anyoldname3/ignore-hash-test'
2016-07-19 16:19:28 +02:00
MiroslavR
721fa28c1e
Fix assertion failure with NiTextureEffect missing source texture
2016-07-16 18:59:18 +02:00
AnyOldName3
f1b5ad5804
Remove unused unsafe function and properly remove inheritance from std::string, providing implementations of missing stream operators preventing boost reading and writing to escape strings.
2016-07-12 17:09:57 +01:00
AnyOldName3
e6f78ae5b7
Switch indentation to spaces to remain consistent with the rest of the project
2016-07-12 01:06:57 +01:00
AnyOldName3
08df463c94
Separate declaration and definition of some static members to hopefully calm Travis down.
2016-07-12 00:37:08 +01:00
AnyOldName3
7475d90693
Fix dodgy include by changing backslashes to forwardslashes
2016-07-12 00:14:19 +01:00
AnyOldName3
5121e77a95
Remove the cause of a warning which upset Travis (but not the thing that made the Travis build fail, as I have no idea why it wouldn't work or how to fix it
2016-07-12 00:00:29 +01:00
AnyOldName3
1a0642f1db
Make it work by realising that what boost::program_options calls validation is what any sane person would regard as parsing
2016-07-11 22:33:15 +01:00
AnyOldName3
195dd27780
Resolve obvious runtime error revealing more subtle one
2016-07-11 22:05:38 +01:00
MiroslavR
9c6739f1b3
Fix doubled particle spawn range
2016-07-11 22:40:58 +02:00
AnyOldName3
fbe6dc9704
Change compilation error to runtime exception and decide that inheriting from std::string may have been a bad idea in C++
2016-07-11 21:33:36 +01:00
AnyOldName3
7697406467
Partially fix '2 overloads have similar conversions' compilation error
2016-07-11 14:39:38 +01:00
AnyOldName3
2a9b12bb3f
Fix an issue preventing compilation, revealing another that doesn't make much sense.
2016-07-11 14:15:35 +01:00
AnyOldName3
c1ffc9e776
Remove a compilation error and set up framework to remove the others
2016-07-11 01:59:16 +01:00
AnyOldName3
e17e354e84
Make # only start a comment in openmw.cfg if it starts a line and introduct compilation errors
2016-07-11 01:16:32 +01:00
MiroslavR
2a987b6857
Do not skip inactive keyframe controllers (Bug #1942 )
2016-07-10 19:02:28 +02:00
scrawl
9375cbea44
Make NIFFilePtr const
2016-07-10 17:10:19 +02:00
scrawl
da0e20edcd
Merge pull request #991 from MiroslavR/opface
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Implement Face instruction (Feature #1424 )
2016-07-10 02:10:23 +02:00
MiroslavR
f6f3f71db5
Improve format specifiers for message boxes
2016-07-09 03:18:45 +02:00
MiroslavR
dc0bc5b68c
Implement Face instruction (Feature #1424 )
2016-07-09 02:16:47 +02:00
scrawl
8f62ea2e80
Fix for "RigGeometry rendering with no skeleton" errors
2016-07-02 20:19:55 +02:00
scrawl
b9b73d7b12
Replace "sys::default" with ESM::CellId::sDefaultWorldspace
2016-07-02 19:48:11 +02:00
scrawl
d5f497c47d
Pass the node path instead of the node visitor
2016-07-02 19:27:19 +02:00
scrawl
6fa95e72c5
Pass the traversal number instead of the node visitor
2016-07-02 19:26:11 +02:00
MiroslavR
54f52f7bae
Implement effect removal for abilities ( Fixes #3455 )
2016-07-01 18:50:28 +02:00
MiroslavR
b99611a730
Initialize mSpecIncreases in ESM::NpcStats::load
2016-06-26 15:16:32 +02:00
MiroslavR
dfc62c99b4
Show correct class image in level-up dialog ( Fixes #3443 )
2016-06-26 03:22:58 +02:00
scrawl
824cd3be22
Do not set _boundingBoxComputed which is no longer used
2016-06-14 22:25:25 +02:00
scrawl
372f2e2f18
Merge pull request #962 from Allofich/AIPackageFixes
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Duration fixes for Follow and Escort
2016-06-14 20:47:32 +02:00
Allofich
3bebbab78e
Duration fixes for Follow and Escort
2016-06-15 02:11:30 +09:00
scrawl
197e81206a
Assume mDeathAnimationFinished is true for older save files
2016-06-12 19:46:00 +02:00