Sergey Shambir
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5c7e39a92f
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Implemented script commands StartCombat, StopCombat, GetTarget.
Also renamed one field of AIWander class because it's not longer
unknown.
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2014-01-07 04:43:06 +04:00 |
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gus
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4559e932ae
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AI packages have priority and combat is triggered in actor.cpp using the Hostile setting in CreaturesState
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2013-11-18 12:33:09 +01:00 |
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gus
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650a112e2e
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better timer
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2013-10-30 20:42:50 +01:00 |
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gus
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9353f4d14f
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WIP AI combat
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2013-09-25 18:01:36 +02:00 |
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scrawl
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16cacb338a
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Initialize MWMechanics::AiSequence from ESM::AiPackageList
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2013-07-31 00:55:08 +02:00 |
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Marc Zinnschlag
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345eec1135
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Issue #389: added AI package base class and AI packages management class
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2012-09-04 13:25:53 +02:00 |
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