Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								5d2090684a 
								
							 
						 
						
							
							
								
								Store mHitAttemptActorId in save files  
							
							 
							
							
							
						 
						
							2017-02-07 01:26:26 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Allofich 
								
							 
						 
						
							
							
							
							
								
							
							
								25c64dbb0f 
								
							 
						 
						
							
							
								
								Make combat engagement logic more like vanilla  
							
							 
							
							... 
							
							
							
							(Fixes  #2678 , Fixes  #3705 ) 
							
						 
						
							2017-02-07 01:25:12 +09:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a825882c6b 
								
							 
						 
						
							
							
								
								Process death events at the end of the death animation ( Fixes   #1873 )  
							
							 
							
							
							
						 
						
							2016-06-12 00:04:50 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3749821809 
								
							 
						 
						
							
							
								
								Choose a random death animation for actors that start the game as dead ( Fixes   #3397 )  
							
							 
							
							
							
						 
						
							2016-05-19 21:40:05 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								c3ef387208 
								
							 
						 
						
							
							
								
								Vanilla-compatible creature/NPC respawning ( Fixes   #2369 ,  Fixes   #2467 )  
							
							 
							
							
							
						 
						
							2016-02-27 12:53:07 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									dteviot 
								
							 
						 
						
							
							
							
							
								
							
							
								ff5ef7055e 
								
							 
						 
						
							
							
								
								extracted function CreatureStats::isParalyzed()  
							
							 
							
							
							
						 
						
							2015-08-20 18:12:37 +12:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								a1432b0255 
								
							 
						 
						
							
							
								
								Move attackingOrSpell flag to the CharacterController  
							
							 
							
							
							
						 
						
							2015-07-02 19:14:28 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								882e359008 
								
							 
						 
						
							
							
								
								Move attackStrength to the CharacterController, where it should have been to begin with  
							
							 
							
							... 
							
							
							
							Only relevant for actors in active cells, so doesn't belong in CreatureStats. This change should slightly reduce the game's memory usage. 
							
						 
						
							2015-06-26 05:15:07 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								44582fe3b3 
								
							 
						 
						
							
							
								
								Don't use separate werewolf skills/attributes for non-player werewolves  
							
							 
							
							... 
							
							
							
							Still need to deal with save files. 
							
						 
						
							2015-06-21 17:28:18 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								f267497c03 
								
							 
						 
						
							
							
								
								Allow separate summoned creature instances for each spell ID ( Fixes   #2194 )  
							
							 
							
							
							
						 
						
							2015-01-06 16:11:05 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc9af9562b 
								
							 
						 
						
							
							
								
								Function_CreatureTargetted should return '2' for werewolfs  
							
							 
							
							... 
							
							
							
							This makes NPCs say the correct attack voice files when fighting a werewolf. 
							
						 
						
							2014-12-24 15:45:12 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								886903d70e 
								
							 
						 
						
							
							
								
								Implement HitAttemptOnMe function (Bug  #2078 )  
							
							 
							
							
							
						 
						
							2014-12-11 22:25:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0a466ad643 
								
							 
						 
						
							
							
								
								Make recalculation of magicka less aggressive ( Fixes   #2155 )  
							
							 
							
							
							
						 
						
							2014-11-28 14:45:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7252cb63a6 
								
							 
						 
						
							
							
								
								Fix cppcheck issues  
							
							 
							
							
							
						 
						
							2014-09-26 17:48:14 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								be7839873a 
								
							 
						 
						
							
							
								
								Don't trigger dynamic stats recalculation when setting up actor initial stats ( Fixes   #1927 )  
							
							 
							
							... 
							
							
							
							This caused the magicka value set in the CS to be ignored completely, so flame atronachs were spawning with 50 magicka instead of 105. 
							
