Harald H
d3b623b5d3
http to https for supported urls ( #1625 )
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* http to https for supported urls
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http tp https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* http to https
* some url fixes
* http to https
6 years ago
scrawl
bba9a8dd91
Don't update off-screen animations
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Make flying creatures animate in-place when out of processing range
6 years ago
scrawl
57257d057f
Remove unintended jump cooldown ( Fixes #4250 )
6 years ago
Andrei Kortunov
dea7d0beff
Do not interrupt swim and sneak idle animations during attack (bug #4122 )
7 years ago
scrawl
87c79d7102
Merge pull request #1536 from rexelion/knockoutfix
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Wait a few seconds before getting up (fixes #3884 )
7 years ago
Miloslav Číž
430d01a39a
additional animation refactor
7 years ago
rexelion
de7a7d842b
mTimeUntilWake is initialised in the constructor
7 years ago
rexelion
48ec680f23
use game time instead of real time
7 years ago
rexelion
ab66034ed1
use uniform_int_distribution instead of rand()
7 years ago
rexelion
ee2f3db9a8
fixed randomness
7 years ago
rexelion
de83ad0116
use real time; wait random number of seconds
7 years ago
rexelion
5b8610b34b
knocked out characters wait some time before getting up
7 years ago
Miloslav Číž
ff1265c0e7
refactor jump animation
7 years ago
Miloslav Číž
7bc512974f
use mcurrentjump instead of custom attrib
7 years ago
Miloslav Číž
5c8f491441
move animation disabling code to a better place
7 years ago
Miloslav Číž
f9c396e0ea
stop landing animation when turning
7 years ago
Andrei Kortunov
4d4d247565
Use SwimTurnLeft/Right animations correctly
7 years ago
Andrei Kortunov
9b04a7c1e6
Fix idle animations playing
7 years ago
Andrei Kortunov
a57f6ac2af
Fix a typo in attack animation name
7 years ago
Andrei Kortunov
bcad431cc5
Implement SwimTurnLeft/Right animations
7 years ago
Andrei Kortunov
1c6cfad3cc
Implement SwimHit animation
7 years ago
Andrei Kortunov
3eb1308c0d
Implement SwimKnockdown/out animations
7 years ago
Andrei Kortunov
6260bb1366
Implement SwimAttack1-3 and SwimDeathKnockDown/Out animations
7 years ago
scrawl
75c047a6e0
Merge pull request #1472 from akortunov/equipfix
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Do not play draw weapon animation when equip a new weapon
7 years ago
Andrei Kortunov
5da532a36c
Do not play draw weapon animation when equip a new weapon (bug #4056 )
7 years ago
Chris Robinson
b770c1493f
Don't spam about missing animations
7 years ago
scrawl
d294d7e284
Fix possible fall damage when switching from falling to flying
7 years ago
scrawl
fcb815f2c7
Move fall height reset into PhysicsSystem ( Fixes #4049 )
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To avoid using onGround before it's actually set.
7 years ago
scrawl
f594eda574
Reset attackStrength when starting a new attack ( Fixes #3935 )
7 years ago
Chris Robinson
780e82480d
Make the PlayMode and PlayType enums scoped
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Also shorten them by putting them in the MWSound namespace
7 years ago
Andrei Kortunov
a5b01fefec
Allow to interrupt an attack, if attack button is held
7 years ago
Andrei Kortunov
fb45995a41
Do not allow player to change weapon/spell during attack or spellcasting (bug #2445 )
7 years ago
Andrei Kortunov
bc7353f100
Check animation state for GetPCRunning and GetPCSneaking
7 years ago
Allofich
dae19412f2
Fix problem with animations not looping
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Fixes #3804
7 years ago
Andrei Kortunov
325ea10594
Fixed encumberance check (bug #3963 )
7 years ago
Andrei Kortunov
f484ef8ffb
Fixed jump fatigue loss formula ( fixes #3843 )
7 years ago
Allofich
ff3e307059
Pass parameters by const reference
7 years ago
Allofich
5020d03c78
Remove unnecessary line
7 years ago
Andrei Kortunov
14b59e0e4b
Vanilla-like tgm ( fixes #3798 )
7 years ago
scrawl
338592b99b
Don't clear the animation queue when turning (Bug #3581 )
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Otherwise, the turnAnimationThreshold would make it difficult to estimate when we can start playing the animation.
7 years ago
scrawl
a5d7b36c28
Don't clear idle animation when movement ends (Bug #3581 )
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This caused problems when AiWander tried to start an idle animation in the frame after movement stops.
7 years ago
Rafael Moura
7fa2703715
Porting more ContainerStoreIterator usage to const version #3
7 years ago
Rafael Moura
18a4b64f1a
Porting more ContainerStoreIterator usage to const version #2
7 years ago
scrawl
1eb3384043
Avoid rotating by zero in CharacterController
7 years ago
Allofich
c10585fb07
Match best attack selection to original MW
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(Fixes #3721 )
7 years ago
MiroslavR
76ee5845ac
Fix swish sound ID and play swish sound effects for all creatures ( Fixes #3653 )
8 years ago
scrawl
73b6c34a23
Merge pull request #1092 from Allofich/warnings
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Fix shadowing warnings
8 years ago
Allofich
53e94b7c3f
Fix shadowing warnings
8 years ago
Allofich
df03b32205
Coverity fixes
8 years ago
MiroslavR
a05649e1d5
Use loop fallback for movement animations ( Fixes #3578 )
8 years ago