Marc Zinnschlag
baae548106
added project scope filter saving
11 years ago
Marc Zinnschlag
4ea5191d7d
fixed write function for ESM variant type
11 years ago
Marc Zinnschlag
5779f799ab
create project file when saving content file
11 years ago
Marc Zinnschlag
c42e74dadf
make 4 byte record type accessable from record struct
11 years ago
Marc Zinnschlag
d4b2a6b9f1
Merge remote-tracking branch 'graffy76/esxSelector' into saving
11 years ago
graffy76
513f0c4b3e
Implemented file/adjuster widgets into new addon creation dialog
11 years ago
graffy76
cfdc19c427
Renamed esxSelector to contentSelector
...
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
11 years ago
graffy76
7b7dfa122d
Merge branch 'master' into esxSelector
11 years ago
graffy76
244e581952
Finished implementing drag / drop
...
refactored datafilesmodel (now contentmodel)
refactored esmfil
11 years ago
graffy76
0eb06ada39
Implemneting drag and drop
11 years ago
Marc Zinnschlag
bf0fba68af
added save stage for globals
11 years ago
Marc Zinnschlag
874ce26bef
added missing consts to record save functions
11 years ago
Marc Zinnschlag
1ee228a566
fix for the ESMWriter fix
11 years ago
Marc Zinnschlag
bcd36bd378
various ESMWriter fixes
11 years ago
Marc Zinnschlag
bf8a25c2c6
Merge remote-tracking branch 'mckibbenta/tgm'
11 years ago
Marc Zinnschlag
25b7cd33ea
added FileWidget; fixed OpenCS configuration
11 years ago
graffy76
a6e7cf9a8c
Implementing drag and drop
11 years ago
Marc Zinnschlag
9332684335
allow the use of value types in string filters
11 years ago
scrawl
188df341c3
Replaced log2 to make VC happy
12 years ago
scrawl
839d251cc5
Renamed Terrain::Terrain to Terrain::World to make VC happy
12 years ago
scrawl
d3d6dfbde8
Refactored loading screen
...
- Add loading progress for data files, global map, terrain
- Refactored and improved cell loading progress
12 years ago
mckibbenta
06701467ab
Merge branch 'master' into tgm
12 years ago
mckibbenta
8998b90e8b
initial do-nothing implementation; registered opcode
12 years ago
Marc Zinnschlag
f605dcdd24
Merge branch 'filter'
12 years ago
Nikolay Kasyanov
dc6e15f38e
Replaced std::pow with shift since clang doesn't like int as a first argument
...
(reports that call is ambiguous)
12 years ago
Marc Zinnschlag
e03e2f0817
Merge remote-tracking branch 'scrawl/master'
12 years ago
scrawl
d086346b07
Fix loading of some cells in TR
12 years ago
scrawl
5f7e6f7b10
Fix a material issue, layers per pass wasn't entirely correct
12 years ago
scrawl
43313437dc
Fix composite map for cells without land data
12 years ago
scrawl
ce5ea6d7d2
Use a proper node hierarchy; disconnect the root when entering interior
12 years ago
Chris Robinson
602be9bbe7
Avoid swimming into the air from underwater
12 years ago
graffy76
e6fdc7e7fd
...
12 years ago
graffy76
6898321676
Reenabling features
...
Profile functions enabled
New/load file functions partially enabled
Layout reorganized
12 years ago
scrawl
fa76d1631b
Some terrain fixes
12 years ago
graffy76
b52645bf2a
Fixes to accommodate master/plugin loading
12 years ago
scrawl
8c8653160d
Crash fix, material fix
12 years ago
scrawl
b92da9ae93
Neighbour fix
12 years ago
scrawl
ebf9debb80
Enabled terrain self shadows, implemented getHeightAt, some optimizations
12 years ago
scrawl
e27437f8ed
New terrain renderer - improvements:
...
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
- Fixes several blending issues and cell border seams
- Fix map render to use the terrain bounding box instead of an arbitrary height
- Different LODs are now properly connected instead of using skirts
- Support self shadowing
- Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
- Support a fixed function fallback (though the splatting shader usually performs better)
- Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
scrawl
a41a23c90a
Deleted old code
12 years ago
graffy76
e614ec3353
Fixing profile code in progress...
12 years ago
graffy76
f6217f9c6a
Moved esx selector classes out of global namespace
12 years ago
graffy76
a14e0b32d8
Restructured esxselector directory
...
Added ./view
Removed ./utils and ./model/esm
Relocated code accordingly.
12 years ago
graffy76
d0363b037c
Renamed components/fileorderlist to components/esxselector
12 years ago
graffy76
45277c0082
Minor changes
...
Stretched table columns to fit widget width
Reduced width of opencs file dialog
Hid the file size column for launcher
Added alternating row colors in table view
12 years ago
graffy76
66e50343ad
Fixed row-selection/check feature
12 years ago
graffy76
a9db983233
Fixing row-click selection
12 years ago
graffy76
2878f51cd3
Reimplemented dependency selection feature
...
Moved more code to ContentSelector
Added support for omwgame and omwaddon files
12 years ago
graffy76
b24dd5c6ac
Continued migration of code to ContentSelector
12 years ago
graffy76
0087b0d67c
Removed checkboxes from master list
...
Moved checkbox code from datafilesmodel to pluginsproxymodel
12 years ago