						 
						
							2014-09-18 03:47:45 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								282c93ccc5 
								
							 
						 
						
							
							
								
								Handle death in actor update rather than instantly ( Fixes   #1866 )  
							
							 
							
							
							
						 
						
							2014-09-05 17:17:45 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2db50da8dd 
								
							 
						 
						
							
							
								
								Implement magic effect script instructions (Feature  #1489 )  
							
							 
							
							
							
						 
						
							2014-08-17 05:09:14 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Digmaster 
								
							 
						 
						
							
							
							
							
								
							
							
								a32ab842ae 
								
							 
						 
						
							
							
								
								Added ForceJump/ForceMoveJump commands  
							
							 
							
							
							
						 
						
							2014-08-02 22:42:40 -07:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								4773d754c6 
								
							 
						 
						
							
							
								
								Remove redundant isHostile flag ( Fixes   #1652 )  
							
							 
							
							
							
						 
						
							2014-07-28 16:41:12 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								804f1a5e59 
								
							 
						 
						
							
							
								
								Adjust combat mechanics  
							
							 
							
							... 
							
							
							
							- Projectiles can not trigger critical hits
 - Critical hits are only possible if the target is not in combat (Fixes  #1669 )
 - Hand-to-hand deals damage to health during entire duration of knockdown animation (including standing up) 
							
						 
						
							2014-07-20 23:17:55 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2477456f99 
								
							 
						 
						
							
							
								
								Implement Murder crimes and OnMurder instruction ( Fixes   #1315 )  
							
							 
							
							
							
						 
						
							2014-06-17 04:05:27 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								ee2b81763e 
								
							 
						 
						
							
							
								
								Savegame: Store AiSettings and summoned creatures  
							
							 
							
							... 
							
							
							
							CreatureStats state is now completely stored (Closes  #1174 )
Also play VFX_Summon_Start and VFX_Summon_End visual effects. 
							
						 
						
							2014-06-15 21:19:37 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								0966755a0c 
								
							 
						 
						
							
							
								
								Store death animation index in CreatureStats  
							
							 
							
							
							
						 
						
							2014-05-26 20:52:32 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								b4ed828e21 
								
							 
						 
						
							
							
								
								Feature  #1323 : Implement restocking items (does not handle levelled lists yet)  
							
							 
							
							
							
						 
						
							2014-05-17 14:30:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								61187c2fef 
								
							 
						 
						
							
							
								
								Savegame: store actorIds  
							
							 
							
							
							
						 
						
							2014-05-14 09:47:49 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								7697ab37e0 
								
							 
						 
						
							
							
								
								Fixes   #1129 : Change summoned creatures to use ActorId  
							
							 
							
							... 
							
							
							
							Gracefully handles summoned creatures that are left behind in inactive cells. 
							
						 
						
							2014-05-14 06:37:31 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								3cdbcf3c28 
								
							 
						 
						
							
							
								
								Merge branch 'actorid' of  https://github.com/OpenMW/openmw  
							
							 
							
							... 
							
							
							
							Conflicts:
	apps/openmw/mwmechanics/creaturestats.cpp 
							
						 
						
							2014-05-14 02:35:05 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								6cc691115b 
								
							 
						 
						
							
							
								
								Savegame: store most of CreatureStats  
							
							 
							
							
							
						 
						
							2014-05-12 21:37:36 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								0c2843b0f7 
								
							 
						 
						
							
							
								
								some missing cleanup  
							
							 
							
							
							
						 
						
							2014-04-29 19:56:33 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								f6a876bc3d 
								
							 
						 
						
							
							
								
								added actor ID  
							
							 
							
							
							
						 
						
							2014-04-29 15:27:49 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Thomas 
								
							 
						 
						
							
							
							
							
								
							
							
								c2127845af 
								
							 
						 
						
							
							
								
								Added onKnockdown command  
							
							 
							
							
							
						 
						
							2014-04-27 20:54:22 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								940c88d2ec 
								
							 
						 
						
							
							
								
								Cleaned up code, implemented crime ids  
							
							 
							
							... 
							
							
							
							There is a problem with my game freezing. ToggleAi stops my character 
							
						 
						
							2014-04-05 10:26:14 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								70919ba60a 
								
							 
						 
						
							
							
								
								Removed witnesses and minor changes  
							
							 
							
							
							
						 
						
							2014-04-03 16:13:14 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								0c957a3cde 
								
							 
						 
						
							
							
								
								Added witnesses to the mix  
							
							 
							
							
							
						 
						
							2014-04-03 14:53:31 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								58b135a2be 
								
							 
						 
						
							
							
								
								Crime is now checked every frame call  
							
							 
							
							
							
						 
						
							2014-04-03 00:50:09 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								6f1211dd8d 
								
							 
						 
						
							
							
								
								Moved mWitnesses into Player. resetCrime for paying fine.  
							
