Commit Graph

1287 Commits (ce2c5582573118e19677690e2738d1913306db5d)

Author SHA1 Message Date
Marc Zinnschlag baae548106 added project scope filter saving 11 years ago
Marc Zinnschlag 4ea5191d7d fixed write function for ESM variant type 11 years ago
Marc Zinnschlag 5779f799ab create project file when saving content file 11 years ago
Marc Zinnschlag c42e74dadf make 4 byte record type accessable from record struct 11 years ago
Marc Zinnschlag d4b2a6b9f1 Merge remote-tracking branch 'graffy76/esxSelector' into saving 11 years ago
graffy76 513f0c4b3e Implemented file/adjuster widgets into new addon creation dialog 11 years ago
graffy76 cfdc19c427 Renamed esxSelector to contentSelector
Fixed datafilespage model implementation in launcher
Filtered addons in table view by selected game file
11 years ago
graffy76 7b7dfa122d Merge branch 'master' into esxSelector 11 years ago
graffy76 244e581952 Finished implementing drag / drop
refactored datafilesmodel (now contentmodel)
refactored esmfil
11 years ago
graffy76 0eb06ada39 Implemneting drag and drop 11 years ago
Marc Zinnschlag bf0fba68af added save stage for globals 11 years ago
Marc Zinnschlag 874ce26bef added missing consts to record save functions 11 years ago
Marc Zinnschlag 1ee228a566 fix for the ESMWriter fix 11 years ago
Marc Zinnschlag bcd36bd378 various ESMWriter fixes 11 years ago
Marc Zinnschlag bf8a25c2c6 Merge remote-tracking branch 'mckibbenta/tgm' 11 years ago
Marc Zinnschlag 25b7cd33ea added FileWidget; fixed OpenCS configuration 11 years ago
graffy76 a6e7cf9a8c Implementing drag and drop 11 years ago
Marc Zinnschlag 9332684335 allow the use of value types in string filters 11 years ago
scrawl 188df341c3 Replaced log2 to make VC happy 12 years ago
scrawl 839d251cc5 Renamed Terrain::Terrain to Terrain::World to make VC happy 12 years ago
scrawl d3d6dfbde8 Refactored loading screen
- Add loading progress for data files, global map, terrain
 - Refactored and improved cell loading progress
12 years ago
mckibbenta 06701467ab Merge branch 'master' into tgm 12 years ago
mckibbenta 8998b90e8b initial do-nothing implementation; registered opcode 12 years ago
Marc Zinnschlag f605dcdd24 Merge branch 'filter' 12 years ago
Nikolay Kasyanov dc6e15f38e Replaced std::pow with shift since clang doesn't like int as a first argument
(reports that call is ambiguous)
12 years ago
Marc Zinnschlag e03e2f0817 Merge remote-tracking branch 'scrawl/master' 12 years ago
scrawl d086346b07 Fix loading of some cells in TR 12 years ago
scrawl 5f7e6f7b10 Fix a material issue, layers per pass wasn't entirely correct 12 years ago
scrawl 43313437dc Fix composite map for cells without land data 12 years ago
scrawl ce5ea6d7d2 Use a proper node hierarchy; disconnect the root when entering interior 12 years ago
Chris Robinson 602be9bbe7 Avoid swimming into the air from underwater 12 years ago
graffy76 e6fdc7e7fd ... 12 years ago
graffy76 6898321676 Reenabling features
Profile functions enabled
New/load file functions partially enabled
Layout reorganized
12 years ago
scrawl fa76d1631b Some terrain fixes 12 years ago
graffy76 b52645bf2a Fixes to accommodate master/plugin loading 12 years ago
scrawl 8c8653160d Crash fix, material fix 12 years ago
scrawl b92da9ae93 Neighbour fix 12 years ago
scrawl ebf9debb80 Enabled terrain self shadows, implemented getHeightAt, some optimizations 12 years ago
scrawl e27437f8ed New terrain renderer - improvements:
- Consistent triangle alignment, fixes a noticable crack near the census and excise office. Note that alignment is still not the same as vanilla. Vanilla uses a weird diagonal pattern. I hope there aren't more trouble spots that will force us to replicate vanilla, but at least we can do that now.
 - Fixes several blending issues and cell border seams
 - Fix map render to use the terrain bounding box instead of an arbitrary height
 - Different LODs are now properly connected instead of using skirts
 - Support self shadowing
 - Normals and colors are stored in the vertices instead of a texture, this enables per-vertex lighting which should improve performance, fix compatibility issues due to the PS getting too large and mimic vanilla better
 - Support a fixed function fallback (though the splatting shader usually performs better)
 - Designed for distant land support - test: https://www.youtube.com/watch?v=2wnd9EuPJIY - we can't really enable this yet due to depth precision issues when using a large view distance
12 years ago
scrawl a41a23c90a Deleted old code 12 years ago
graffy76 e614ec3353 Fixing profile code in progress... 12 years ago
graffy76 f6217f9c6a Moved esx selector classes out of global namespace 12 years ago
graffy76 a14e0b32d8 Restructured esxselector directory
Added ./view
Removed ./utils and ./model/esm
Relocated code accordingly.
12 years ago
graffy76 d0363b037c Renamed components/fileorderlist to components/esxselector 12 years ago
graffy76 45277c0082 Minor changes
Stretched table columns to fit widget width
Reduced width of opencs file dialog
Hid the file size column for launcher
Added alternating row colors in table view
12 years ago
graffy76 66e50343ad Fixed row-selection/check feature 12 years ago
graffy76 a9db983233 Fixing row-click selection 12 years ago
graffy76 2878f51cd3 Reimplemented dependency selection feature
Moved more code to ContentSelector
Added support for omwgame and omwaddon files
12 years ago
graffy76 b24dd5c6ac Continued migration of code to ContentSelector 12 years ago
graffy76 0087b0d67c Removed checkboxes from master list
Moved checkbox code from datafilesmodel to pluginsproxymodel
12 years ago