							 
							
							
							
						 
						
							2014-04-02 12:23:38 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								50dac98a2b 
								
							 
						 
						
							
							
								
								Feature 1154 & 73: Crime and NPC reactions  
							
							 
							
							
							
						 
						
							2014-04-01 20:24:25 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Jeffrey Haines 
								
							 
						 
						
							
							
							
							
								
							
							
								2a8bf46607 
								
							 
						 
						
							
							
								
								Trader Gold Reset Delay  
							
							 
							
							... 
							
							
							
							Implemented traded gold reset delay.
Note:
Traders gold pool is still in inventory. 
							
						 
						
							2014-03-27 01:23:56 -04:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									Marc Zinnschlag 
								
							 
						 
						
							
							
							
							
								
							
							
								9788bbcab9 
								
							 
						 
						
							
							
								
								partially store creature state in saved game files (only attributes and dynamics for now)  
							
							 
							
							
							
						 
						
							2014-02-16 15:56:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								cc40cec395 
								
							 
						 
						
							
							
								
								Move levelup to NpcStats  
							
							 
							
							... 
							
							
							
							The code came from back in the days where NpcStats did not derive from CreatureStats. 
							
						 
						
							2014-01-29 15:37:26 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									mrcheko 
								
							 
						 
						
							
							
							
							
								
							
							
								e50e94af0b 
								
							 
						 
						
							
							
								
								remove CreatureStats::mAttackType, set/getAttackType()  
							
							 
							
							
							
						 
						
							2014-01-27 23:05:17 +02:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								16f5f5862d 
								
							 
						 
						
							
							
								
								Feature  #956 : Implement blocking melee attacks  
							
							 
							
							
							
						 
						
							2014-01-21 23:25:24 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								13646a651b 
								
							 
						 
						
							
							
								
								Issue  #777 : Handle creatures with weapons in CharacterController. Move attack strength to CreatureStats.  
							
							 
							
							
							
						 
						
							2014-01-19 13:32:58 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								69ca03c308 
								
							 
						 
						
							
							
								
								Issue  #777 : Move DrawState to CreatureStats. All creatures can cast spells, and some creatures have weapons.  
							
							 
							
							
							
						 
						
							2014-01-19 09:43:41 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								9b32b1403b 
								
							 
						 
						
							
							
								
								Feature  #960 : Implement Creature::hit  
							
							 
							
							
							
						 
						
							2014-01-17 17:19:08 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								da3295d69c 
								
							 
						 
						
							
							
								
								Closes   #1106 : Move stance to CreatureStats, since creatures also have separate run/walk animations.  
							
							 
							
							
							
						 
						
							2014-01-15 14:53:29 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								83872f6bf5 
								
							 
						 
						
							
							
								
								Knockdown / hit recovery improvements. Use formula and GMSTs from research wiki for knockdown determination. Hand-to-hand automatically knocks out when fatigue empty.  
							
							 
							
							
							
						 
						
							2014-01-13 10:18:02 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								2bb21f2f76 
								
							 
						 
						
							
							
								
								Don't copy NpcStats/CreatureStats unnecessarily. Fixes a bug: taunt actions would not correctly increase the target's fight rating.  
							
							 
							
							
							
						 
						
							2014-01-08 02:35:36 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								14b70a3ce6 
								
							 
						 
						
							
							
								
								Implement AI related magic effects (calm, frenzy, rally, demoralize, turn undead)  
							
							 
							
							
							
						 
						
							2014-01-05 01:34:35 +01:00  
						
						
							 
							
							
								 
							 
							
						 
					 
				
					
						
							
								
								
									 
									scrawl 
								
							 
						 
						
							
							
							
							
								
							
							
								32ff3b530c 
								
							 
						 
						
							
							
								
								Change all instances of skill/attribute values to use an appropriate typedef.  
							
							 
							
							
							
						 
						
							2014-01-03 01:59:15 +01:00